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User:Hellbento/Fleet PvP Skill Training Guide: Difference between revisions

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Hellbento (talk | contribs)
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If you want to get into PvP, no matter what role you have, you should make sure to get the basic fitting skills to a decent level (3 is an absolute minimum, but getting these skills to 4 or 5 is a priority), so you can fit all the modules you want onto your ship, and make sure it as capable as it can be.  As a general rule in Eve it is better to be good at what you can do, than to be mediocre at doing a lot of things.  You also should be getting the tank skills to level 4 as soon as practical, you want to be able to fit a tech 2 tank as soon as possible as this means you will be more likely to survive.  The other skills that should be trained by all pilots are the propulsion module skills, being able to use an AB is almost compulsory.  Every pilot should also try to train navigation and warp drive operation, as this means you can keep up with faster ships, and you don't cap out when you have to make a long warp; navigation and warp drive operation are not quite as important but still a good Idea to get up when you can.
If you want to get into PvP, no matter what role you have, you should make sure to get the basic fitting skills to a decent level (3 is an absolute minimum, but getting these skills to 4 or 5 is a priority), so you can fit all the modules you want onto your ship, and make sure it as capable as it can be.  As a general rule in Eve it is better to be good at what you can do, than to be mediocre at doing a lot of things.  You also should be getting the tank skills to level 4 as soon as practical, you want to be able to fit a tech 2 tank as soon as possible as this means you will be more likely to survive.  The other skills that should be trained by all pilots are the propulsion module skills, being able to use an AB is almost compulsory.  Every pilot should also try to train navigation and warp drive operation, as this means you can keep up with faster ships, and you don't cap out when you have to make a long warp; navigation and warp drive operation are not quite as important but still a good Idea to get up when you can.
As a special note, try to make sure you train the skill in the ship you are using to at least 3, and preferably 4, before you are flying, as the bonuses on the ships for ship skill often give you more than any other individual skill towards your effectiveness.


===Fitting Skills===
===Fitting Skills===