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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Battleship: added second level headings for consistancy with rest of page.
Large addition of characteristics information and basic skill info
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{{ShipGuideBoilerintro}}
{{ShipGuideBoilerintro}}
This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).
This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).
=Gallente General Information=
The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.
==Characteristics==
===Tank===
Gallente ships are designed to be [[Armour_Tanking|Armor tanked]] and thus they generally have more low slots (so as to fit armor modules) and fewer med-slots. They can be passively, or actively tanked depending on the situation.
===Weapons Systems===
Gallente ships favor the use of [[Turrets#Hybrid_Turrets|hybrid turrets]].
*[[Turrets#Hybrid_Turrets|Hybrid turrets]] come in two varieties: blasters (short-range) and railguns (long-range). Gallente ships generally have damage bonuses for hybrid turrets. Hybrid turrets always do kinetic and thermal damage and ammunition is on a sliding scale with the ammunition that does the highest damage generally having the shortest range and requiring the most capacitor to fire.
===Drones===
Gallente Ships generally have a relatively Large drone bay, allowing them to field larger, and more varied types of drones during a battle.
Some Gallente ships are even specialized as drone boats, having very large drone bays and bonuses to drone damage, tracking, or speed, allowing them, in some cases, to use drones as a primary weapon system.
===Electronic Warfare===
The Gallente Federation favors [[EWAR_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Remote Sensor Damping]] (RSD) as their method of Electronic Warfare, and several Caldari ships receive ECM bonuses. ECMs are an incredibly strong form of electronic warfare, forcing an enemy ship to break its target lock for the duration of the cycle time.
==Skills==
For general skills that benefit all pilots, see [[Basic_Skills|Basic Skills]] and [[Support_Skills|Support Skills]].
Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.
===Ship Command Skills===
In order to fly a ship, pilots must train the appropriate skill for that ship. For Gallente these include:
*[[Skills:Spaceship_Command#Gallente_Frigate| Gallente Frigate]]
*[[Skills:Spaceship_Command#Gallente_Destroyer| Gallente Destroyer]]
*[[Skills:Spaceship_Command#Gallente_Cruiser| Gallente Cruiser]]
*[[Skills:Spaceship_Command#Gallente_Battlecruiser| Gallente Battlecruiser]]
*[[Skills:Spaceship_Command#Gallente_Battleship| Gallente Battleship]]
*[[Skills:Spaceship_Command#Gallente_Industrial| Gallente Industrial]]
===Fitting Skills===
In order to fit almost any ship effectively and efficiently, certain skills should be trained:
*[[Skills:Engineering#Power_Grid_Management| Power Grid Management]]
*[[Skills:Engineering#CPU_Management| CPU Management]]
*[[Skills:Engineering#Weapon_Upgrades| Weapons Upgrades]]
*[[Skills:Engineering#Advanced_Weapon_Upgrades| Advanced Weapon Upgrades]]
===Capacitor Skills===
For Gallente ships capacitor is important for active armor tanking, propulsion modules, and hybrid weapons. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.
*[[Skills:Engineering#Capacitor_Management| Capacitor Management]]
*[[Skills:Engineering#Capacitor_Systems_Operation| Capacitor Systems Operation]]
===Mobility Skills===
[http://wiki.eveuniversity.org/Support_Skills#Mobility Mobility Skills]
Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.
===Armor Tanking Skills===
[[Basic_Skills#Armor_Tanking| Armor Tanking Skills]]
Gallente ships are generally designed to armor tank. This means that it is necessary to achieve a certain level of proficiency in armor support skills, including eventually being able to fit T2 armor tanking modules. To do this, following skills can be trained:
*[[Skills:Armor#Hull_Upgrades| Hull Upgrades]]
*[[Skills:Armor#Mechanics| Mechanics]]
*[[Skills:Armor#Repair_Systems| Repair Systems]]
===Weapons Skills===
====Hybrid Turrets====
[[Basic_Skills#Gunnery| Hybrid Turrets]]
To maximize the effectiveness of hybrid turrets, pilots can train:
*[[Skills:Gunnery#Gunnery| Gunnery]]
*Hybrid Turrets
**[[Skills:Gunnery#Small_Hybrid_Turret| Small Hybrid Turret]] for Frigates/Destroyers
**[[Skills:Gunnery#Medium_Hybrid_Turret| Medium Hybrid Turret]] for Cruisers/Battlecruisers
**[[Skills:Gunnery#Large_Hybrid_Turret| Large Hybrid Turret]] for Battleships
*[[Skills:Gunnery#Motion_Prediction| Motion Prediction]]
*[[Skills:Gunnery#Rapid_Firing| Rapid Firing]]
*[[Skills:Gunnery#Sharpshooter| Sharpshooter]]
*[[Skills:Gunnery#Surgical_Strike| Surgical Strike]]
*[[Skills:Gunnery#Trajectory_Analysis| Trajectory Analysis]]
*[[Skills:Gunnery#Controlled_Bursts| Controlled Bursts]]
===Drone Skills===
[http://wiki.eveuniversity.org/Basic_Skills#Drones Drones]
Many Gallente ships can fit drones, some even specializing in them. Pilots planning to use drones, or fly a drone boat can train:
*[[Skills:Drones#Drones| Drones]]
*[[Skills:Drones#Drone_Interfacing| Drone Interfacing]]
*[[Skills:Drones#Drone_Sharpshooting| Drone Sharpshooting]]
*[[Skills:Drones#Drone_Durability| Drone Durability]]
*[[Skills:Drones#Drone_Navigation| Drone Navigation]]


=Rookie Ship=
=Rookie Ship=
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. Rookie ships are not particularly strong, although are useful for the initial tutorials and as a free shuttle.  
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. Rookie ships are not particularly strong, although are useful for the initial tutorials and as a free shuttle.  
==Velator==


{{Ship|Velator|box}}
{{Ship|Velator|box}}