Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Preparing for Incursions: Difference between revisions

From EVE University Wiki
Honing your skills: added Biology V
m Damage dealers: Added shield management 3 as a requirement.
Line 22: Line 22:
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 22 days and 13 hours
| ~ 22 days and 5 hour
| ~ 22 days and 2 hours
| ~ 22 days and 2 hours
| ~ 4 days and 11 hours
| ~ 5 days and 6 hours
| ~ 13 days and 9 hours
| ~ 13 days and 9 hours
|- valign="top" nowrap
|- valign="top" nowrap
Line 45: Line 45:
Shield Rigging III<br>
Shield Rigging III<br>
Shield Operation IV<br>
Shield Operation IV<br>
Shield Management III<br>
EM Shield Compensation III<br>
EM Shield Compensation III<br>
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small><br>
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
| style="padding:8px;" |
| style="padding:8px;" |
Gunnery V<br>
Gunnery V<br>
Line 68: Line 65:
<racial> Battlecruiser III<br>
<racial> Battlecruiser III<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
<racial> Battleship III
<racial> Battleship III<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
| style="padding:8px;" |
| style="padding:8px;" |
Drones V<br>
Drones V<br>
Line 81: Line 82:
Drone Sharpshooting III
Drone Sharpshooting III
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=4 | ~ 62 days and 11 hours worth of training in total
| colspan=4 | ~ 62 days and 23 hours worth of training in total
|}
|}
<small><references/></small>
<small><references/></small>
== Logistics ==
== Logistics ==
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is '''Logistics IV''', there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters.
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is '''Logistics IV''', there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters.