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Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | ||
{{ShipSkillGuide | |||
|name=[Brutix, PVP T1 Shield Tank Brutix] | |||
|high=Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I<br> | |||
Heavy Ion Blaster I | |||
10MN MicroWarpdrive I<br> | |mid=10MN MicroWarpdrive I<br> | ||
Warp Scrambler I<br> | Warp Scrambler I<br> | ||
Large Shield Extender I<br> | Large Shield Extender I<br> | ||
Invulnerability Field I | Invulnerability Field I | ||
|low=Damage Control I<br> | |||
Magnetic Field Stabilizer I<br> | |||
Magnetic Field Stabilizer I<br> | |||
Magnetic Field Stabilizer I<br> | |||
Tracking Enhancer I | |||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | |||
|drones=Hammerhead I x5<br> | |||
|charges=Caldari Navy Antimatter Charge M<br> | |||
|required1=Battlecruisers I<br> | |||
Battlecruisers I<br> | |||
Drones V<br> | Drones V<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Engineering IV<br> | Engineering IV<br> | ||
Gallente Cruiser III | Gallente Cruiser III | ||
Gunnery III<br> | |||
|required2=Gunnery III<br> | |||
High Speed Maneuvering I<br> | High Speed Maneuvering I<br> | ||
Hull Upgrades I<br> | Hull Upgrades I<br> | ||
Medium Hybrid Turret I<br> | Medium Hybrid Turret I<br> | ||
Propulsion Jamming I | Propulsion Jamming I | ||
Scout Drone Operation I<br> | |||
|required3=Scout Drone Operation I<br> | |||
Shield Upgrades I<br> | Shield Upgrades I<br> | ||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
| Line 1,186: | Line 1,192: | ||
Weapon Upgrades I | Weapon Upgrades I | ||
|recommended1=Acceleration Control III<br> | |||
Acceleration Control III<br> | |||
Afterburner III<br> | Afterburner III<br> | ||
Battlecruisers IV<br> | Battlecruisers IV<br> | ||
| Line 1,199: | Line 1,204: | ||
Electronics IV<br> | Electronics IV<br> | ||
Energy Management IV<br> | Energy Management IV<br> | ||
Energy Systems Operation IV | Energy Systems Operation IV | ||
Engineering IV<br> | |||
|recommended2=Engineering IV<br> | |||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
Gallente Cruiser III<br> | Gallente Cruiser III<br> | ||
| Line 1,212: | Line 1,218: | ||
Navigation III<br> | Navigation III<br> | ||
Propulsion Jamming III<br> | Propulsion Jamming III<br> | ||
Rapid Firing IV | Rapid Firing IV | ||
Scout Drone Operation IV<br> | |||
|recommended3=Scout Drone Operation IV<br> | |||
Sharpshooter III<br> | Sharpshooter III<br> | ||
Shield Management IV<br> | Shield Management IV<br> | ||
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Weapon Upgrades III | Weapon Upgrades III | ||
= | |notes=* This Brutix is very cheap to fit, and after insurance is collected it costs around 3 million ISK (assuming 20 million was paid for the hull), including 840 units of faction ammo, 2000 units of standard ammo, and 25 units of nanite repair paste. It deals around 461 DPS with 34k EHP with recommended skills. | ||
* This fit is not suitable for war time in the Uni due to T1 tank. The skill recommendations are kept low for the T1 version, since it is meant to be a disposable ship with a bit more DPS and EHP than a Thorax for regular lowsec patrols during peace time. Pilots who are looking to be effective in a Brutix should aim for the T2 version skill recommendations. | |||
}} | |||
{{ShipSkillGuide | |||
|name=[Brutix, PVP T2 Shield Tank Brutix] | |||
|high=Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II<br> | |||
Heavy Ion Blaster II | |||
10MN MicroWarpdrive II<br> | |mid=10MN MicroWarpdrive II<br> | ||
Invulnerability Field II<br> | Invulnerability Field II<br> | ||
Large Shield Extender II<br> | Large Shield Extender II<br> | ||
Warp Scrambler II | Warp Scrambler II | ||
|low=Damage Control II<br> | |||
Magnetic Field Stabilizer II<br> | |||
Magnetic Field Stabilizer II<br> | |||
Magnetic Field Stabilizer II<br> | |||
Tracking Enhancer II | |||
Medium Core Defence Field Extender I<br> | |rigs=Medium Core Defence Field Extender I<br> | ||
Medium Core Defence Field Extender I<br> | Medium Core Defence Field Extender I<br> | ||
