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Creating an Alt Orca Pilot: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m fter looking at the naming used for other pages, i
Plebe (talk | contribs)
m Use skill templates
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The Orca Hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.
The Orca Hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.


* Tactical Shield Manipulation IV (3 days, 15 hours, 26 minutes)
* {{Sk|Tactical Shield Manipulation|IV|mult=yes}} (3 days, 15 hours, 26 minutes)
* Shield Management III (11 hours, 35 minutes)
* {{Sk|Shield Management|III|mult=yes}} (11 hours, 35 minutes)
* Hull Upgrades IV (1 day, 19 hours, 43 minutes)
* {{Sk|Hull Upgrades|IV|mult=yes}} (1 day, 19 hours, 43 minutes)
* Mechanics III (3 hours, 10 minutes)
* {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes)


=== Navigation Skills & Cap Skills ===
=== Navigation Skills & Cap Skills ===
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An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not anything new to the plan, just allow it to do things better.
An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not anything new to the plan, just allow it to do things better.


* Power Grid Management IV (17 hours, 59 minutes)
* {{Sk|Power Grid Management|IV|mult=yes}} (17 hours, 59 minutes)
* Afterburner III (3 hours, 51 minutes)
* {{Sk|Afterburner|III|mult=yes}} (3 hours, 51 minutes)
* High Speed Maneuvering III (19 hours, 19 minutes)
* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes)
* Warp Drive Operation III (3 hours, 51 minutes)
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes)
* Acceleration Control III (15 hours, 27 minutes)
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes)
* Capacitor Systems Operation III (3 hours, 51 minutes)
* {{Sk|Capacitor Systems Operation|III|mult=yes}} (3 hours, 51 minutes)
* Capacitor Management III (11 hours, 35 minutes)
* {{Sk|Capacitor Management|III|mult=yes}} (11 hours, 35 minutes)
* Jury Rigging I (14 minutes)
* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes)


=== Misc. ===
=== Misc. ===
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These skills are useful to tank up a pirate BS fro transport but are not really critical for the plan as a whole. Also they only allow the use of the T1 versions of the LSE and PDS, these skills would need to be raised to IV to enable the T2 versions, which is one way to expand this plan.
These skills are useful to tank up a pirate BS fro transport but are not really critical for the plan as a whole. Also they only allow the use of the T1 versions of the LSE and PDS, these skills would need to be raised to IV to enable the T2 versions, which is one way to expand this plan.


* Shield Upgrades II (1 hour, 22 minutes)
* {{Sk|Shield Upgrades|II|mult=yes}} (1 hour, 22 minutes)
* Energy Grid Upgrades II (1 hour, 22 minutes)
* {{Sk|Energy Grid Upgrades|II|mult=yes}} (1 hour, 22 minutes)


== Ship & Leadership Skills ==
== Ship & Leadership Skills ==
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The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.
The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.


* Leadership I (6 minutes, 45 seconds)
* {{Sk|Leadership|I|mult=yes}} (6 minutes, 45 seconds)
* Mining Foreman V (9 days, 14 hours, 37 minutes)
* {{Sk|Mining Foreman|V|mult=yes}} (9 days, 14 hours, 37 minutes)
* Mining Director I (33 minutes, 47 seconds)
* {{Sk|Mining Director|I|mult=yes}} (33 minutes, 47 seconds)


=== Orca Ship Skills ===
=== Orca Ship Skills ===


* Spaceship Command V (4 days, 15 hours, 32 minutes)
* {{Sk|Spaceship Command|V|mult=yes}} (4 days, 15 hours, 32 minutes)
* ORE Industrial III (14 hours, 24 minutes)
* {{Sk|ORE Industrial|III|mult=yes}} (14 hours, 24 minutes)
* Industrial Command Ships I (54 minute, 3 seconds)
* {{Sk|Industrial Command Ships|I|mult=yes}} (54 minute, 3 seconds)


=== Pirate Battleship Skills ===
=== Pirate Battleship Skills ===
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Some other things to add:
Some other things to add:
* Shield Rigging to fit more buffer
* {{Sk|Shield Rigging}} to fit more buffer
* Thermodynamics to overheat hardeners
* {{Sk|Thermodynamics}} to overheat hardeners
* Hacking to make this a scout/hacker
* {{Sk|Hacking}} to make this a scout/hacker
* The other two race's Battleships (very hard to do, might need all 3 re-maps)
* The other two race's Battleships (very hard to do, might need all 3 re-maps)
* Cloaking III so the alt can do the MWD+Cloak trick with the pirate BS (impossible to do with an Orca).
* {{Sk|Cloaking|III}} so the alt can do the MWD+Cloak trick with the pirate BS (impossible to do with an Orca).


{{move|Creating an Orca Alt}}
{{move|Creating an Orca Alt}}