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| For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots. | | For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots. |
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| =Learning, Cybernetics, and Social Skills=
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| For the fastest way to train learning skills, see the [http://www.eveonline.com/ingameboard.asp?a=topic&threadid=242786 Attributes & Skills Guide] on the Eve Online forums.
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| The basic learning skills should be trained up to level III within the first two days of play. They are quick to train, and will soon pay off in saved training time. Training them up to IV within the first week is recommended, except for Empathy. Many pilots have no use for Charisma-related skills, and thus Empathy can be left at III and Presence left untrained. Advanced learning skills should be purchased when the ISK is available for them. Training advanced learning skills up to III will pay off relatively fast. Many players will train basic learning skills up to V and advanced learning skills up to IV in the 3 to 6 month timeframe, and these levels of learning skills can take up to a year to pay off. Advanced learning skills at level V are not recommended, as they take many years to pay off.
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| ==Basic Learning Skills==
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| *Analytical Mind<br>
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| *Empathy<br>
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| *Instant Recall<br>
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| *Iron Will<br>
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| *Learning<br>
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| *Spatial Awareness
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| ==Advanced Learning Skills==
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| *Clarity<br>
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| *Eidetic Memory<br>
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| *Focus<br>
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| *Logic<br>
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| *Presence
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| ==Social skills==
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| The Connections skill will give easier access to higher level missions. The Social skill at level III is a prerequisite.
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| *Social III<br>
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| *Connections III
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