Medium Anti-EM Screen Reinforcer I | Medium Anti-EM Screen Reinforcer I | ||
Hammerhead II x5 | |drones=Hammerhead II x5<br> | ||
|charges=Caldari Navy Antimatter Charge M<br> | |||
|required1=Battlecruisers I<br> | |||
Battlecruisers I<br> | |||
Drones V<br> | Drones V<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Engineering V<br> | Engineering V<br> | ||
Gallente Cruiser III<br> | Gallente Cruiser III<br> | ||
Gallente Drone Specialization II | Gallente Drone Specialization II | ||
Gunnery V<br> | |||
|required2=Gunnery V<br> | |||
High Speed Maneuvering IV<br> | High Speed Maneuvering IV<br> | ||
Hull Upgrades IV<br> | Hull Upgrades IV<br> | ||
Jury Rigging III<br> | Jury Rigging III<br> | ||
Medium Blaster Specialization I<br> | Medium Blaster Specialization I<br> | ||
Medium Hybrid Turret IV | Medium Hybrid Turret IV | ||
Propulsion Jamming II<br> | |||
|required3=Propulsion Jamming II<br> | |||
Scout Drone Operation V<br> | Scout Drone Operation V<br> | ||
Shield Rigging I<br> | Shield Rigging I<br> | ||
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Weapon Upgrades IV | Weapon Upgrades IV | ||
|recommended1=Acceleration Control III<br> | |||
Acceleration Control III<br> | |||
Afterburner III<br> | Afterburner III<br> | ||
Battlecruisers IV<br> | Battlecruisers IV<br> | ||
| Line 1,290: | Line 1,306: | ||
Energy Systems Operation IV<br> | Energy Systems Operation IV<br> | ||
Engineering V<br> | Engineering V<br> | ||
Evasive Maneuvering III | Evasive Maneuvering III | ||
Gallente Cruiser III<br> | |||
|recommended2=Gallente Cruiser III<br> | |||
Gallente Drone Specialization III<br> | Gallente Drone Specialization III<br> | ||
Gunnery V<br> | Gunnery V<br> | ||
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Navigation IV<br> | Navigation IV<br> | ||
Propulsion Jamming III<br> | Propulsion Jamming III<br> | ||
Rapid Firing IV | Rapid Firing IV | ||
Science IV<br> | |||
|recommended3=Science IV<br> | |||
Scout Drone Operation V<br> | Scout Drone Operation V<br> | ||
Sharpshooter III<br> | Sharpshooter III<br> | ||
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Weapon Upgrades IV | Weapon Upgrades IV | ||
= | |notes=* This version deals around 691 DPS with 50k EHP with recommended skills, or up to 60k EHP with double shield extenders. Energy Grid Upgrades II will be required to fit two shield extenders. | ||
}} | |||
{{ShipSkillGuide | |||
|name=[Brutix, PVP Bait Brutix] | |||
|high=Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Medium Nosferatu II<br> | |||
Small Nosferatu II | |||
10MN MicroWarpdrive II<br> | |mid=10MN MicroWarpdrive II<br> | ||
Stasis Webifier II<br> | Stasis Webifier II<br> | ||
Stasis Webifier II<br> | Stasis Webifier II<br> | ||
Warp Scrambler II | Warp Scrambler II | ||
|low=Damage Control II<br> | |||
1600mm Reinforced Rolled Tungsten Plates I<br> | |||
1600mm Reinforced Rolled Tungsten Plates I<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Adaptive Nano Membrane II | |||
Medium Trimark Armor Pump I<br> | |rigs=Medium Trimark Armor Pump I<br> | ||
Medium Trimark Armor Pump I<br> | Medium Trimark Armor Pump I<br> | ||
Medium Trimark Armor Pump I | Medium Trimark Armor Pump I | ||
Warrior II x10 | |drones=Warrior II x10<br> | ||
* This bait ship is unlikely to catch anything that stays out of warp scrambler range, due to the dual plates and trimarks. | |charges=Caldari Navy Antimatter Charge S<br> | ||
|required1=<br> | |||
|required2=<br> | |||
|required3=<br> | |||
|recommended1=<br> | |||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=* This bait ship is unlikely to catch anything that stays out of warp scrambler range, due to the dual plates and trimarks. | |||
* The guns are mostly for show and to shoot down drones. Small autocannons are a better substitute if the pilot has those trained. | * The guns are mostly for show and to shoot down drones. Small autocannons are a better substitute if the pilot has those trained. | ||
