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Keres: Difference between revisions

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Davieus (talk | contribs)
Davieus (talk | contribs)
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The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it. But if the fleet role does not require a point, the dampening will be effective in a range of an optimal 60 to 144km.
The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it. But if the fleet role does not require a point, the dampening will be effective in a range of an optimal 60 to 144km.
Guidance for using Dampeners
* Reject fleet warps and warp in at your optimal, which can be to either the Disruptor Point or Dampener range
* Warp in a few seconds after the fleet, as the targets will have already chosen their primaries and the FC will have identified your targets.
* Unless ordered to by the FC, do not target the primary, your frequent targets will be support, Logistics or other Ewar
* Be prepared to bounce repeatedly to avoid damage, this effectively keeps a target off the field.
Combat tips
* Use a fit that provides a defense against drones
* Use Dampeners on Snipers, which removes them from the field.
* Use Scripts on some of the dampener modules, which reduces the stacking penalties


==Skills==
==Skills==