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Maller: Difference between revisions

From EVE University Wiki
Line 145: Line 145:
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
skills=|
skills=|
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.}}{{ShipFitting|
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>Remember that Mallers are common bait ships so a less obvious ship could have an advantage.</li>}}
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
fitName=PvP|
fitName=T1 PvP|
fitID=PvP|
fitID=T1 PvP|
high1name=Heavy Modulated Pulse Energy Beam I|
high1name=Heavy Modulated Pulse Energy Beam I|
high1typeID=6923|
high1typeID=6923|
Line 202: Line 204:
shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>CPU Management III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>CPU Management III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I|
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}{{ShipFitting|
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
Line 261: Line 265:
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
skills=|
skills=|
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}{{ShipFitting|
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}
ship=Maller|
shipTypeID=624|
fitName="Fast" Tackle|
fitID=-Fast--Tackle|
high1name=Focused Medium Pulse Laser II|
high1typeID=3512|
high2name=Focused Medium Pulse Laser II|
high2typeID=3512|
high3name=Focused Medium Pulse Laser II|
high3typeID=3512|
high4name=Focused Medium Pulse Laser II|
high4typeID=3512|
high5name=Focused Medium Pulse Laser II|
high5typeID=3512|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=X5 Prototype Engine Enervator|
mid2typeID=4025|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Damage Control II|
low2typeID=2048|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Local Hull Conversion Nanofiber Structure I|
low5typeID=5561|
low6name=Overdrive Injector System II|
low6typeID=1236|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Conflagration M x5|
charge1typeID=12814|
charge2name=Imperial Navy Xray M x5|
charge2typeID=23093|
charge3name=Scorch M x5|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Energy Collision Accelerator I|
rig1typeID=31456|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Semiconductor Memory Cell I|
rig3typeID=31408|
difficulty=1|
warsop=A|
warsopReason=|
version=RET 1.1|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:1236;1:2048;1:5561;1:11269;2:20353;1:31055;1:31408;1:31456;1:2456;3:12814;3:12818;3:23089;3::|
skills=|
notes=This is a variation of the "Armour fleet" above optimized for speed.</li><li>At all level V skills and before boost, this fit has 47 K EHP and flies at 1600 m/s. </li><li>The capacitor will last 2 min</li><li>DPS varies between 335 at 6.8 + 3.8 km with Conflagration and 260 at 20 + 3.8 km with Scorch. 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>What this fits lose in DPS compared to the "Armour" fit above is gained in speed and align time. This allows it to tackle and hold opponents. The armour is strong enough to survive a significant amount of damage. }}


{{ShipFitting|
{{ShipFitting|