Difference between revisions of "User:Drake shea"
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| shipDNA= 12005:7367;4:17559;1:2301;1:31932;1:31942;2:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:: | | shipDNA= 12005:7367;4:17559;1:2301;1:31932;1:31942;2:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:: | ||
| skills= | | skills= | ||
− | | notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions | + | | notes=This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions |
}} | }} | ||
Line 120: | Line 120: | ||
| shipDNA= 12005:14278;4:18660;1:2301;1:2281;1:31932;1:31942;1:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:2488;5:21640;5:: | | shipDNA= 12005:14278;4:18660;1:2301;1:2281;1:31932;1:31942;1:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:2488;5:21640;5:: | ||
| skills= | | skills= | ||
− | | notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites and ECM drones for the last 50 m3</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | + | | notes=This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites and ECM drones for the last 50 m3</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range |
}} | }} |
Revision as of 00:50, 9 January 2014
EFT
[Ishtar, Incursions - Vanguard]
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Federation Navy Stasis Webifier
EM Ward Field II
Republic Fleet Large Shield Extender
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Federation Navy Stasis Webifier
EM Ward Field II
Republic Fleet Large Shield Extender
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II
Garde II x5
Heavy Shield Maintenance Bot I x5
Federation Navy Antimatter Charge M x10000
Federation Navy Lead Charge M x5000
Nanite Repair Paste x100
FITTING DIFFICULTY
EVE VERSION
Odessey 1.1
ALPHA CAN USE
UNSET
RECOMMENDED SKILLS
NOTES
- This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules
- The sentry drones are key to this fit and the shield bots are vital to fleet security
- The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates
- Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range
- This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field
- This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions
EFT
[Ishtar, Incursions - Assaults]
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Gistum C-Type 10MN Afterburner
EM Ward Field II
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Federation Navy Omnidirectional Tracking Link
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Gistum C-Type 10MN Afterburner
EM Ward Field II
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Federation Navy Omnidirectional Tracking Link
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Core Defense Field Extender II
Medium Anti-EM Screen Reinforcer II
Garde II x5
Heavy Shield Maintenance Bot I x5
Warrior II x5
Valkyrie II x5
Federation Navy Antimatter Charge M x10000
Federation Navy Lead Charge M x5000
Nanite Repair Paste x100
FITTING DIFFICULTY
EVE VERSION
Odessey 1.1
ALPHA CAN USE
UNSET
RECOMMENDED SKILLS
NOTES
- This fit requires very high drones skills and HAC skills in order to be effective and very high fitting skills to fit all modules
- The sentry drones are key to this fit and the shield bots are vital to fleet security
- The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites and ECM drones for the last 50 m3
- Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range
- This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field
- ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer
- Faction lead charges are better because they can hit out to 30km with half falloff range