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* The nos are there to help keep propulsion jammers on an enemy in case of neuts, in the absence of a cap booster. | * The nos are there to help keep propulsion jammers on an enemy in case of neuts, in the absence of a cap booster. | ||
}} | |||
Damage Control II<br> | |||
{{ShipSkillGuide | |||
|name=[Brutix, Wormhole Brutix] | |||
|high=Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun<br> | |||
Dual 150mm Prototype I Gauss Gun | |||
|mid=10MN MicroWarpdrive II<br> | |||
Tracking Computer II<br> | |||
Cap Recharger II<br> | |||
Cap Recharger II | |||
|low=Damage Control II<br> | |||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
Energized Reactive Membrane II<br> | Energized Reactive Membrane II<br> | ||
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Energized Adaptive Nano Membrane II | Energized Adaptive Nano Membrane II | ||
|rigs=Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I<br> | Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I | ||
Hobgoblin I x5<br> | |drones=Hobgoblin I x5<br> | ||
Hobgoblin II x5 | Hobgoblin II x5 | ||
* This should be able to handle class 1 wormholes, perhaps class 2 in gangs with some RR. It is unlikely to do well in class 3 wormholes. | |charges=Antimatter Charge M<br> | ||
Tracking Speed | |||
|required1=<br> | |||
|required2=<br> | |||
|required3=<br> | |||
|recommended1=<br> | |||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=* This should be able to handle class 1 wormholes, perhaps class 2 in gangs with some RR. It is unlikely to do well in class 3 wormholes. | |||
}} | |||
==Myrmidon== | ==Myrmidon== | ||
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The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a good buffer tank, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a good buffer tank, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | ||
{{ShipSkillGuide | |||
|name=[Myrmidon, PVE T2 Tank Myrmidon] | |||
|high=200mm Railgun I<br> | |||
200mm Railgun I<br> | |||
200mm Railgun I<br> | |||
200mm Railgun I<br> | |||
200mm Railgun I<br> | |||
Drone Link Augmentor I | |||
10MN Afterburner II<br> | |mid=10MN Afterburner II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
| Line 1,404: | Line 1,468: | ||
Cap Recharger II | Cap Recharger II | ||
|low=Medium Armor Repairer II<br> | |||
Medium Armor Repairer II<br> | |||
Armor Explosive Hardener II<br> | |||
Armor Explosive Hardener II<br> | |||
Armor Kinetic Hardener II<br> | |||
Armor Kinetic Hardener II | |||
Medium Capacitor Control Circuit I<br> | |rigs=Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I<br> | Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I | ||
Hobgoblin II x5<br> | |drones=Hobgoblin II x5<br> | ||
Hammerhead II x5<br> | Hammerhead II x5<br> | ||
Warrior II x5<br> | Warrior II x5<br> | ||
Valkyrie II x5 | Valkyrie II x5 | ||
|charges=Antimatter Charge M<br> | |||
Afterburner IV<br> | |||
|required1=Afterburner IV<br> | |||
Battlecruisers II<br> | Battlecruisers II<br> | ||
Drones V<br> | Drones V<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Energy Grid Upgrades III<br> | Energy Grid Upgrades III<br> | ||
Gallente Cruisers III | Gallente Cruisers III | ||
Gallente Drone Specialization II<br> | |||
|required2=Gallente Drone Specialization II<br> | |||
Gunnery III<br> | Gunnery III<br> | ||
Hull Upgrades V<br> | Hull Upgrades V<br> | ||
Jury Rigging I<br> | Jury Rigging I<br> | ||
Mechanic IV<br> | Mechanic IV<br> | ||
Medium Hybrid Turret I | Medium Hybrid Turret I | ||
Minmatar Drone Specialization II<br> | |||
|required3=Minmatar Drone Specialization II<br> | |||
Repair Systems IV<br> | Repair Systems IV<br> | ||
Scout Drone Operation V<br> | Scout Drone Operation V<br> | ||
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Weapon Upgrades III | Weapon Upgrades III | ||
===[Myrmidon, PVP Myrmidon]= | |recommended1=<br> | ||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=<br> | |||
}} | |||
{{ShipSkillGuide | |||
|name=[Myrmidon, PVP Myrmidon] | |||
|high=Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II<br> | |||
