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Paxte Eriker (talk | contribs) Updated warfare link information to reflect odyssey changes, added section about separating leadership and boosting roles |
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While not strictly required in order to form a fleet leadership skills are highly desireable for improving the capabilities of the fleet. Appropriate skills are required to enable the passing down of boosts (whether passive or active) to fleet members lower down in the hierarchy. While pilots without the appropriate skills can still sit in leadership positions their lack of skills will block the passing down of any available boosts. | |||
== Fleet Structure<br> == | == Fleet Structure<br> == | ||
<pre>---Fleet Commander (FC) | <pre>---Fleet Commander (FC) [fleet booster] | ||
| | | | ||
|----Wing Commander (WC)(up to 5) | |----Wing Commander (WC) [wing booster] (up to 5 wings in a fleet) | ||
| | | | | | ||
| |----Squad Commander (SC) (up to 5) | | |----Squad Commander (SC) [squad booster] (up to 5 squads in a wing) | ||
| | | | | | | | ||
| | |--Squad Members (9 + SC) | | | |--Squad Members (9 + SC) | ||
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</pre> | </pre> | ||
Note that Squad Commander counts for the membership of his squad, but the wing commander and fleet commander do not count toward any squad. This means that the maximum fleet size is 256 pilots.<br> | Note that Squad Commander counts for the membership of his squad, but the wing commander and fleet commander do not count toward any squad. This means that the maximum fleet size is 256 pilots.<br> | ||
There is one important leadership position that does not appear in the leadership hierarchy, that of fleet 'boss'. While the name of the role may imply a leadership and or command position the role is in fact purely administrative and can be filled by any pilot in any position although the default fleet boss is the person who first forms the fleet. The fleet boss is the only person who can promote other people to the wing and fleet command positions as well as edit the fleet's Message of the Day (MOTD). | |||
The term "fleet bonus" has been used so far, however a better phrase would simply be "bonus", since there are different levels of bonuses for each level in the command structure. | The term "fleet bonus" has been used so far, however a better phrase would simply be "bonus", since there are different levels of bonuses for each level in the command structure. EVE uses the terms "fleet bonuses" (and "fleet boosters") which can be confusing.<br> | ||
Leadership skills may be | Leadership skills may be divided into two different types: those that generate bonuses, and those that permit these bonuses to be passed on to other fleet members.<br> | ||
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== Leadership | == Leadership skills == | ||
There are 3 leadership skills that enable one to pass on bonuses to other members of a fleet. It is worth noting once more that you do '''not''' need these skills to hold these positions. However, if you intend to fly a fleet, and command fleets, it is worth training these skills. Leadership is only a basic skill and does not take very long. | There are 3 leadership skills that enable one to pass on bonuses to other members of a fleet. It is worth noting once more that you do '''not''' need these skills to hold these positions. However, if you intend to fly a fleet, and command fleets, it is worth training these skills. Leadership is only a basic skill and does not take very long. | ||
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The bonuses themselves are generated by the Squad/Wing/Fleet Booster, a position in the fleet that by default is assigned to each Squad/Wing/Fleet commander. However the commanders may assign their booster position to any other member below them in the fleet structure.<br> | The bonuses themselves are generated by the Squad/Wing/Fleet Booster, a position in the fleet that by default is assigned to each Squad/Wing/Fleet commander. However the commanders may assign their booster position to any other member below them in the fleet structure.<br> | ||
== Booster Skills == | == Booster Skills == | ||
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These bonuses do not stack if more than one person is boosting them, however the highest will be used, possibly combining from different boosters to give the best overall effect. For instance, if your squad booster has 5/4/3/3 (read [[How to properly form a fleet#Syntax_for_X-ing_up_in_Alliance_chat|about the syntax here]]) and your fleet booster has 4/4/4/4, then these bonuses will combine and you will receive the highest of each bonus, i.e. 5/4/4/4.<br><br> | These bonuses do not stack if more than one person is boosting them, however the highest will be used, possibly combining from different boosters to give the best overall effect. For instance, if your squad booster has 5/4/3/3 (read [[How to properly form a fleet#Syntax_for_X-ing_up_in_Alliance_chat|about the syntax here]]) and your fleet booster has 4/4/4/4, then these bonuses will combine and you will receive the highest of each bonus, i.e. 5/4/4/4.<br><br> | ||
== Providing boosts to a fleet == | |||
