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Electronic Countermeasures: Difference between revisions

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ECM is the preferred EWAR technique for pilots training in Caldari ships.
ECM is the preferred EWAR technique for pilots training in Caldari ships.


There are 3 Caldari ships which give specific bonuses to ECM:
There are 6 Caldari ships which give specific bonuses to ECM:
* Griffin (Caldari frigate):  
* Griffin (Caldari frigate):  
**Caldari Frigate Skill Bonus
**Caldari Frigate Skill Bonus
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* Scorpion (Caldari battleship):  
* Scorpion (Caldari battleship): * Please note that the Navy Issue Scorpion has no bonuses towards ECM
**Caldari Battleship Skill Bonus
**Caldari Battleship Skill Bonus
*** 15% bonus to ECM Target Jammer strength per level
*** 15% bonus to ECM Target Jammer strength per level
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== Skills to improve ECM ==
== Skills to improve ECM ==
There are a few skills which will improve your abilities as an ECM pilot:
There are a few skills which will improve your abilities as an ECM pilot:
* Caldari ship skill - Skill in the specific types of ships will give you the greatest improvement in ECM effectiveness (See the ship bonuses in the ship section)
* Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Engineering 5. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards (But it certainly isn't required to have fun in fleets).
* Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Engineering 5. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards (But it certainly isn't required to have fun in fleets).
* Long Distance Jamming - Increases the range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR.
* Long Distance Jamming - Increases the range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR.
* Electronic Warfare - Required to use ECM mods, reduces cap usage by 5% per level.
* Electronic Warfare - Required to use ECM mods, reduces cap usage by 5% per level.
* Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods.
* Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods.
* Electronic Superiority Rigging - This will allow you to use the ECM rigs (Requires Jury rigging III)


== Suggest ship fitting for fleets ==
== Suggest ship fitting for fleets ==