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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.


===[Thorax, PVP Basic Skills Thorax]===
{{ShipSkillGuide
Damage Control I<br>
Magnetic Field Stabilizer I<br>
Magnetic Field Stabilizer I<br>
Magnetic Field Stabilizer I<br>
400mm Reinforced Steel Plates I


10MN MicroWarpdrive I<br>
|name=[Thorax, PVP Basic Skills Thorax]
Stasis Webifier I<br>
Warp Scrambler I


Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
|high=Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br>
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Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M


Hammerhead I x5
|mid=10MN MicroWarpdrive I<br>
Stasis Webifier I<br>
Warp Scrambler I


* If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a 200mm plate instead of the 400mm.
|low=Damage Control I<br>
Magnetic Field Stabilizer I<br>
Magnetic Field Stabilizer I<br>
Magnetic Field Stabilizer I<br>
400mm Reinforced Steel Plates I


* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
|drones=Hammerhead I x5
 
|rigs=[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]


'''[Thorax, PVP Basic Skills Thorax] Required Skills'''<br>
|required1=Drones V<br>
Drones V<br>
Electronics IV<br>
Electronics IV<br>
Gallente Cruisers III<br>
Gallente Cruisers III<br>
Gunnery III<br>
Gunnery III
High Speed Maneuvering I<br>
 
|required2=High Speed Maneuvering I<br>
Hull Upgrades II<br>
Hull Upgrades II<br>
Medium Hybrid Turret I<br>
Medium Hybrid Turret I
Propulsion Jamming I<br>
 
|required3=Propulsion Jamming I<br>
Scout Drone Operation I<br>
Scout Drone Operation I<br>
Weapon Upgrades IV
Weapon Upgrades IV


'''[Thorax, PVP Basic Skills Thorax] Recommended Skills'''<br>
|recommended1=Acceleration Control III<br>
Acceleration Control III<br>
Afterburner III<br>
Afterburner III<br>
Controlled Bursts III<br>
Controlled Bursts III<br>
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Electronics IV<br>
Electronics IV<br>
Energy Management III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Energy Systems Operation III
Engineering IV<br>
 
|recommended2=Engineering IV<br>
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Gallente Cruiser IV<br>
Gallente Cruiser IV<br>
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Medium Hybrid Turret IV<br>
Medium Hybrid Turret IV<br>
Motion Prediction III<br>
Motion Prediction III<br>
Navigation III<br>
Navigation III
Propulsion Jamming III<br>
 
|recommended3=Propulsion Jamming III<br>
Rapid Firing III<br>
Rapid Firing III<br>
Scout Drone Operation III<br>
Scout Drone Operation III<br>
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Warp Drive Operation III<br>
Warp Drive Operation III<br>
Weapon Upgrades IV
Weapon Upgrades IV
|notes=* If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a 200mm plate instead of the 400mm.
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.


* This training plan should take 1 month or so to complete, although this will vary a lot with learning skills, implants, and neural remap.
* This training plan should take 1 month or so to complete, although this will vary a lot with learning skills, implants, and neural remap.
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* With the recommended skill list, EFT calculates DPS at 332 and EHP at 11,111. Cap stable at 43% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
* With the recommended skill list, EFT calculates DPS at 332 and EHP at 11,111. Cap stable at 43% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.


===[Thorax, Wormhole Thorax]===
}}
Damage Control II<br>
 
Medium Armor Repairer II<br>
{{ShipSkillGuide
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Reactive Membrane II


10MN MicroWarpdrive II<br>
|name=[Thorax, Wormhole Thorax]
Cap Recharger II<br>
Cap Recharger II


Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
|high=Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M<br>
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Dual 150mm Prototype I Gauss Gun, Antimatter Charge M
Dual 150mm Prototype I Gauss Gun, Antimatter Charge M


Medium Capacitor Control Circuit I<br>
|mid=10MN MicroWarpdrive II<br>
Cap Recharger II<br>
Cap Recharger II
 
|low=Damage Control II<br>
Medium Armor Repairer II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Reactive Membrane II
 
|drones=Hobgoblin I x5<br>
Hobgoblin II x5
 
|rigs=Medium Capacitor Control Circuit I<br>
Medium Capacitor Control Circuit I<br>
Medium Capacitor Control Circuit I<br>
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin I x5<br>
|required1=<br>
Hobgoblin II x5
 
|required2=<br>
 
|required3=<br>
 
|recommended1=<br>
 
|recommended2=<br>
 
|recommended3=<br>


* A basic fit for class 1 wormholes in gangs.
|notes=* A basic fit for class 1 wormholes in gangs.


* A cheaper version would have Dual 150mm Compressed Coil Gun I, as the meta 3 medium rails are much less expensive than the meta 4. Rigs are optional, warping out might be required more often without them. T1 modules can be used if skills aren't high enough for T2.
* A cheaper version would have Dual 150mm Compressed Coil Gun I, as the meta 3 medium rails are much less expensive than the meta 4. Rigs are optional, warping out might be required more often without them. T1 modules can be used if skills aren't high enough for T2.
}}


==Vexor==
==Vexor==