More actions
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By warping between bookmarks we avoid or minimise these risks (plus, being predictable is boring). | By warping between bookmarks we avoid or minimise these risks (plus, being predictable is boring). | ||
===Wormhole | ===Get your head out of that hole - Wormholing 001=== | ||
We'll quickly skim over wormholes, primarily because they are quite a different form of travel. | |||
First up, there are no gates, or local. Mull on that. Which means no way of telling who is there, or of exiting. Ever. You're in there forever. | |||
Unless you have a Probe Launcher, and scan down an signature which turns out to be a wormhole. Click on it, get info. Read the text, compare to http://wiki.eveuniversity.org/Wormhole#Wormhole_Text , paying attention to Life and mass. If both seem fine, right click on it, activate wormhole. Congrats, you're in W-space. | |||
First thing, open people and places. Drop a bookmark called EXIT. Now, people live in wormholes, and most will have a truly impressive amount of bookmarks, safe spots, not least a POS. Dont warp to any moons without checking first on D-scan, you will find a POS and be going home in a pod. At best. | |||
There are obviously things to do in a wormhole, but beyond this class's scope. Suffice to say, that the rules are very different (warp bubbles, for one) and there is a very real danger of being podded. | |||
=Dealing= | =Dealing= | ||