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Maller: Difference between revisions

From EVE University Wiki
Summary: Removed controversial paragraph
Undo revision 62652 by Caminul virpio (talk)
Line 91: Line 91:


==Fitting==
==Fitting==
{{ShipFitting|
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
fitName=T1 Focused Pulse - Heavy Tackle|
fitName=Bait|
fitID=T1-Focused-Pulse---Heavy-Tackle|
fitID=Bait|
high1name=Focused Anode Pulse Particle Stream I|
high1name=Small Diminishing Power System Drain I|
high1typeID=6811|
high1typeID=5139|
high2name=Focused Anode Pulse Particle Stream I|
high2name=Small Diminishing Power System Drain I|
high2typeID=6811|
high2typeID=5139|
high3name=Focused Anode Pulse Particle Stream I|
high3name=Small Unstable Power Fluctuator I|
high3typeID=6811|
high3typeID=4475|
high4name=Focused Anode Pulse Particle Stream I|
high4name=Small Unstable Power Fluctuator I|
high4typeID=6811|
high4typeID=4475|
high5name=Focused Anode Pulse Particle Stream I|
high5name=125mm Light 'Scout' Autocannon I|
high5typeID=6811|
high5typeID=8759|
mid1name=Experimental 10MN Microwarpdrive I|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid1typeID=5975|
mid2name=J5b Phased Prototype Warp Scrambler I|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5439|
mid2typeID=5443|
mid3name=X5 Prototype Engine Enervator|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4025|
mid3typeID=4027|
low1name=Damage Control II|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=2048|
low1typeID=11325|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=11325|
low2typeID=11325|
low3name=Prototype Energized Adaptive Nano Membrane I|
low3name=Damage Control II|
low3typeID=16391|
low3typeID=2048|
low4name=Prototype Energized Adaptive Nano Membrane I|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=16391|
low4typeID=11269|
low5name=Extruded Heat Sink I|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=5849|
low5typeID=11269|
low6name=Extruded Heat Sink I|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=5849|
low6typeID=11269|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP S x1|
charge1typeID=21898|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Ancillary Current Router I|
rig3typeID=31360|
difficulty=0|
warsop=A|
warsopReason=|
version=RET 1.0|
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
skills=|
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>Remember that Mallers are common bait ships so a less obvious ship could have an advantage.</li>}}
 
{{ShipFitting|
ship=Maller|
shipTypeID=624|
fitName=T1 PvP|
fitID=T1 PvP|
high1name=Heavy Modulated Pulse Energy Beam I|
high1typeID=6923|
high2name=Heavy Modulated Pulse Energy Beam I|
high2typeID=6923|
high3name=Heavy Modulated Pulse Energy Beam I|
high3typeID=6923|
high4name=Heavy Modulated Pulse Energy Beam I|
high4typeID=6923|
high5name=Heavy Modulated Pulse Energy Beam I|
high5typeID=6923|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
low1name=800mm Reinforced Steel Plates II|
low1typeID=20351|
low2name=Adaptive Nano Plating II|
low2typeID=1306|
low3name=Adaptive Nano Plating II|
low3typeID=1306|
low4name=Damage Control II|
low4typeID=2048|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Heat Sink II|
low6typeID=2364|
drone1name=Hobgoblin II x3|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone1typeID=2456|
Line 131: Line 188:
drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x3|
charge1name=Imperial Navy Multifrequency M x1|
charge1typeID=23089|
charge1typeID=23089|
charge2name=Imperial Navy Ultraviolet M x3|
charge2name=open|
charge2typeID=23095|
charge3name=open|
charge3name=Imperial Navy Microwave M x3|
charge3typeID=23101|
charge4name=open|
charge4name=open|
charge5name=open|
charge5name=open|
rig1name=Medium Processor Overclocking Unit I|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=4395|
rig1typeID=31055|
rig2name=open|
rig2name=Medium Anti-Kinetic Pump I|
rig3name=open|
rig2typeID=31023|
rig3name=Medium Energy Collision Accelerator I|
rig3typeID=31456|
difficulty=1|
difficulty=1|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=RET 1.0|
shipDNA=624:6811;5:4025;1:5439;1:5975;1:2048;1:5849;2:11325;1:16391;2:4395;1:2456;3:23089;3:23095;3:23101;3::|
shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
skills=|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>CPU Management III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I|
notes=A T1 Focused Pulse Laser fit. Intended as an entry point for Heavy Tackle. Fitting is tight, as with most Amarr ships, and the ship gains a lot in usefulness as the tank and the lasers are improved to T2 (see next fit).</li><li>With all skills at V and before boosts, this ship has 33 K EHP, flies at 1439 m/s (2037 m/s with MWD overheated) and align in 9.3 s (6.9 s with MWD off).</li><li>The capacitor will last for 2 min 5 s with all modules on (using UV crystals). It is stable at 62% with the MWD off.</li><li>Damage varies between 346 dps at 6.5 + 3.8 km with Imperial Navy Multifrequency to 203 dps at 18 + 3.8 km with Imperial Navy Microwave. </li><li>One rig will almost certainly have to be used for CPU. That leave two rigs that can be used for armor (Trimark) or damage (burst aerator or collision accelerator) or capacitor.}}
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}


