Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Rupture: Difference between revisions

From EVE University Wiki
Added a current autocannon brawler fit. Previous PVP fits were badly dated.
Fitting: passive hardener...
Line 94: Line 94:


==Fitting==
==Fitting==
===PvE===
{{ShipFitting|
{{ShipFitting|
ship=Rupture|
ship=Rupture|
Line 153: Line 152:
shipDNA=629:7997;1:9207;4:2281;1:2297;1:3841;1:12058;1:519;2:1422;2:1999;1:31802;3:2454;6:193;1:207;1::|
shipDNA=629:7997;1:9207;4:2281;1:2297;1:3841;1:12058;1:519;2:1422;2:1999;1:31802;3:2454;6:193;1:207;1::|
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Gunnery III</li><li>Medium Projectile Turret I</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation III</li><li>Capacitor Management III</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Target Management IV</li><li>Signature Analysis III</li><li>Afterburner IV</li><li>Power Grid ManagementV</li><li>Tactical Shield Manipulation IV</li><li>Shield Upgrades IV</li><li>Energy Grid Upgrades IV</li><li>Weapon Upgrades IV</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Medium Projectile Turret III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Drones I</li><li>Scout Drone Operation I|
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Gunnery III</li><li>Medium Projectile Turret I</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation III</li><li>Capacitor Management III</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Target Management IV</li><li>Signature Analysis III</li><li>Afterburner IV</li><li>Power Grid ManagementV</li><li>Tactical Shield Manipulation IV</li><li>Shield Upgrades IV</li><li>Energy Grid Upgrades IV</li><li>Weapon Upgrades IV</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Medium Projectile Turret III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Shield Rigging I</li><li>Drones I</li><li>Scout Drone Operation I|
notes=Use lower meta level items if cost is an issue.</li><li>You may use Meta 4 items instead of Tech 2 items to fit into the ship early.</li><li>Swap hardeners depending on mission npc faction.}}
notes=Use lower meta level items if cost is an issue.</li><li>You may use Meta 4 items instead of Tech 2 items to fit into the ship early.</li><li>Swap hardeners depending on mission npc faction.}}{{ShipFitting|
 
===PvP===
{{ShipFitting|
ship=Rupture|
ship=Rupture|
shipTypeID=629|
shipTypeID=629|
Line 185: Line 181:
low3name=Energized Adaptive Nano Membrane II|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low3typeID=11269|
low4name=Energized Explosive Membrane II|
low4name=Gyrostabilizer II|
low4typeID=11229|
low4typeID=519|
low5name=Gyrostabilizer II|
low5name=Gyrostabilizer II|
low5typeID=519|
low5typeID=519|
Line 195: Line 191:
drone4name=open|
drone4name=open|
drone5name=open|
drone5name=open|
charge1name=Republic Fleet Phased Plasma M x1|
charge1name=EMP M x1|
charge1typeID=21922|
charge1typeID=193|
charge2name=open|
charge2name=open|
charge3name=open|
charge3name=open|
Line 207: Line 203:
rig3name=Medium Trimark Armor Pump I|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
rig3typeID=31055|
difficulty=1|
difficulty=0|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=RUBI 1.0|
shipDNA=629:2897;4:4475;1:448;1:4025;2:5975;1:519;1:2048;1:11229;1:11269;1:20353;1:31055;2:31360;1:2488;5:21922;1::|
shipDNA=629:2897;4:4475;1:448;1:4025;2:5975;1:519;2:2048;1:11269;1:20353;1:31055;2:31360;1:2488;5:193;1::|
skills=|
skills=|
notes=A tanky, brawling autocannon Rupture. With all skills at V, this fit moves at 1356 m/s (1915 with heat) and aligns in 10 s. Cap stable with MWD off. EHP is 37.4K, and with the explosive hole plugged kinetic is the weakest resist.</li><li>With Barrage, the ACs will do about 230 dps with a falloff of 17 km. Faction ammo (half the optimal and falloff of Barrage) ups the DPS to 285. A full flight of Warrior IIs adds another 80 dps, and (along with the dual webs and neut) provides anti-frig support.}}
notes=}}


==Tactics==
==Tactics==