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Sleipnir: Difference between revisions

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Line 15: Line 15:
|class=Command Ship
|class=Command Ship
|grouping=Command Ships
|grouping=Command Ships
|hulltype=Cyclone Class
|hulltype=Hurricane Class
|faction=Minmatar Republic
|faction=Minmatar Republic
|race=Minmatar
|race=Minmatar
|roles=unspecified
|roles=unspecified
|variations={{Ship|Cyclone}}, {{Ship|Claymore}}
|variations={{Ship|Hurricane}}, {{Ship|Hurricane Fleet Issue}}, {{Ship|Claymore}}
|tech=2
|tech=2

Revision as of 19:00, 9 March 2014

EVE University Database
 
Ship Database
Sleipnir
Sleipnir
Sleipnir
Minmatar Republic
Minmatar Republic
Minmatar Republic
Command Ships
Hurricane Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Battlecruiser Skill Bonus:
10% bonus to Medium Projectile Turret damage and 7.5% bonus to shield boosting amount.
Command Ships Skill Bonus:
10% bonus to Medium Projectile Turret damage, 10% bonus to Medium Projectile Turret falloff and 3% bonus to strength of Siege Warfare and Skirmish Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Minmatar Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Minmatar Cruiser III22h 13m
      • Minmatar Destroyer III8h 53m
        • Minmatar Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hurricane
Hurricane
Standard Battlecruisers Hurricane Class
Can use Command Burst module
High Amount of High Slots
7 (3/6) 4 6
1,140 MW 400 tf
180 m/sec
425 m³
, Hurricane Fleet Issue
Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Can use Command Burst module
8 (3/6) 4 6
1,380 MW 420 tf
185 m/sec
425 m³
, Claymore
Claymore
Command Ships Cyclone Class
Can Use Command Burst modules
High Amount of High Slots
7 (5/2) 6 4
1,100 MW 525 tf
170 m/sec
575 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
2.75 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.500
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
75.00
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting


Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.