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The +1/2/3 implants are relatively cheap and you only need to train [[Skills:Science#Cybernetics|Cybernetics]] I to use them, so it's worth investing in these as soon as you can as, even with the smaller bonuses, they reduce training time by a significant amount. Storyline missions sometimes offer an implant as a reward so if you're running missions you may find yourself collecting some implants. You can also take advantage of the Uni [[The_Implants_Program|Implant Program]] to buy significantly discounted +3 implants. | The +1/2/3 implants are relatively cheap and you only need to train [[Skills:Science#Cybernetics|Cybernetics]] I to use them, so it's worth investing in these as soon as you can as, even with the smaller bonuses, they reduce training time by a significant amount. Storyline missions sometimes offer an implant as a reward so if you're running missions you may find yourself collecting some implants. You can also take advantage of the Uni [[The_Implants_Program|Implant Program]] to buy significantly discounted +3 implants. | ||
Do note that there are also slot 1-5 implants that also provide other bonuses, in addition to attribute increases. While these are usually more expensive, do check the markets carefully, as sometimes some "Low-Grade" ones, which are +2 to an attribute, are occasionally less expensive than the equivalent +2 implant ("Limited ''<type>'' - Beta"). | |||
If you're podded any implants you are wearing will be destroyed -- you can set up a [[Jump_Clones|jump clone]] with cheaper implants, or no implants at all, and jump into it when you want to PvP to lower the amount of ISK you're putting at risk. | If you're podded any implants you are wearing will be destroyed -- you can set up a [[Jump_Clones|jump clone]] with cheaper implants, or no implants at all, and jump into it when you want to PvP to lower the amount of ISK you're putting at risk. | ||