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== Gunnery == | == Gunnery == | ||
* | *{{sk|Controlled Bursts}} (unnecessary for projectile weapons) : ''5% reduction in capacitor need of weapon turrets per skill level.'' | ||
*{{sk|Gunnery}} : ''2% Bonus to weapon turrets' rate of fire per skill level.'' | *{{sk|Gunnery}} : ''2% Bonus to weapon turrets' rate of fire per skill level.'' | ||
*{{sk|Motion Prediction}} : ''5% bonus per skill level to weapon turret tracking speeds.'' | *{{sk|Motion Prediction}} : ''5% bonus per skill level to weapon turret tracking speeds.'' | ||
* | *{{sk|Small Energy Turret}} (Amarr) : ''5% Bonus to small energy turret damage per level.'' | ||
* | *{{sk|Small Hybrid Turret}} (Caldari and Gallente) : ''5% Bonus to small hybrid turret damage per level.'' | ||
* | *{{sk|Small Projectile Turret}} (Minmatar) : ''5% Bonus to small projectile turret damage per level.'' | ||
*{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.'' | *{{sk|Rapid Firing}} : ''3% bonus per skill level to weapon turret rate of fire.'' | ||
*{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.'' | *{{sk|Sharpshooter}} : ''5% bonus to weapon turret optimal range per skill level.'' | ||
* | *{{sk|Weapon Upgrades}} (also applies to missile launchers) : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.'' | ||
== Implants == | == Implants == | ||