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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
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; {{icon|web|32|Stasis webifier}} Stasis webifiers
; {{icon|web|32|Stasis webifier}} Stasis webifiers
Consider stacking penalties and spread your webs out among primary, secondary and drone targets. Experienced pilots will do this automatically, but it doesn't hurt to remind them to keep an eye on the velocity of their targets and spread webs if your primary target is already sufficiently webbed down.
First of all, remember that not everyone will be able to web everything. When you enter a vanguard site for example, you'll all land anywhere within a radius of roughly 2,500 meters from the beacon. This means that you can be up to 5,000 meters away from some of your fleet members. If a Sansha orbits someone that far out, they'll be +/- 5km away, potentially orbiting in and out of web range depending on their preferred orbit distance. This is why we focus so heavily on webs for vanguards, to ensure that we have enough webs available for any given target.
 
Second, consider stacking penalties and spread your webs out among primary, secondary and drone targets. Experienced pilots will do this automatically, but it doesn't hurt to remind them to keep an eye on the velocity of their targets and spread webs if your primary target is already sufficiently webbed down. Remind people that they should always use their webs. If they can't web their primary or secondary targets, just web something else.


If you have long-webbed [[Loki]]s and [[Bhaalgorn]]s, make sure they aren't webbing things too far out. Always adjust the range of which you web things down to your fleet's damage projection capabilities. There's no point webbing things at 40km if more than half your fleet is unable to hit things for any kind of damage at that range.
If you have long-webbed [[Loki]]s and [[Bhaalgorn]]s, make sure they aren't webbing things too far out. Always adjust the range of which you web things down to your fleet's damage projection capabilities. There's no point webbing things at 40km if more than half your fleet is unable to hit things for any kind of damage at that range.
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; {{icon|target painter|32|Target painter}} Target painters
; {{icon|target painter|32|Target painter}} Target painters
The same goes for target painters, although they are harder to manage as you wouldn't immediately be able to tell how many painters are on your target, like you do with webs and velocity. Normally you don't have too many target painters and can just assign those who do to paint different targets.
The same goes for target painters, although they are harder to manage as you wouldn't immediately be able to tell how many painters are on your target, like you do with webs and velocity. Normally you don't have too many target painters and can just assign those who do to paint different targets.
== Making the most out of remote tracking computers and remote sensor boosters ==
== Making the most out of remote tracking computers and remote sensor boosters ==
Remote tracking computers and remote sensor boosters can help ships push critical boundaries, overcome ship-design flaws or just plain improve the overall efficiency of the fleet. That said, it is important to take stacking penalties into consideration, as well as the desired result, when deciding who gets what.
Remote tracking computers and remote sensor boosters can help ships push critical boundaries, overcome ship-design flaws or just plain improve the overall efficiency of the fleet. That said, it is important to take stacking penalties into consideration, as well as the desired result, when deciding who gets what.