More actions
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Scimitar.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Scimitar.jpg|64px]] | ||
| The '''Scimitar''' is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can | | The '''Scimitar''' is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can therefore be fully operational on its own. The bonus to tracking links makes it an enormous asset on the field, on top of the repairs it supplies. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | ||
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| The '''Basilisk''' is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | | The '''Basilisk''' is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | ||
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== Fleet & Navy Issue Battleships == | == Fleet & Navy Issue Battleships == | ||
Optionally, these fleet and Navy Issue ships can sometimes be an alternative starter ship for incursions, albeit a costly one. They have stronger base values than their tech one counterparts which often make them slightly more efficient for incursions, or opens up for a new racial ship line to be useful, like in the case for Amarr navy ships. | Optionally, these fleet and Navy Issue ships can sometimes be an alternative starter ship for incursions, albeit a costly one. They have stronger base values than their tech one counterparts which often make them slightly more efficient for incursions, or opens up for a new racial ship line to be useful, like in the case for Amarr navy ships. | ||