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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/misstype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=20125 | |||
| shipimg=Curse.jpg | |||
| shipname=Curse | |||
| caption=Curse | |||
| class=Combat Recon Ship | |||
| grouping=Recon Ships | |||
| hulltype=Arbitrator Class | |||
| faction=Amarr Empire | |||
| race=Amarr | |||
| roles=unspecified | |||
| variations={{Ship|Pilgrim}},{{Ship|Arbitrator}} | |||
| tech=2 | |||
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |||
| powergrid=900 MW | |||
| cpu=380 tf | |||
| capacitor=1,250 GJ | |||
| highs=5 | |||
| turrets=2 | |||
| launchers=4 | |||
| mediums=6 | |||
| lows=4 | |||
| mass=11,810,000 kg | |||
| volume=120,000 m³ | |||
| cargohold=345 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=150 m³ | |||
| bandwidth=50 Mbit/sec | |||
| info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | |||
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br> | |||
| structurehp=872 HP | |||
| shieldhp=1,238 HP | |||
| shieldem=0 | |||
| shieldexp=81.25 | |||
| shieldkin=62.5 | |||
| shieldtherm=20 | |||
| armorhp=1,463 HP | |||
| armorem=50 | |||
| armorexp=70 | |||
| armorkin=53.125 | |||
| armortherm=35 | |||
| maxvelocity=175 m/sec | |||
| inertia=0.651 | |||
| warpspeed=3.3 AU/s | |||
| warptime=10.66 s | |||
| targetrange=130.00 km | |||
| sigradius=150 m | |||
| maxlockedtargets=10 | |||
| sensortype=RADAR | |||
| sensorvalue=28 points | |||
| scanres=281 mm | |||
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | |||
**{{RequiredSkill|Spaceship Command|II}} | |||
**{{RequiredSkill|Amarr Destroyer|III}} | |||
** | ***{{RequiredSkill|Amarr Frigate|III}} | ||
** | ****{{RequiredSkill|Spaceship Command|I}} | ||
*** | *{{RequiredSkill|Recon Ships|I}} | ||
**Spaceship Command | **{{RequiredSkill|Cloaking|IV}} | ||
** | ***{{RequiredSkill|CPU Management|IV}} | ||
***CPU Management IV | **{{RequiredSkill|Signature Analysis|V}} | ||
* | ***{{RequiredSkill|CPU Management|I}} | ||
** | **{{RequiredSkill|Spaceship Command|V}} | ||
** | **{{RequiredSkill|Electronics Upgrades|V}} | ||
***{{RequiredSkill|CPU Management|II}} | |||
***{{RequiredSkill|Power Grid Management|II}} | |||
| totaltraintime=61d 11h 23m 20s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks=[http://wiki.eveonline.com/en/wiki/Curse Curse on Eve Online Wiki] | |||
| highlights1= | |||
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