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Timers: Difference between revisions

From EVE University Wiki
Kaliano (talk | contribs)
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<br> ''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.''
<br> ''Example: You jump through a gate and spot hostiles upon system entry. You stay cloaked and let your SCT expire, and then reapproach the gate as fast as you can and try to jump back through before being fired on.''


=== Aggression Timer (AT)===
=== Weapons Timer (WT)===


This 60 second timer is triggered on performing any acts that the game deems as aggressive:
This 60 second timer is triggered on activating any offensive module (this includes Electronic Warfare modules) against any property of another capsuleer, be it a flown ship or any object floating in space which currently belongs to another player:


*shooting a player/npc or a wreck/can belonging to someone
*shooting a player/npc or a wreck/can belonging to someone
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*using any form of electronic warfare on the target
*using any form of electronic warfare on the target


While the AT is active it prevents you from using a stargate or docking. This timer has '''''no visual''''' ingame.
While the WT is active it prevents you from using a stargate or docking. The timer has the visual appearence of a red linked chain.


[[File:Ei.jpg]]
[[File:Ei.jpg]]