Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Dominik isu: Difference between revisions

117 editsJoined 10 November 2013
Line 68: Line 68:
Everyone ready?  OK, then - let's begin....
Everyone ready?  OK, then - let's begin....


=== What is a High Sec war? ===
=== What is a High Sec War? ===


* Invention is the means by which you produce blueprint copies for Tech II items and ships in EVE, which can then be sold on the market, or (more popularly) be used to manufacture those items for sale or personal use in the game.
* Invention is the means by which you produce blueprint copies for Tech II items and ships in EVE, which can then be sold on the market, or (more popularly) be used to manufacture those items for sale or personal use in the game.
Line 137: Line 137:
** This handy reference guide shows how different combinations of science skills and corresponding datacores can be used to invent different items: http://dl.eve-files.com/media/0704/Invention.zip
** This handy reference guide shows how different combinations of science skills and corresponding datacores can be used to invent different items: http://dl.eve-files.com/media/0704/Invention.zip


=== Equipment for invention ===
=== How do wars affect you? ===


* There are 3 mandatory items and 2 optional items needed for invention.
* There are 3 mandatory items and 2 optional items needed for invention.
Line 167: Line 167:
*** For general reference: http://wiki.eveonline.com/en/wiki/Invention#Decryptors_and_Tech_I_Items
*** For general reference: http://wiki.eveonline.com/en/wiki/Invention#Decryptors_and_Tech_I_Items


=== The invention process ===
=== How to Continue Daily Activities During a War ===


* For a step-by-step walkthrough of the invention mechanics, see this link: http://www.eve-wiki.net/index.php?title=Invention_Walkthrough
* For a step-by-step walkthrough of the invention mechanics, see this link: http://www.eve-wiki.net/index.php?title=Invention_Walkthrough
Line 204: Line 204:
** ME and PE on these Tech II BPCs are awful, so you'll have higher than normal requirements for manufacturing, including some specialty items.  These items can be manufactured through Planetary Interaction, or in POS in null sec or low-sec space that conduct moon mining.  But most starting inventors simply acquire them using buy orders in trade hubs.
** ME and PE on these Tech II BPCs are awful, so you'll have higher than normal requirements for manufacturing, including some specialty items.  These items can be manufactured through Planetary Interaction, or in POS in null sec or low-sec space that conduct moon mining.  But most starting inventors simply acquire them using buy orders in trade hubs.


=== Maximizing invention success ===
=== How to Avoid War Targets, and Escaping Them. ===


* Ultra-useful invention chance calculator: http://games.chruker.dk/eve_online/invention_chance.php
* Ultra-useful invention chance calculator: http://games.chruker.dk/eve_online/invention_chance.php
Line 257: Line 257:
** If you liked the class, please send me a tip of 1 ISK, and include a comment when you send it.
** If you liked the class, please send me a tip of 1 ISK, and include a comment when you send it.
** I would appreciate any feedback from people on how to improve the class, positive or negative - send me an EVE mail with your ideas or critique.
** I would appreciate any feedback from people on how to improve the class, positive or negative - send me an EVE mail with your ideas or critique.
* Good luck, and may you become rich and powerful as a Tech II inventor!
* Good luck, and may you have a rich career in Eve-Uni!
* Questions?
* Questions?
* Optional: Thank Lynn Breau and SwiftSyTz Ahishatsu for inspiring me to make this, and any editors who helped make this class.