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m →Damage dealers: Reworded the beginning, referencing to a couple of months instead of days. |
m →Logistics: Squeezed in Shield Management III as a requirement as well as some minor rewording. |
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Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is '''Logistics IV''', there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters. | Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is '''Logistics IV''', there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters. | ||
It takes | It takes almost three months to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]]. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_cogs.png|32px|link=]] Support skills | ! [[file:icon_cogs.png|32px|link=]] Support skills | ||
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! [[File:Icon drone bandwith.png|32px|link=]] Drone skills | ! [[File:Icon drone bandwith.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ 20 days and | | ~ 20 days and 14 hours | ||
| ~ 6 days and 9 hours | | ~ 6 days and 9 hours | ||
| ~ 47 days and | | ~ 47 days and 16 hours | ||
| ~ 5 days and 6 hours | | ~ 5 days and 6 hours | ||
|- valign="top" nowrap | |- valign="top" nowrap | ||
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Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | ||
Shield Upgrades IV<br> | Shield Upgrades IV<br> | ||
Shield Management III<br> | |||
Tactical Shield Manipulation IV<br> | Tactical Shield Manipulation IV<br> | ||
Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | ||
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Jury Rigging III<br> | Jury Rigging III<br> | ||
Shield Rigging III<br> | Shield Rigging III<br> | ||
Hull Upgrades IV<small> <ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small> | Hull Upgrades IV<small> <ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small> | ||
| style="padding:8px;" | | | style="padding:8px;" | | ||
Shield Emission Systems IV<br> | Shield Emission Systems IV<br> | ||
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Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br> | Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br> | ||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | ||
Logistics IV | Logistics IV<br> | ||
Evasive Maneuvering III<br> | |||
Warp Drive Operation III<br> | |||
Afterburner III | |||
| style="padding:8px;" | | | style="padding:8px;" | | ||
Drones V<br> | Drones V<br> | ||
Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br> | ||
Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br> | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br> | ||
{{co|grey|''Shield Emission Systems III''<small> <ref>This skill is a requirement for '''Shield | {{co|grey|''Shield Emission Systems III''<small> <ref>This skill is a requirement for '''Remote Shield Boosters''' and '''Shield Maintenance Bots''' and is covered in the '''Logistics support skills''' section.</ref></small>}} | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=4 | ~ 79 days and | | colspan=4 | ~ 79 days and 21 hours worth of training in total | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
== Leadership skills == | == Leadership skills == | ||
Since we always run with offgrid boosters and need people to sit in squad or wing command to pass boosts and tag, having leadership trained on as many pilots as possible is extremely useful. | Since we always run with offgrid boosters and need people to sit in squad or wing command to pass boosts and tag, having leadership trained on as many pilots as possible is extremely useful. | ||