More actions
m Structure. |
Added notes about hull origins. |
||
| Line 56: | Line 56: | ||
* [http://wiki.eveonline.com/wiki/Rifter Rifter]: Combat frigate, uses projectile turrets. High speed. Possibly the best T1 combat frigate. Popular, cheap and highly effective: a reputation as "Eve's AK47". Viable for solo PvP. Good tackler. | * [http://wiki.eveonline.com/wiki/Rifter Rifter]: Combat frigate, uses projectile turrets. High speed. Possibly the best T1 combat frigate. Popular, cheap and highly effective: a reputation as "Eve's AK47". Viable for solo PvP. Good tackler. | ||
* [http://wiki.eveonline.com/wiki/Breacher Breacher]: Combat frigate, uses missiles. Overshadowed by the Rifter. | * [http://wiki.eveonline.com/wiki/Breacher Breacher]: Combat frigate, uses missiles. Overshadowed by the Rifter. | ||
* [http://wiki.eveonline.com/wiki/Vigil Vigil]: Electronic warfare frigate, uses [[EWar 101 Guide#Target Painting .28TP.29|target painters]] to make it easier for its allies to hit and hurt the enemy. | * [http://wiki.eveonline.com/wiki/Vigil Vigil]: Electronic warfare frigate, uses [[EWar 101 Guide#Target Painting .28TP.29|target painters]] to make it easier for its allies to hit and hurt the enemy. Has a per-level bonus to speed, and can give an [[Frigate#Interceptors|interceptor]] a run for its money. | ||
* [http://wiki.eveonline.com/wiki/Slasher Slasher]: Fast frigate. | * [http://wiki.eveonline.com/wiki/Slasher Slasher]: Fast frigate. | ||
* [http://wiki.eveonline.com/wiki/Probe Probe]: Exploration frigate (not to be confused with actual scanner probes). | * [http://wiki.eveonline.com/wiki/Probe Probe]: Exploration frigate (not to be confused with actual scanner probes). | ||
| Line 64: | Line 64: | ||
Interceptors ("'ceptors", "inties") are the primary tacklers everywhere but nullsec (where [[Destroyer#Interdictors|interdictors]] and [[Cruiser#Heavy Interdictors|HICs]] take over). They have the highest scan resolution of any ship class, and only the Vigil (the Minmatar electronic warfare frigate) can match their sub-warp speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. Their firepower and tank will be low compared to other ships, but they have the advantage of very high speed (even when combat fitted) and awesome agility. | Interceptors ("'ceptors", "inties") are the primary tacklers everywhere but nullsec (where [[Destroyer#Interdictors|interdictors]] and [[Cruiser#Heavy Interdictors|HICs]] take over). They have the highest scan resolution of any ship class, and only the Vigil (the Minmatar electronic warfare frigate) can match their sub-warp speed. While their main purpose is tackling, many interceptors can also be fitted to be effective combat ships. Their firepower and tank will be low compared to other ships, but they have the advantage of very high speed (even when combat fitted) and awesome agility. | ||
Each race has two interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. | Each race has two interceptors, one designed purely for tackling, with a bonus to the range of tackling modules, and the other designed more for damage-dealing. Both interceptors are based on the hull of the race's Tech 1 fast courier/scouting frigate. | ||
==== Amarr ==== | ==== Amarr ==== | ||
| Line 84: | Line 84: | ||
=== Covert Ops === | === Covert Ops === | ||
Cov-ops frigates can warp while cloaked, and have several uses. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. In exploration they can use the same scanning bonuse to probe down PvE exploration sites. Cov-ops frigates can also be used for tackling things they've scouted or probed out, but that's only for experienced pilots who know what they can and can't hold long enough for help to arrive, and which targets are worth the risk. | Cov-ops frigates can warp while cloaked, and have several uses. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. In exploration they can use the same scanning bonuse to probe down PvE exploration sites. Cov-ops frigates can also be used for tackling things they've scouted or probed out, but that's only for experienced pilots who know what they can and can't hold long enough for help to arrive, and which targets are worth the risk. | ||
There are only minor differences between the four covert-ops frigates, in powergrid/CPU, slot layout, speed &c. Each covops frigate is based on the hull of its race's exploration frigate. | |||
* [http://wiki.eveonline.com/wiki/Anathema Anathema] (Amarr) | * [http://wiki.eveonline.com/wiki/Anathema Anathema] (Amarr) | ||
| Line 92: | Line 94: | ||
=== Stealth Bombers === | === Stealth Bombers === | ||
Stealth bombers are very specialised ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in [[0.0|nullsec]]). Stealth bombers put out extraordinary DPS but die very fast if anyone manages to put some damage on them. They are the bane of large ships, especially in nullsec. In groups, flown well, stealth bombers can take down carriers. | Stealth bombers are very specialised ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers and bomb launchers (although bombs -- devastating area-effect weapons -- can only be used in [[0.0|nullsec]]). Stealth bombers put out extraordinary DPS but die very fast if anyone manages to put some damage on them. They are the bane of large ships, especially in nullsec. In groups, flown well, stealth bombers can take down carriers. | ||
Each race's stealth bomber is based on the hull of that race's missile frigate (the Gallente Nemesis is based on the Tristan hull) and has a damage bonus for bombs and torpedoes which do its race's associated [[NPC Damage Types|damage type]]. | |||
* [http://wiki.eveonline.com/wiki/Purifier Purifier] (Amarr) | * [http://wiki.eveonline.com/wiki/Purifier Purifier] (Amarr) | ||
| Line 99: | Line 103: | ||
=== Electronic Attack Ships === | === Electronic Attack Ships === | ||
These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. | These are basically frigate-sized version of the combat [[Cruiser#Recons|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack ship is based on the hull of that race's Tech 1 electronic warfare frigate. | ||
* Amarr [http://wiki.eveonline.com/wiki/Sentinel Sentinel]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp. | * Amarr [http://wiki.eveonline.com/wiki/Sentinel Sentinel]: Bonuses for energy neutralizers and tracking disruptors, and a good dronebay (for a frigate). Can be used for solo pvp. | ||
| Line 107: | Line 111: | ||
=== Assault Ships === | === Assault Ships === | ||
Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from [[Cruiser#Heavy Assault Ships|HACs]]) are have good tanks and usually high DPS. If you get tackled by an assault ship, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. | Assault ships (commonly called "Assault Frigates" or "AFs" to distinguish them from [[Cruiser#Heavy Assault Ships|HACs]]) are have good tanks and usually high DPS. If you get tackled by an assault ship, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. Some assault ships make decent tacklers, and they can provide decent damage in a fleet of small ships. If the fleet has larger damage-dealing ships assault ships can lack a role, though they may still be a good defence against other small targets. | ||
In PvE assault ships can take on missions and combat sites which would normally be too difficult for a frigate-sized ship. | |||
Both assault ships of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter). | |||
==== Amarr ==== | ==== Amarr ==== | ||