{{ShipFitting|
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
fitName=T2 Focused Pulse - Heavy Tackle|
fitName=Armour Fleet|
fitID=T2-Focused-Pulse---Heavy-Tackle|
fitID=Armour-Fleet|
high1name=Focused Medium Pulse Laser II|
high1name=Focused Medium Pulse Laser II|
high1typeID=3512|
high1typeID=3512|
Line 168: Line 225:
mid1name=Experimental 10MN Microwarpdrive I|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid1typeID=5975|
mid2name=J5b Phased Prototype Warp Scrambler I|
mid2name=X5 Prototype Engine Enervator|
mid2typeID=5439|
mid2typeID=4025|
mid3name=X5 Prototype Engine Enervator|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=4025|
mid3typeID=5439|
low1name=Damage Control II|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=2048|
low1typeID=11325|
low2name=1600mm Reinforced Steel Plates II|
low2name=Damage Control II|
low2typeID=20353|
low2typeID=2048|
low3name=Energized Adaptive Nano Membrane II|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low4typeID=11269|
low5name=Adaptive Nano Plating II|
low5name=Heat Sink II|
low5typeID=1306|
low5typeID=2364|
low6name=Heat Sink II|
low6name=Heat Sink II|
low6typeID=2364|
low6typeID=2364|
Line 190: Line 247:
drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x3|
charge1name=Conflagration M x5|
charge1typeID=23089|
charge1typeID=12814|
charge2name=Imperial Navy Gamma M x3|
charge2name=Imperial Navy Xray M x5|
charge2typeID=23091|
charge2typeID=23093|
charge3name=Scorch M x3|
charge3name=Scorch M x5|
charge3typeID=12818|
charge3typeID=12818|
charge4name=open|
charge4name=open|
charge5name=open|
charge5name=open|
rig1name=Medium Energy Collision Accelerator I|
rig1name=Medium Processor Overclocking Unit I|
rig1typeID=31456|
rig1typeID=4395|
rig2name=Medium Capacitor Control Circuit I|
rig2name=Medium Anti-Explosive Pump I|
rig2typeID=31372|
rig2typeID=31011|
rig3name=Medium Capacitor Control Circuit I|
rig3name=Medium Anti-Kinetic Pump I|
rig3typeID=31372|
rig3typeID=31023|
difficulty=2|
difficulty=1|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=RET 1.1|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;1:11269;2:20353;1:31372;2:31456;1:2456;3:12818;3:23089;3:23091;3::|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
skills=|
skills=|
notes=A Focused Pulse Laser fit intended to have high dps while playing the role of heavy tackle.</li><li>With all skills at V and before boosts, this ship has 44 K EHP, flies at 1394 m/s (1969 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).</li><li>The capacitor will last for 2 min 15 s with all modules on (using Gamma crystals). It is stable at 63% with the MWD off.</li><li>Damage varies between 359 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 298 dps at 20 + 3.8 km with Scorch. }}
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}


