More actions
m →Logistics: Rewording. |
|||
| Line 65: | Line 65: | ||
''Gameplay:'' | ''Gameplay:'' | ||
* As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards), or the anchor (assaults and up). | * As soon as you enter a site, start orbiting the beacon that sits in the middle of the fleet (for vanguards), or the anchor (assaults and up). | ||
** For vanguards, set a manual orbit range of 3,500 m - 4,000 m so that you orbit just outside the cluster of friendly ships. | ** For vanguards, set a manual orbit range of 3,500 m - 4,000 m so that you orbit just outside the cluster of friendly ships. | ||
*** With this orbit you won't risk bumping your fellow fleet members. | |||
*** You'll be close enough to the fleet's emergency remote shield boosters and capacitor transmitters. | |||
*** If the enemies orbit you, they will only marginally be pushed out a little further in their far orbit, instead of potentially being pushed out several thousand kilometers away from the fleet and outside web range, which would be the case if you set your orbit too wide. | |||
** For assaults and up you can allow yourself some further range, up to 7,500 - 10,000 m orbits to take full advantage of your speed. | ** For assaults and up you can allow yourself some further range, up to 7,500 - 10,000 m orbits to take full advantage of your speed. | ||
* Keep in mind some people might call capacitor transmitters (CT) ''"energy transfers"'' or ''"ET"'' for short, as that was the name of those modules prior to the Odyssey expansion. | * Keep in mind some people might call capacitor transmitters (CT) ''"energy transfers"'' or ''"ET"'' for short, as that was the name of those modules prior to the Odyssey expansion. | ||