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User:Iavatus/Workbench 1: Difference between revisions

From EVE University Wiki
Iavatus (talk | contribs)
Iavatus (talk | contribs)
Line 241: Line 241:
Now, we've found one. Accidentally or otherwise. First up, don't panic. If you've gone through the gate, you've got a minute before you uncloak if you don't move. Open up intell channels, fleet chat or mumble. Clearly state that there's a gatecamp in (system). Look at the composition, say the numbers, type, and rough layout. Example "Break break. Gatecamp in Rancer system, Otosela gate. 12 ships, 4 flashy, 20 in local. 4 frigate, several cruisers, 2 proteus and a drake. Set up within 10km of gate". Stop transmitting, start screaming. Now, it's time for you to deal with it. Unless your fleet is on the otherside of the gate, this is up to your lonesome.
Now, we've found one. Accidentally or otherwise. First up, don't panic. If you've gone through the gate, you've got a minute before you uncloak if you don't move. Open up intell channels, fleet chat or mumble. Clearly state that there's a gatecamp in (system). Look at the composition, say the numbers, type, and rough layout. Example "Break break. Gatecamp in Rancer system, Otosela gate. 12 ships, 4 flashy, 20 in local. 4 frigate, several cruisers, 2 proteus and a drake. Set up within 10km of gate". Stop transmitting, start screaming. Now, it's time for you to deal with it. Unless your fleet is on the otherside of the gate, this is up to your lonesome.


===Dealing - 60 second cloak, burn back, align to celestials===
===Dealing from the bottom of the deck===


Scouting - Dotlan for map and info. Probing and checking beacons, stations and belts.
Look at the ships, paying attention to the frigates. That's what's going to hold you while the rest of the fleet etch their name lovingly on your hull. If they're 30 kilometres away, you've got a good chance of warping to a safespot (you've made them, right?). With the warp changes, a fast frigate has a good chance of meeting you at a celestial, and the situation is just as bad there. Second, what are the other ships. A mix of t1 cruisers and t1 battleships bodes well for burning back to the gate, depending on your tank. If you don't recognise the name (or see a Loki, Rapier or Huginn), burning back to the gate may not be an option - they're all bonused for web ranges.
What info the FC/Live.intell wants. Again, information processing is part of the scouts job.
If you do get popped, congrats! Now it gets serious. Thanks to the 30 second timer, you're unlikely to be able to jump before they pop you. Warp to a bookmark, or a celestial. Just warp, and dock if there's a few stations. Get that rookie ship (or check the market for a shuttle at non-exorbitant price). Just because they caught you once, won't stop them catching you again. Comment on your loss, pass the info on, and log off. Boredom tank is very effective, and gives you a chance to evaluate and plan.


=Preventing=
=Preventing=