Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
m Turret Rigs take PowerGrid, not CPU
mNo edit summary
Line 5: Line 5:
==High slots==
==High slots==
===Damage===
===Damage===
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the gameare [[Turrets]] and [[Missile Launchers]].
These modules will deal direct damage to a target or multiple targets. The two basic weapon systems in the game are [[Turrets]] and [[Missile Launchers]].
====Doomsday Devices====
====Doomsday Devices====
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday.
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday.
Line 42: Line 42:


====Bomb Launchers====
====Bomb Launchers====
Bomb launchers are used to launcher bombs.
Bomb launchers are used to launch bombs.


===Drone Upgrades===
===Drone Upgrades===
Line 55: Line 55:
----
----


===EW===
===EWAR===
These modules will alter enemy ship caps and sensors.
These modules will alter enemy ship caps and sensors.
====Energy Neutralizers====
====Energy Neutralizers====
Line 63: Line 63:
These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.
These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.
====Remote ECM Burst====
====Remote ECM Burst====
These modules will emit an area of effect ECM burst, centered on a target whichhas a chance to break the lock of all ships within its range.
These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.


====Discussion====
====Discussion====
Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defence against hostile energy destabilization.
Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defense against hostile energy destabilization.


----
----
Line 121: Line 121:
These modules will create a cynosural field that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten (10) minutes. The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship.
These modules will create a cynosural field that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten (10) minutes. The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship.
====Cloaking====
====Cloaking====
These modules will make you invisible unless you use a module or warp, or come within 2km of something. The cloak for recon ships and covert ops ships will not decloak for warp.
These modules will make you invisible unless you use a module or warp, or come within 2km of something. The Covert Ops Cloak for recon ships and covert ops ships will not decloak for warp.
====Clone Vat Bay====
====Clone Vat Bay====
Clone Vat Bay can only be fitted on titans and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay.
Clone Vat Bay can only be fitted on titans and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay.
Line 171: Line 171:
----
----


===EW===
===EWAR===
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
====ECM====
====ECM====
Line 231: Line 231:
These modules will decrease an enemy ship's velocity.
These modules will decrease an enemy ship's velocity.
====Warp Jammers====
====Warp Jammers====
These modules will prevent an enemy ship from warping (provided they do not have warp stabilizers to negate your jamming). Warp Scramblers have a base range of 7.5km, have a jamming strength of two and will also disable the microwarp drives of your target as long as the target is scrambled.  Warp Disruptors have a base range of 20km,jamming strength of one, and use more capacitor than warp scramblers.
These modules will prevent an enemy ship from warping (provided they do not have warp stabilizers to negate your jamming). Warp Scramblers have a base range of 7.5km, have a jamming strength of two and will also disable the microwarp drives of your target as long as the target is scrambled.  Warp Disruptors have a base range of 20km, jamming strength of one, and use more capacitor than warp scramblers.


----
----
Line 244: Line 244:
These modules will allow you to target a ship without them knowing.
These modules will allow you to target a ship without them knowing.
====Scanners====
====Scanners====
These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo. Analyzers and Codebreakers are used to extract stuff from special containers in Archaeology and Radar sites, respectively.
These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo. Data Analyzers and Relic Analyzers are used to extract stuff from special containers in Data and Relic sites, respectively.


====Discussion====
====Discussion====
Line 295: Line 295:


----
----
===EW===
===EWAR===
These modules will increase your targeting and reduce your susceptibility to ECM.
These modules will increase your targeting and reduce your susceptibility to ECM.
====Signal Amplifiers====
====Signal Amplifiers====
Line 340: Line 340:
These modules will increase shield recharge at the expense of capacitor recharge.
These modules will increase shield recharge at the expense of capacitor recharge.
====Comparison====
====Comparison====
Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor.
Power relays are great for passive shield tanking on Minmatar, as projectile weapons require no capacitor.
Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge).
Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge).
So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
Line 575: Line 575:


====Propulsion====
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem choosen.
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.


'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
Line 634: Line 634:


====Propulsion====
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem choosen.
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.


'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
Line 693: Line 693:


====Propulsion====
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem choosen.
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.


''''Gravitational Capacitor''': 15% bonus to warp speed per level, 15% reduction in capacitor need when initiating warp per level 1 med
''''Gravitational Capacitor''': 15% bonus to warp speed per level, 15% reduction in capacitor need when initiating warp per level 1 med
Line 752: Line 752:


====Propulsion====
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem choosen.
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.


'''Fuel Catalyst''': 10% bonus to afterburner speed per level 1 low
'''Fuel Catalyst''': 10% bonus to afterburner speed per level 1 low