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User:Cassiel Seraphim/Sandbox5: Difference between revisions

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shipDNA=11978:8641;4:2032;2:2281;2:6005;1:8173;4:31360;1:31372;1:23717;4:23719;1:28999;1:29001;1::|
shipDNA=11978:8641;4:2032;2:2281;2:6005;1:8173;4:31360;1:31372;1:23717;4:23719;1:28999;1:29001;1::|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]|
notes=When you get a little bit of experience, try flying with one of the invulnerability fields offline. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.}}
notes=When you get a little bit of experience, try flying with one of the '''Adaptive Invulnerability Field II''' modules turned off. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.}}


With {{sk|Shield Upgrades|II}} (1 hour) you can buffer fit it by removing the afterburner.
With {{sk|Shield Upgrades|II}} (1 hour) you can buffer fit it by removing the afterburner.
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shipDNA=11978:8641;4:2032;2:2281;1:6005;1:8529;1:8173;4:31360;2:23717;4:23719;1:28999;1:29001;1::|
shipDNA=11978:8641;4:2032;2:2281;1:6005;1:8529;1:8173;4:31360;2:23717;4:23719;1:28999;1:29001;1::|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Shield Upgrades|II}}</li><li>{{sk|Energy Grid Upgrades|III}}</li><li>{{sk|Power Grid Management|V}} ''(see notes)''|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Shield Upgrades|II}}</li><li>{{sk|Energy Grid Upgrades|III}}</li><li>{{sk|Power Grid Management|V}} ''(see notes)''|
notes=Alternatively you can skip the '''Experimental 10MN Afterburner I''' and fit a '''Remote Tracking Computer II''' instead, which doesn't require you to have '''Power Grid Upgrades V'''.</li><li>With the ''''Squire' Engineering EG-604''' implant, or equivalent implants giving you +4% more powergrid, you won't need '''Power Grid Upgrades V'''.</li><li>If you replace one of the tech one rigs with a tech two '''Medium Ancillary Current Router II''' rig you won't need '''Power Grid Upgrades V''' to begin with. The rig would serve as a premature upgrade for the more advanced fits you'll fly as soon as your skills improve.}}
notes=If you don't have '''Power Grid Upgrades V''' the '''Experimental 10MN Afterburner I''' can be replaced by a '''Remote Tracking Computer II''' instead. The other logistics will have to run the ore in [[Nation Mining Colony|Nation Mining Colonies]] however.</li><li>With the ''''Squire' Engineering EG-604''' implant, or equivalent implants giving you +4% more powergrid, you won't need '''Power Grid Upgrades V'''.</li><li>If you replace one of the tech one rigs with a tech two '''Medium Ancillary Current Router II''' rig you won't need '''Power Grid Upgrades V''' to begin with. The rig would serve as a premature upgrade for the more advanced fits you'll fly as soon as your skills improve.}}


== Intermediate fits ==
== Intermediate fits ==
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shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|
shipDNA=11978:3608;4:2032;2:2281;2:6005;1:8173;3:8221;1:31366;1:31378;1:23717;4:23719;1:28999;1:29001;1::|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Energy Grid Upgrades|III}}</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li>|
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Energy Grid Upgrades|III}}</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''</li>|
notes=When you get a little bit of experience, try flying with one of the invulnerability fields offline. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.}}
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>When you get a little bit of experience, try flying with one of the '''Adaptive Invulnerability Field II''' modules turned off. If you find that you feel comfortable with that, swap it out for a '''Remote Tracking Computer II''' module.}}


For a buffer fit you'd need {{sk|Shield Upgrades|II}} (1 hour) trained. Ideally I'd get an afterburner on there, but with tech two reppers there's just no way of doing that without serious ISK-investments, implants, not to mention another month of skilling.
For a buffer fit you'd need {{sk|Shield Upgrades|II}} (1 hour) trained. Ideally I'd get an afterburner on there, but with tech two reppers there's just no way of doing that without serious ISK-investments, implants, not to mention another month of skilling.