{{ShipFitting|
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
fitName=T2 Heavy Pulse - Neut|
fitName=Neut|
fitID=T2-Heavy-Pulse---Neut|
fitID=Neut|
high1name=5W Infectious Power System Malfunction|
high1name=Medium Unstable Power Fluctuator I|
high1typeID=4471|
high1typeID=16471|
high2name=5W Infectious Power System Malfunction|
high2name=Medium Unstable Power Fluctuator I|
high2typeID=4471|
high2typeID=16471|
high3name=Heavy Pulse Laser II|
high3name=Medium Unstable Power Fluctuator I|
high3typeID=3520|
high3typeID=16471|
high4name=Heavy Pulse Laser II|
high4name=Medium Unstable Power Fluctuator I|
high4typeID=3520|
high4typeID=16471|
high5name=Heavy Pulse Laser II|
high5name=Core Probe Launcher I|
high5typeID=3520|
high5typeID=17938|
mid1name=Experimental 10MN Microwarpdrive I|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=5975|
mid1typeID=6005|
mid2name=J5b Phased Prototype Warp Scrambler I|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5439|
mid2typeID=5443|
mid3name=X5 Prototype Engine Enervator|
mid3name=Medium Capacitor Booster II|
mid3typeID=4025|
mid3typeID=2024|
low1name=Damage Control II|
low1name=Damage Control II|
low1typeID=2048|
low1typeID=2048|
Line 241: Line 298:
low4name=Energized Adaptive Nano Membrane II|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low4typeID=11269|
low5name=Adaptive Nano Plating II|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=1306|
low5typeID=11269|
low6name=Heat Sink II|
low6name=Power Diagnostic System II|
low6typeID=2364|
low6typeID=1541|
drone1name=Hobgoblin II x3|
drone1name=Hobgoblin II x3|
drone1typeID=2456|
drone1typeID=2456|
Line 251: Line 308:
drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x3|
charge1name=Navy Cap Booster 400 x1|
charge1typeID=23089|
charge1typeID=32006|
charge2name=Imperial Navy Gamma M x3|
charge2name=Sisters Core Scanner Probe x1|
charge2typeID=23091|
charge2typeID=30488|
charge3name=Scorch M x3|
charge3name=open|
charge3typeID=12818|
charge4name=open|
charge4name=open|
charge5name=open|
charge5name=open|
rig1name=Medium Energy Collision Accelerator I|
rig1name=Medium Egress Port Maximizer I|
rig1typeID=31456|
rig1typeID=31384|
rig2name=Medium Semiconductor Memory Cell I|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31408|
rig2typeID=31055|
rig3name=Medium Trimark Armor Pump I|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
rig3typeID=31055|
difficulty=1|
difficulty=2|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=ODY 1.1|
shipDNA=624:3520;3:4471;2:4025;1:5439;1:5975;1:1306;1:2048;1:2364;1:11269;2:20353;1:31055;1:31408;1:31456;1:2456;3:12818;3:23089;3:23091;3::|
shipDNA=624:16471;4:17938;1:2024;1:5443;1:6005;1:1541;1:2048;1:11269;3:20353;1:31055;2:31384;1:2456;3:30488;1:32006;1::|
skills=|
skills=|
notes=A Heavy Pulse Laser fit with some neuting capability. Intended to fight cruisers and smaller hulls, it is especially effective against ships that use active tanking modules.</li><li>With all skills at V and before boosts, this ship has 50 K EHP, flies at 1325 m/s (1871 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).</li><li>The capacitor will last for 1 min 19 s with all modules on (using Gamma crystals). It is stable at 65% with the MWD and neuts off.</li><li>Damage varies between 268 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 225 dps at 23 + 5 km with Scorch. }}
notes=A pure neuting fit. Essentially no dps to speak of, but great tank and very good neuting power for a cruiser.</li><li>With all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 485 m/s (617 m/s with AB overheated) and align in 9.7 s (7.2 s with AB off). </li><li>The ship is cap stable with all modules on as long as it does not run out of cap charges. Without cap charges, it will run out of cap in 1 min 33 s.</li><li>Will drain 60 GJ/s at a range of 12.6 km, draining a cruiser sized ship in 30 or 40 s.</li><li>Damage is only 59 dps and comes entirely from the drones.</li><li>The scram could be replaced by a point, a web or an ECCM module. The core probe launcher could be replaced by a small energy neut or NOS.}}


==Tactics==
==Tactics==