All levels of boosts (fleet/wing/squad) can be provided by any member of the appropriate part of the fleet, not just by the people holding the leadership positions. This is because, although the boosting and leadership positions are by default held by the same pilot, the booster role can be reassigned to any member of the relevant part of the fleet. This reassignment can be done by either the fleet boss or the holder of the relevant leadership position, superior leadership positions can also reassign the boosting roles for component elements of the part of the fleet they are passing boosts down to (i.e. the wing commander can reassign both the wing and squad boosters). | |||
Especially when first setting up the boost and leadership positions it is common for the available boosts to not be properly distributed to fleet members unless the boosts are 'reset' correctly. This is straightforward and involves first revoking all boosting position and then reassigning them in a top-down manner (first fleet booster, then wing boosters, then squad boosters). | |||
Separating the boosting roles from leadership positions can be especially useful when warfare link boosts are being provided by off-grid boosters, as warfare links are deactivated whenever the ship using them enters warp. Separate boosting and leadership positions can enable the safe use of fleet/wing/squad warps without accidentally taking the booster along and thus deactivating the links. | |||
== [[File:Warfare-links.png]] Warfare Link Skills & Modules<br> == | == [[File:Warfare-links.png]] Warfare Link Skills & Modules<br> == | ||
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The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite. For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br> | The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite. For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br> | ||
For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[Warfare_links]] guide for a detailed review of how these modules function. | For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[Warfare_links | warfare links]] guide for a detailed review of how these modules function. | ||
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*Allows the use of armored warfare links and increases the effectiveness these modules.<br> | *Allows the use of armored warfare links and increases the effectiveness these modules.<br> | ||
[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Damage_Control Armored Warfare Link - Damage Control] - reduces the capacitor need of armor repairers and remote armor repairers by | [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Damage_Control Armored Warfare Link - Damage Control] - reduces the capacitor need of armor repairers and remote armor repairers by 4.8% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Passive_Defense Armored Warfare Link - Passive Defense] - increases the fleet's armor resistances by | [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Passive_Defense Armored Warfare Link - Passive Defense] - increases the fleet's armor resistances by 4.8% per level. This is a very useful module for armor fleets.<br> | ||
[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Rapid_Repair Armored Warfare Link - Rapid Repair] - increases the speed (i.e. reduces the duration) of armor repairers and remote armor repairers by | [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Rapid_Repair Armored Warfare Link - Rapid Repair] - increases the speed (i.e. reduces the duration) of armor repairers and remote armor repairers by 4.8% per level.<br> | ||
<br> [[Skills:Leadership#Information_Warfare_Specialist|'''Information Warfare Specialist''']]<br> | <br> [[Skills:Leadership#Information_Warfare_Specialist|'''Information Warfare Specialist''']]<br> | ||
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*Allows the use of information warfare links and increases the effectiveness these modules.<br> | *Allows the use of information warfare links and increases the effectiveness these modules.<br> | ||
[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Electronic_Superiority Information Warfare Link - Electronic Superiority] - increases the strength of electronic warfare modules. For each level, increases ECM jam strength by | [http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Electronic_Superiority Information Warfare Link - Electronic Superiority] - increases the strength of electronic warfare modules. For each level, increases ECM jam strength by 6.4%, sensor dampener targeting range and scan resolution penalty by 4%, tracking disruptor optimal and falloff penalty by 4%, and target painter signature bonus by 6.4%.<br> | ||
[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Recon_Operation Information Warfare Link - Recon Operation] - increases the optimal range of electronic warfare modules by | [http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Recon_Operation Information Warfare Link - Recon Operation] - increases the optimal range of electronic warfare modules by 6.4% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Sensor_Integrity Information Warfare Link - Sensor Integrity] - increases the sensor | [http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Sensor_Integrity Information Warfare Link - Sensor Integrity] - increases the sensor strength and lock range of all ships in the fleet by 9.6% per level.<br> | ||
'''<br>''' | '''<br>''' | ||
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*Allows the use of mining foreman links and increases the effectiveness these modules.<br> | *Allows the use of mining foreman links and increases the effectiveness these modules.<br> | ||
