Difference between revisions of "User:Hellbento/Fleet PvP Skill Training Guide"
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=Fleet PvP Training Guide= | =Fleet PvP Training Guide= | ||
− | ==So You want to get into PvP== | + | ==So You want to get into Fleet PvP== |
− | + | Well you have come the right place (or at least one of them). Eve University runs regular (or at least a lot of) PvP fleet roams and everyone in our fleets will be willing to help you find your feet once you are in space. To actually contribute to a PvP fleet, start by training the ship skills you want to use (even at frigates 3 you can be part of a fleet), the general fitting and tanking skills. You should also choose a role to fulfill in a fleet, and fit a ship to do this. Most pilots will start out as a hero tackle or a DD (Damage Dealer) frigate or destroyer, and then branch out from there, but in the uni we are generally fairly flexible. | |
+ | |||
+ | The general fleet roles are DD, Tackle, Ewar, Logi and Scouts. DD actually apply the damage to the enemy and need ships, guns, and related skills at a decent level. Tackle pilots use modules to keep the targets from getting away and to slow them down, so they need the propulsion jamming skills, and usually skills to help them fly faster to catch the targets. Ewar use electronic warfare modules to reduce the targets' effectiveness and make it easier for everyone else to do thier job, and need the electronics skills for the type of Ewar they are using. Logi are the guys that heal us and keep your ship alive, and make you more effective, and need the remote repairing skills, and usually capacitor transfer and management skills. Finally scouts are the people that range ahead of, or follow behind, the fleet to find us targets and make sure that no-one who will make us targets warps in on us, they often fly Covert Ops ships so they can cloak and not be seen, and carry combat scanners so need the scanning skills as well. | ||
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+ | Everyone who is going to fly in PvP should also make sure they train thier fitting and tanking skills, and it is useful to have people with the leadership skills trained, if not absolutely necessary. | ||
+ | |||
+ | ===Joining Fleets and general fleet guides=== | ||
+ | |||
+ | Once you have the starting skills for a fleet role you should try to join fleets as soon as possible, but first read [[The Rookie's Guide To Fleet Ops]] and try to attend, or at least listen to, [[Fleets 101]]. Even if you are a minor contributor in your first couple of fleets while you get used to fleet communications, different commands and how to be part of a larger group, you will learn, and you will contribute, even if it does not feel like it at the moment. The most important things are to listen to the FC and the other leadership, and to do your best, the rest only comes with a little experience. | ||
==General Skills (Everyone should have them)== | ==General Skills (Everyone should have them)== |
Revision as of 11:38, 30 March 2014
Fleet PvP Training Guide
So You want to get into Fleet PvP
Well you have come the right place (or at least one of them). Eve University runs regular (or at least a lot of) PvP fleet roams and everyone in our fleets will be willing to help you find your feet once you are in space. To actually contribute to a PvP fleet, start by training the ship skills you want to use (even at frigates 3 you can be part of a fleet), the general fitting and tanking skills. You should also choose a role to fulfill in a fleet, and fit a ship to do this. Most pilots will start out as a hero tackle or a DD (Damage Dealer) frigate or destroyer, and then branch out from there, but in the uni we are generally fairly flexible.
The general fleet roles are DD, Tackle, Ewar, Logi and Scouts. DD actually apply the damage to the enemy and need ships, guns, and related skills at a decent level. Tackle pilots use modules to keep the targets from getting away and to slow them down, so they need the propulsion jamming skills, and usually skills to help them fly faster to catch the targets. Ewar use electronic warfare modules to reduce the targets' effectiveness and make it easier for everyone else to do thier job, and need the electronics skills for the type of Ewar they are using. Logi are the guys that heal us and keep your ship alive, and make you more effective, and need the remote repairing skills, and usually capacitor transfer and management skills. Finally scouts are the people that range ahead of, or follow behind, the fleet to find us targets and make sure that no-one who will make us targets warps in on us, they often fly Covert Ops ships so they can cloak and not be seen, and carry combat scanners so need the scanning skills as well.
Everyone who is going to fly in PvP should also make sure they train thier fitting and tanking skills, and it is useful to have people with the leadership skills trained, if not absolutely necessary.
Joining Fleets and general fleet guides
Once you have the starting skills for a fleet role you should try to join fleets as soon as possible, but first read The Rookie's Guide To Fleet Ops and try to attend, or at least listen to, Fleets 101. Even if you are a minor contributor in your first couple of fleets while you get used to fleet communications, different commands and how to be part of a larger group, you will learn, and you will contribute, even if it does not feel like it at the moment. The most important things are to listen to the FC and the other leadership, and to do your best, the rest only comes with a little experience.
General Skills (Everyone should have them)
Discuss what skills everyone who does PvP should have
Fitting
Fitting skill discussion here
Tank
Tank Skill Discussion here
Shield
Shield Tank
Armor
Armor Tank
Leadership
Discussion of leadership skills
Roles in PvP
Tackle
Discuss general tackling information and skills
Hero Tackle
Discuss what this means, and what to train to do this
Heavy Tackle
Discuss moving into a heavy tackle ship
Fast Tackle
Discuss Fast Tackle ships (interceptors etc.)
Damage Dealer/DPS
Discuss how to fit and train for effective DPS,
Destroyer
Cruiser
BC
BS
EWar
Discuss general EWar tactics, and differnt types of Ewar
ECM
Discuss ECM and its uses. Discuss skills for ECM Discuss why not to use ECM burst when starting out
Tracking Disruption
Discuss Tracking disruptors and thier uses, and what skills to train to use them
Sensor Dampening
Discuss Damps and thier uses, and training into them
Target Painters
Discuss TP and it's uses, why it is so situational, and training for it.
Neuts
Discuss capacitor Neutralising and its uses, and how to train/fit for it.
Logistics
Discuss Shield, Armor and Cap Logi
Frigate Logi
Armor Logi
Shield Logi
Capacitor Logi
Scouts
Discuss scouting in covops, and non-covops +1 scouts etc. Discuss out of corp scouts, and that the uni does not use them.