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ECM is the preferred EWAR technique for pilots training in Caldari ships. | ECM is the preferred EWAR technique for pilots training in Caldari ships. | ||
There are | There are 6 Caldari ships which give specific bonuses to ECM: | ||
* Griffin (Caldari frigate): | * Griffin (Caldari frigate): | ||
**Caldari Frigate Skill Bonus | **Caldari Frigate Skill Bonus | ||
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* Scorpion (Caldari battleship): | * Scorpion (Caldari battleship): * Please note that the Navy Issue Scorpion has no bonuses towards ECM | ||
**Caldari Battleship Skill Bonus | **Caldari Battleship Skill Bonus | ||
*** 15% bonus to ECM Target Jammer strength per level | *** 15% bonus to ECM Target Jammer strength per level | ||
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== Skills to improve ECM == | == Skills to improve ECM == | ||
There are a few skills which will improve your abilities as an ECM pilot: | There are a few skills which will improve your abilities as an ECM pilot: | ||
* Caldari ship skill - Skill in the specific types of ships will give you the greatest improvement in ECM effectiveness (See the ship bonuses in the ship section) | |||
* Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Engineering 5. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards (But it certainly isn't required to have fun in fleets). | * Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Engineering 5. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards (But it certainly isn't required to have fun in fleets). | ||
* Long Distance Jamming - Increases the range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. | * Long Distance Jamming - Increases the range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. | ||
* Electronic Warfare - Required to use ECM mods, reduces cap usage by 5% per level. | * Electronic Warfare - Required to use ECM mods, reduces cap usage by 5% per level. | ||
* Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods. | * Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM mods. | ||
* Electronic Superiority Rigging - This will allow you to use the ECM rigs (Requires Jury rigging III) | |||
== Suggest ship fitting for fleets == | == Suggest ship fitting for fleets == | ||