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'''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually doing any damage itself, electronic warfare can make a fleet several times more dangerous. | |||
Electronic | |||
There are 4 basic electronic-warfare modules: | |||
* Electronic Counter Measures (ECM) | * Electronic Counter Measures (ECM) | ||
* Tracking Disruption (TD) | * Tracking Disruption (TD) | ||
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* Target Painting (TP) | * Target Painting (TP) | ||
The use of | The use of [[Tackling 101 Guide|tackling modules]] to hold the enemy in place is sometimes casually referred to as EWAR; however in Eve University, EWAR usually refers to the 4 varieties above. | ||
== Electronic Counter Measures (ECM) == | == Electronic Counter Measures (ECM) == | ||
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Other significant skills for electronic warfare are your spaceship command skills for your ewar platform of choice (ship bonuses mean that the Crucifier's TD gets better as your Amarr Frigate skill levels up, the Blackbird produces better ECM as your Caldari Cruiser skill levels up, and so on) and skills that help you target more things, faster and further away: [http://wiki.eveonline.com/wiki/Targeting Targeting], [http://wiki.eveonline.com/wiki/Signature_Analysis Signature Analysis] and [http://wiki.eveonline.com/wiki/Long_Range_Targeting Long Range Targeting]. | Other significant skills for electronic warfare are your spaceship command skills for your ewar platform of choice (ship bonuses mean that the Crucifier's TD gets better as your Amarr Frigate skill levels up, the Blackbird produces better ECM as your Caldari Cruiser skill levels up, and so on) and skills that help you target more things, faster and further away: [http://wiki.eveonline.com/wiki/Targeting Targeting], [http://wiki.eveonline.com/wiki/Signature_Analysis Signature Analysis] and [http://wiki.eveonline.com/wiki/Long_Range_Targeting Long Range Targeting]. | ||
[[Category:Guides]] | |||
[[Category:PvP]] | |||