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Electronic Countermeasures: Difference between revisions

From EVE University Wiki
Cybsy (talk | contribs)
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Example Blackbird Ship Fitting for Fleets: Indicated other options available.
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* Electronic Superiority Rigging - This will allow you to use the ECM rigs (Requires Jury rigging III)
* Electronic Superiority Rigging - This will allow you to use the ECM rigs (Requires Jury rigging III)


== Example Blackbird Ship Fitting for Fleets ==
== Fitting Fleet Blackbirds ==
In University fleets you will usually want to fly a Cruiser class as an EWAR pilot (though this isn't a concrete rule). So in this section I will give a suggested fit for a Blackbird. If you think ECM sounds awesome you can always ask in the E-Uni chat channel for help fitting an ECM frigate to have some fun.
The Blackbird cruiser is the most common ECM ship in University fleets, though new ECM pilots often begin with the Griffin (you can find a Griffin fitting suggestion in the corporation. This section discusses possible fleet fittings for a Blackbird.


=== High slots (4) ===
=== High slots (4) ===
:Anything you want which does not consume capacitor during a fight. Weapons should be fit after all other modules and they should consume no capacitor. For most Caldari pilots this makes [[Missile Launchers|missile Launchers]] ideal: Heavy Missile Launchers have a nice long range to match your ECM ranges, Assault Missile Launchers have a medium range and can really hurt enemy frigates; Heavy Assault Missile Launchers are a pain to fit and have very short ranges. Energy neutralizers can be a great addition but remember they use a lot of cap (when in doubt, don't fit them). Some other options might be a Salvager or Tractor beam to clean up after the fight.
Weapons should be fit after all other modules -- dealing damage is not your main concern -- and they should be weapons which consume no capacitor. For most Caldari pilots this makes [[Missile Launchers|missile Launchers]] ideal: Heavy Missile Launchers have a nice long range to match your ECM ranges, Assault Missile Launchers have a medium range and can really hurt enemy frigates; Heavy Assault Missile Launchers are a pain to fit and have very short ranges.
 
Energy neutralizers can be a great addition but remember they use a lot of cap (when in doubt, don't fit them). Other options include a salvager in your spare high slot to clean up wrecks after fighting, or a medium remote armor repairer to help patch allies up after fighting (but not during battle, when your attention, and your capacitor, should be running your ECM).


=== Mid slots (6) ===
=== Mid slots (6) ===
: 4 ECM modules - Either 4 multispectrals or 1 of each racial ECM modules (a.k.a 'Rainbow ECM')
Standard Blackbird fits mount four ECM modules, either 4 multispectrals or 1 of each racial ECM module (a.k.a 'Rainbow ECM').
: Sensor booster - This will allow you to lock targets faster and at longer ranges. You can use a Scan Resolution script to get even faster locking and no targeting range benefit, or a Targeting Range script to get even longer targeting range and no locking time benefit.
 
: Microwarpdrive - a MWD greatly increases effectiveness in PVP, allows you to get to your optimal/safe range quickly and also get in range of targets quickly. The MWD reduces your total cap when you fit it, and uses a lot of cap when running -- pulse it, don't leave it on.
This leaves two further midslots free. It is often useful to have a propulsion module, most commonly a Microwarpdrive, to help you move around the battlefield and control range to some extent. Remember that a MWD reduces your total cap when you fit it, and uses a lot of cap when running -- pulse it, don't leave it on. MWDs are indispensible in nullsec fleets, where they can help you burn out of warp disruption bubbles.
 
A Sensor Booster will increase your scan resolution (helping you lock enemies quicker) and your targeting range. You can use a Scan Resolution script to get even faster locking and no targeting range benefit, or a Targeting Range script to get even longer targeting range and no locking time benefit. If you fit a Sensor Booster you should load one script (probably Scan Resolution) and carry the other one in your cargo for quick swapping if necessary.


=== Low slots (2) ===
There are other options: a Large Shield Extender can give you a bit more buffer to survive in time to warp out if you're primaried, without slowing you down like an armor plate would; a fifth jammer helps you cause even more mayhem at the cost of the utility module you could otherwise have fitted in its place; if the enemy often field their own ECM ships, you may want to fit an ECCM module.
: 2x Signal Distortion Amplifier


or
There is no one perfect fit that will work in all situations, and with experience you will be able to more accurately guess which kind of fit will suit a particular fleet. You can't go far wrong with four racial jammers, a Sensor Booster and a MWD.


: 1x Signal Distortion Amplifier
=== Low slots (2) ===
: 1x 1600mm armor plate (requires Hull Upgrades 3); fitting this module may require you to have no weapons on your ship but it will almost double the effective health points of your Blackbird. Some people believe it is worth taking the reduced ECM strength and range for this increased survivability. Remember that armor plates slow your ship down.
Usually a fleet Blackbird will fit two Signal Distortion Amplifiers. However, some pilots like to fit one SDA and one 1600mm armor plate (which requires Hull Upgrades 3). A 1600mm armor plate gives you considerably more buffer, giving you a better chance of warping out if you're primaried, though the plate will make you slower and less agile, and the loss of one SDA cuts your jamming range and strength.


=== EFT Fitting ===
=== EFT Fitting ===
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   Salvager I
   Salvager I


This fit does not have rigs since University pilots may not fly rigged Tech 1 ships smaller than [[Battlecruisers]] in wartime. You might want to carry one spare of each kind of jammer in your hold for quick refits if your fleet gets intelligence about the enemy's ships.
This fit does not have rigs since University pilots may not fly rigged Tech 1 ships smaller than battlecruisers in wartime.
 
You might want to carry one spare of each kind of jammer in your hold for quick refits if your fleet gets intelligence about the enemy's ships.


== How does ECM work? ==
== How does ECM work? ==