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Curse: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated requirements
Plebe (talk | contribs)
updated from template tool
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=20125
| shipimg=Curse.jpg
|shipid=20125
| shipname=Curse
|shipimg=Curse.jpg
| caption=Curse
|shipname=Curse
| class=Combat Recon Ship
|caption=Curse
| grouping=Recon Ships
|class=Combat Recon Ship
| hulltype=Arbitrator Class
|grouping=Recon Ships
| faction=Amarr Empire
|hulltype=Arbitrator Class
| race=Amarr
|faction=Amarr Empire
| roles=unspecified
|race=Amarr
| variations={{Ship|Pilgrim}},{{Ship|Arbitrator}}
|roles=unspecified
| tech=2
|variations={{Ship|Arbitrator}}, {{Ship|Pilgrim}}
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
| powergrid=900 MW
| cpu=380 tf
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=1,250 GJ
| highs=5
|powergrid=900 MW
| turrets=2
|cpu=380 tf
| launchers=4
|capacitor=1,250 GJ
| mediums=6
|highs=5
| lows=4
|turrets=2
| mass=11,810,000 kg
|launchers=4
| volume=120,000 m&#179;
|mediums=6
| cargohold=345 m&#179;
|lows=4
| extrahold=
| extraholdtype=
|mass=11,810,000 kg
| dronebay=150 m&#179;
|volume=120,000 m&#179;
| bandwidth=50 Mbit/sec
|cargohold=345 m&#179;
| info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br>
|dronebay=150 m&#179;
| structurehp=872 HP
|bandwidth=50 Mbit/sec
| shieldhp=1,238 HP
| shieldem=0
|info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
| shieldexp=81.25
| shieldkin=62.5
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.<br><b>Recon Ships Skill Bonus:</b><br>40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
| shieldtherm=20
| armorhp=1,463 HP
|structurehp=872 HP
| armorem=50
|shieldhp=1,238 HP |shieldem=0 |shieldexp=81 |shieldkin=63 |shieldtherm=20
| armorexp=70
|armorhp=1,463 HP |armorem=50 |armorexp=70 |armorkin=53 |armortherm=35
| armorkin=53.125
| armortherm=35
|maxvelocity=175 m/s
| maxvelocity=175 m/sec
|inertia=0.651
| inertia=0.651
|warpspeed=3.3 AU/s
| warpspeed=3.3 AU/s
|warptime=10.65 s
| warptime=10.66 s
| targetrange=130.00 km
|targetrange=130 km
| sigradius=150 m
|sigradius=150 m
| maxlockedtargets=10
|maxlockedtargets=10
| sensortype=RADAR
|sensortype=RADAR
| sensorvalue=28 points
|sensorvalue=28 points
| scanres=281 mm
|scanres=281 mm
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Recon Ships I<small>50m</small>
**{{RequiredSkill|Amarr Destroyer|III}}
**Electronics Upgrades V<small>11d 20h 26m</small>
***{{RequiredSkill|Amarr Frigate|III}}
**Cloaking IV<small>6d 6h 51m</small>
****{{RequiredSkill|Spaceship Command|I}}
***CPU Management IV<small>20h 41m</small>
*{{RequiredSkill|Recon Ships|I}}
**Spaceship Command V<small>5d 17h 46m</small>
**{{RequiredSkill|Cloaking|IV}}
**Signature Analysis V<small>5d 22h 13m</small>
***{{RequiredSkill|CPU Management|IV}}
***CPU Management IV<small>20h 41m</small>
**{{RequiredSkill|Signature Analysis|V}}
*Amarr Cruiser V<small>29d 15h 6m</small>
***{{RequiredSkill|CPU Management|I}}
**Amarr Destroyer III<small>8h 53m</small>
**{{RequiredSkill|Spaceship Command|V}}
***Amarr Frigate III<small>8h 53m</small>
**{{RequiredSkill|Electronics Upgrades|V}}
|totaltraintime=61d 1h 42m
***{{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Curse Curse on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=61d 11h 23m 20s
| forumlinks=
| wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Curse Curse on Eve Online Wiki]
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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