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From the [http://community.eveonline.com/news/patch-notes/patch-notes-for Odyssey 1.0 Patch Notes] (June 4th, 2013): | From the [http://community.eveonline.com/news/patch-notes/patch-notes-for Odyssey 1.0 Patch Notes] (June 4th, 2013): | ||
{{quote| | {{quote| | ||
* Tracking Enhancers have had their Falloff and Optimal Range bonuses reduced. | '''Modules''' | ||
* Tracking Enhancers have had their Falloff and Optimal Range bonuses reduced. | |||
* Large Energy Turrets have been tweaked to be easier to use as a whole: | |||
** Capacitor needs on Large Pulse Laser Turrets has been decreased by 10%. | |||
** Capacitor needs on Large Beam Laser Turrets has been decreased by 20%. | |||
'''Ships''' | |||
* All Navy Ships have had their Rig Calibration increased from 350 to 400. | |||
* All ship passive resistance bonuses have been decreased from 5% to 4% per level to make active tanking more viable in combat. | |||
'''Ship Skill Requirement Changes''' | |||
* Battleships: | |||
** All Racial Battleship skills now require Racial Battlecruiser at 3 instead of Racial Cruiser at 4. | |||
** All Racial Battleship skill requirements have also been reduced level1 as they are no longer balanced by tiers. | |||
* Navy Battleships: | |||
** Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships.}} | |||
From the devblog [http://community.eveonline.com/news/dev-blogs/74234 The great ship skill changes of summer 2013]: | |||
{{quote| | |||
What are the impacts of all of this? | |||
* Cross-racial training will be slowed down for sub-capitals, as a pilot will now have racial Destroyers and Battlecruiser skills. | |||
* However, since prerequisites have been lowered from 4 to 3 to hop into the next class, reaching a ship size you interested into will be faster. While this doesn’t mean much on its own as you need support skills to be effective, it follows ship balancing motto that no vessel in EVE should override another in role, or required another to be mastered to unlock it. | |||
* Cross-racial training will be faster for Capital Ships, so you can more quickly adapt to your corporation / alliance fleet policy when you reach that level. | |||
* Tech 2 specialization will be faster, or at least have more related skills. Training for a tech 2 hull requirement will give you skills you need to fly the vessel you aim for instead of being unrelated time-sinks. | |||
* The ORE ship progression will no longer be inconsistent and will offer two paths of progression: mining hulls with the Venture, then the Mining Barges, or industrial support vessels with the Noctis, Orca and Rorqual. As a side-effect, the Orca will be significantly easier to train for.}} | |||
== July 2013 == | |||
==== Changes ==== | |||
The reduced efficiency of '''Tracking Enhancers''' pushed some ships and fits that barely had the range needed before, to a place where they simply didn't measure up anymore. Combined with the reduced skill requirements for battleships, the community made the decision to finally retire battlecruisers once and for all. | |||
Battlecruisers never really measured up since Escalation back in April 2012, but we bent over backwards trying to be as inclusive as we possibly could. The changes in Odyssey was simply the last straw that broke the camel's back. | |||
==== Effect on the community ==== | |||
At the end of the day not much changed. We didn't have many battlecruisers and the training time pre-Odyssey for battlecruiser pilots was about the same as the post-Odyssey trains for a proper battleship. | |||
== September 2013 == | == September 2013 == | ||