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User:Iavatus/Workbench 1: Difference between revisions

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Iavatus (talk | contribs)
Iavatus (talk | contribs)
Line 215: Line 215:
By warping between bookmarks we avoid or minimise these risks (plus, being predictable is boring).  
By warping between bookmarks we avoid or minimise these risks (plus, being predictable is boring).  


===Wormhole travel - very brief on wormholes. Mass limits compared to ships, bubbles, hostile POS, lack of gates, very hostile environment due to PvP===
===Get your head out of that hole - Wormholing 001===
 
We'll quickly skim over wormholes, primarily because they are quite a different form of travel.
 
First up, there are no gates, or local. Mull on that. Which means no way of telling who is there, or of exiting. Ever. You're in there forever.
 
Unless you have a Probe Launcher, and scan down an signature which turns out to be a wormhole. Click on it, get info. Read the text, compare to http://wiki.eveuniversity.org/Wormhole#Wormhole_Text , paying attention to Life and mass. If both seem fine, right click on it, activate wormhole. Congrats, you're in W-space.
 
First thing, open people and places. Drop a bookmark called EXIT. Now, people live in wormholes, and most will have a truly impressive amount of bookmarks, safe spots, not least a POS. Dont warp to any moons without checking first on D-scan, you will find a POS and be going home in a pod. At best.
 
There are obviously things to do in a wormhole, but beyond this class's scope. Suffice to say, that the rules are very different (warp bubbles, for one) and there is a very real danger of being podded.


=Dealing=
=Dealing=