[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Harvester_Capacitor_Efficiency Mining Foreman Link - Harvester Capacitor Efficiency] - reduces the capacitor need of mining lasers and gas & ice harvesters by | [http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Harvester_Capacitor_Efficiency Mining Foreman Link - Harvester Capacitor Efficiency] - reduces the capacitor need of mining lasers and gas & ice harvesters by 6% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Laser_Optimization Mining Foreman Link - Laser Optimization] - reduces the duration of mining lasers and gas & ice harvesters by | [http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Laser_Optimization Mining Foreman Link - Laser Optimization] - reduces the duration of mining lasers and gas & ice harvesters by 6% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Mining_Laser_Field_Enhancement Mining Foreman Link - Mining Laser Field Enhancement] - increases the optimal range of mining lasers and gas & ice harvesters by | [http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Mining_Laser_Field_Enhancement Mining Foreman Link - Mining Laser Field Enhancement] - increases the optimal range of mining lasers and gas & ice harvesters by 13.6% per level.<br> | ||
<br> [[Skills:Leadership#Siege_Warfare_Specialist|'''Siege Warfare Specialist''']]<br> | <br> [[Skills:Leadership#Siege_Warfare_Specialist|'''Siege Warfare Specialist''']]<br> | ||
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*Allows the use of siege warfare links and increases the effectiveness these modules.<br> | *Allows the use of siege warfare links and increases the effectiveness these modules.<br> | ||
[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Active_Shielding Siege Warfare Link - Active Shielding] - increases the speed (i.e. reduces the duration) of shield boosters and shield transporters by | [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Active_Shielding Siege Warfare Link - Active Shielding] - increases the speed (i.e. reduces the duration) of shield boosters and shield transporters by 4.8% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Efficiency Siege Warfare Link - Shield Efficiency] - reduces the capacitor need of shield boosters and shield transporters by | [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Efficiency Siege Warfare Link - Shield Efficiency] - reduces the capacitor need of shield boosters and shield transporters by 4.8% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Siege Warfare Link - Shield Harmonizing] - increases the fleet's shield resistances by | [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Siege Warfare Link - Shield Harmonizing] - increases the fleet's shield resistances by 4.8% per level. As for its armor counterpart, this is a very useful module for shield fleets.<br> | ||
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*Allows the use of skirmish warfare links and increases the effectiveness these modules.<br> | *Allows the use of skirmish warfare links and increases the effectiveness these modules.<br> | ||
[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Evasive_Maneuvers Skirmish Warfare Link - Evasive Maneuvers] - reduces the signature radius of the fleet's ships by | [http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Evasive_Maneuvers Skirmish Warfare Link - Evasive Maneuvers] - reduces the signature radius of the fleet's ships by 6.4% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Interdiction_Maneuvers Skirmish Warfare Link - Interdiction Maneuvers] - increases the optimal range of propulsion jamming modules by | [http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Interdiction_Maneuvers Skirmish Warfare Link - Interdiction Maneuvers] - increases the optimal range of propulsion jamming modules by 6.4% per level.<br> | ||
[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Rapid_Deployment Skirmish Warfare Link - Rapid Deployment] - increases the speed of afterburner and microwarpdrive modules by | [http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Rapid_Deployment Skirmish Warfare Link - Rapid Deployment] - increases the speed of afterburner and microwarpdrive modules by 5.6% per level.<br> | ||
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The final skill to cover in the Leadership section is [[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]], which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships|Command Ships]]. As an example, assume you have trained the Skirmish Warfare Specialist skill to IV, the Warfare Link Specialist skill to III, and are flying a ship equiped with the Rapid Deployment module. You'll therefore get a speed boost to afterburners and microwarpdrives of (4* | The final skill to cover in the Leadership section is [[Skills:Leadership#Warfare_Link_Specialist|Warfare Link Specialist]], which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships|Command Ships]]. As an example, assume you have trained the Skirmish Warfare Specialist skill to IV, the Warfare Link Specialist skill to III, and are flying a ship equiped with the Rapid Deployment module. You'll therefore get a speed boost to afterburners and microwarpdrives of ((1+0.2*4)*5.6%)*(1+3*0.1) = 13.1%. Refer to the [[Warfare_links | warfare link ]] guide for details on how these modules, skills, and the mindlink bonuses interact. <br> | ||
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== Related Information == | == Related Information == | ||
*[[Warfare_links]]<br> | *[[Warfare_links | Warfare Links]]<br> | ||
*[[Fleet Doctrine for the Ivy League Navy]]<br> | *[[Fleet Doctrine for the Ivy League Navy]]<br> | ||
*[[How to Properly Form a Fleet]] | *[[How to Properly Form a Fleet]] | ||