Light Neutron Blaster II | |||
10MN MicroWarpdrive II<br> | |mid=10MN MicroWarpdrive II<br> | ||
Stasis Webifier II<br> | Stasis Webifier II<br> | ||
Stasis Webifier II<br> | Stasis Webifier II<br> | ||
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Warp Disruptor II | Warp Disruptor II | ||
|low=Damage Control II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
1600mm Reinforced Rolled Tungsten Plates I<br> | |||
1600mm Reinforced Rolled Tungsten Plates I | |||
Medium Trimark Armor Pump I<br> | |rigs=Medium Trimark Armor Pump I<br> | ||
Medium Trimark Armor Pump I<br> | Medium Trimark Armor Pump I<br> | ||
Medium Trimark Armor Pump I | Medium Trimark Armor Pump I | ||
Hammerhead II x5<br> | |drones=Hammerhead II x5<br> | ||
Warrior II x5<br> | Warrior II x5<br> | ||
Ogre II x2<br> | Ogre II x2<br> | ||
| Line 1,470: | Line 1,550: | ||
Hobgoblin II x1 | Hobgoblin II x1 | ||
* This Myrmidon uses light neutrons to be able to fit more tank. Since the myrmidon doesn't have a bonus to guns, fitting small guns doesn't have a terrible effect on the DPS. T2 autocannons might be better for pilots that are skilled with them. | |charges=Caldari Navy Antimatter Charge S<br> | ||
|required1=<br> | |||
|required2=<br> | |||
|required3=<br> | |||
|recommended1=<br> | |||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=* This Myrmidon uses light neutrons to be able to fit more tank. Since the myrmidon doesn't have a bonus to guns, fitting small guns doesn't have a terrible effect on the DPS. T2 autocannons might be better for pilots that are skilled with them. | |||
* The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have tracking issues to deal with smaller targets, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 heavy drones might want to have few spare scout drones, and a set of EC-600 drones in case of emergency. | * The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have tracking issues to deal with smaller targets, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 heavy drones might want to have few spare scout drones, and a set of EC-600 drones in case of emergency. | ||
}} | |||
Medium Armor | {{ShipSkillGuide | ||
|name=[Myrmidon, Wormhole Gang Myrmidon RR] | |||
|high=Medium Remote Armor Repair System II<br> | |||
Medium Remote Armor Repair System II<br> | |||
Small Remote Hull Repair System I<br> | |||
Prototype Cloaking Device I<br> | |||
Core Probe Launcher I<br> | |||
Drone Link Augmentor I | |||
10MN MicroWarpdrive II<br> | |mid=10MN MicroWarpdrive II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
| Line 1,488: | Line 1,587: | ||
Cap Recharger II | Cap Recharger II | ||
|low=Damage Control II<br> | |||
Medium | Medium Armor Repairer II<br> | ||
Medium Armor Repairer II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Reactive Membrane II | |||
Medium Capacitor Control Circuit I<br> | |rigs=Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I<br> | Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I | ||
Hobgoblin I x5<br> | |drones=Hobgoblin I x5<br> | ||
Hobgoblin II x5<br> | Hobgoblin II x5<br> | ||
Hammerhead I x5<br> | Hammerhead I x5<br> | ||
Hammerhead II x5 | Hammerhead II x5 | ||
* This is meant as a utility ship in wormhole fleets. The MWD is needed to get in RR range quickly, unless the gang is set up to be stationary. | |charges=Core Scanner Probe I<br> | ||
|required1=<br> | |||
|required2=<br> | |||
|required3=<br> | |||
|recommended1=<br> | |||
|recommended2=<br> | |||
|recommended3=<br> | |||
|notes=* This is meant as a utility ship in wormhole fleets. The MWD is needed to get in RR range quickly, unless the gang is set up to be stationary. | |||
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. | * Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. | ||
* This fit well handle class 1 and 2 wormholes relatively well, and perhaps class 3 if the gang is big enough. | * This fit well handle class 1 and 2 wormholes relatively well, and perhaps class 3 if the gang is big enough. | ||
}} | |||
=Battleship= | =Battleship= | ||