Difference between revisions of "User:Enta en bauldry/Tanking"
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− | Tanking is soaking up or evasion of damage through the use of repair, speed, distance or sheer hitpoints. There are different ways a [[ship]] is tanked and each ship can do certain types better. The methods listed below can't be used on every ship, common sense and experience are crucial to decide what type of tank to use. | + | Tanking is the soaking up or evasion of damage through the use of repair, speed, distance or sheer hitpoints. There are different ways a [[ship]] is tanked and each ship can do certain types better. The methods listed below can't be used on every ship, common sense and experience are crucial to decide what type of tank to use. |
__TOC__ | __TOC__ | ||
+ | |||
+ | ==Base Mechanics & Jargon== | ||
+ | The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining. | ||
+ | |||
+ | EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints. | ||
+ | HP: Raw hitpoints before resistances. | ||
==Armor Tanking== | ==Armor Tanking== | ||
+ | Armor tanks are used on ships that are more inclined to fit one. A ship might have a specialized slot layout, more armor hitpoints, bonuses to armor repair or buffer amount. Armor tank modules are always fitted in low slots, freeing up mid slots for modules that provide utility. However, passive modules that go into low slots will be constrained, such damage increasing modules. Rigs can be used to increase the effectiveness of an armor tank. | ||
+ | |||
====Active Armor Tank==== | ====Active Armor Tank==== | ||
+ | By fitting [[Armor Repairer|armor repairers]] to your ship, you acquire the ability to repair your armor during combat, | ||
====Buffer Armor Tank==== | ====Buffer Armor Tank==== |
Revision as of 13:00, 19 February 2014
Tanking is the soaking up or evasion of damage through the use of repair, speed, distance or sheer hitpoints. There are different ways a ship is tanked and each ship can do certain types better. The methods listed below can't be used on every ship, common sense and experience are crucial to decide what type of tank to use.
Base Mechanics & Jargon
The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.
EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints. HP: Raw hitpoints before resistances.
Armor Tanking
Armor tanks are used on ships that are more inclined to fit one. A ship might have a specialized slot layout, more armor hitpoints, bonuses to armor repair or buffer amount. Armor tank modules are always fitted in low slots, freeing up mid slots for modules that provide utility. However, passive modules that go into low slots will be constrained, such damage increasing modules. Rigs can be used to increase the effectiveness of an armor tank.
Active Armor Tank
By fitting armor repairers to your ship, you acquire the ability to repair your armor during combat,