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User:Loyd smith: Difference between revisions

96 editsJoined 1 January 2011
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I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.


Class Information
Class Information:


This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.


General Purpose:  This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game although with a bit of patience during the Q/a even younger pilots can benefit considerably.   
General Purpose:  This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game although with a bit of patience during the Q/a even younger pilots can benefit considerably.   
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Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.


Duration: 60-90 minutes.
 
Location: Docked up safely.
Duration: 60 - 90 minutes  
 
Location: Safely docked up
 


Course Content:
Course Content:
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**Miss managing triggers is the number one reason people get killed, and in wartime where the enemy can show up at any time miss managing triggers gives them free dps.
**Miss managing triggers is the number one reason people get killed, and in wartime where the enemy can show up at any time miss managing triggers gives them free dps.
***In AE4:  Initial Group:  Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
***In AE4:  Initial Group:  Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
***In Damsel4:  Shooting Krull causes 6 battlehips to spawn.
***In Damsel4:  Shooting Krull causes 6 battleships to spawn.


*Damage Types:   
*Damage Types:   
**What damage to tank to reduce damage taken
**What damage to tank to reduce damage taken
**What damage type to use (if your weapons systems can be tailored)
**What damage type to use (if your weapons systems can be tailored)
**Never tell anyone out of fleet which mission you are flying as it will allow spies to know what you are tanked against (so they can choose their damage type) and what you are likely shooting (so they what to tank against).
**Never tell anyone out of fleet which mission you are flying as it will allow spies to know what you are tanked against (so they can choose their damage type) and what you are likely shooting (so they know what to tank against).
***Angel Extraveganza:  Exp 64% / Kin 23% / Therm 9% / EM 4%:  Ammo Explosive/Kinetic
***Angel Extraveganza:  Exp 64% / Kin 23% / Therm 9% / EM 4%:  Ammo Explosive/Kinetic
***Damsel In Distress:  Therm 63%, Kin 24%, Exp 6%, EM 7%  :  Ammo Thermal/Kinetic
***Damsel In Distress:  Therm 63%, Kin 24%, Exp 6%, EM 7%  :  Ammo Thermal/Kinetic
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*Bonus Rooms:  Angel Extraveganza 4
*Bonus Rooms:  Angel Extraveganza 4
**Few missions have them.   
**Few missions have them.   
**THey often have lucrative advantages:
**They often have lucrative advantages:
***Rare Drops
***Rare Drops
***Excellent Bounties
***Excellent Bounties
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**They always have special/dangerous conditions
**They always have special/dangerous conditions
***It requires a "key" to access the extra room (read the mission report).
***It requires a "key" to access the extra room (read the mission report).
***Often many times greater than the rest of the mission.
***Often many times greater damage than the rest of the mission.
***Damage types may be different than the rest of the mission:
***Damage types may be different than the rest of the mission:
****AE4 normal:  Exp 64% / Kin 23% / Therm 9% / EM 4%:   
****AE4 normal:  Exp 64% / Kin 23% / Therm 9% / EM 4%:   
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*Advert:  There are some tips regarding your fleet advert that should help reduce your risk.
*Advert:  There are some tips regarding your fleet advert that should help reduce your risk.
**Avoid giving out free intelligence
**Avoid giving out free intelligence by doing the following:
***Placing your mission in your advert.  (As previously mentioned).
***Placing your mission in your advert.  (As previously mentioned).
***Placing where you are missioning at.  (Force them to use their locator agents).
***Placing where you are missioning at.  (Force them to use their locator agents).
***Composition of your fleet. This is generally a bad practice for any situation.
***Disclosing the composition of your fleet. (This is generally a bad practice for any situatio).
**Choose options that give you greater security.
**Choose options that give you greater security.
***ALWAYS be in a fleet of at least one.  
***ALWAYS be in a fleet of at least one.  
****This denies the enemy the ability to invite you to fleet.  The message will return to them that they cannot invite you they are already in a fleet.  To the contrary will tell them immediately that you are alone.
****This denies the enemy the ability to invite you to fleet.  A message will be returned to them stating that they cannot invite you as you are already in a fleet.  To the contrary will tell them immediately that you are alone.
****This also allows you to form a fleet quickly in case you are camped in.  Remember, if they have you camped in you have the advantage of knowing where they are.
****This also allows you to form a fleet quickly in case you are camped in.  Remember, if they have you camped in you have the advantage of knowing where they are.
****Select the hide details button (so enemies can't automatically see where you are).
****Select the hide details button (so enemies can't automatically see where you are).
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****Limit your participation to alliance (as you don't want all of eve to be able to join your fleet).
****Limit your participation to alliance (as you don't want all of eve to be able to join your fleet).
*Fleet types:
*Fleet types:
**Spider: Standing fleets where up to ten people are fleeted up to share standings increases.  Not idea for war as people may be scattered across New Eden.
**Spider: Standing fleets where up to ten people are fleeted up to share standings increases.  Not ideal for war as people may be scattered across New Eden.
**Locust:  Many people running the same mission to minimize completion time.
**Locust:  Many people running the same mission to minimize completion time.
***Typically Locust fleets have incredibly high dps good at killing both NPC and PC combatants.
***Typically Locust fleets have incredibly high dps good at killing both NPC and PC combatants.