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Gallente Basic Ship and Skill Overview: Difference between revisions

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This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).
This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).


=Gallente General Information=
==Gallente General Information==
The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.
The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.


{{RaceShipInfo|Gallente}}
{{RaceShipInfo|Gallente}}


==Skills==
===Skills===
For general skills that benefit all pilots, see [[Basic_Skills|Basic Skills]] and [[Support_Skills|Support Skills]].
For general skills that benefit all pilots, see [[Basic_Skills|Basic Skills]] and [[Support_Skills|Support Skills]].


Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.
Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.


===Ship Command Skills===
====Ship Command Skills====
In order to fly a ship, pilots must train the appropriate skill for that ship. For Gallente these include:
In order to fly a ship, pilots must train the appropriate skill for that ship. For Gallente these include:
*[[Skills:Spaceship_Command#Gallente_Frigate| Gallente Frigate]]
*[[Skills:Spaceship_Command#Gallente_Frigate| Gallente Frigate]]
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*[[Skills:Spaceship_Command#Gallente_Industrial| Gallente Industrial]]
*[[Skills:Spaceship_Command#Gallente_Industrial| Gallente Industrial]]


===Fitting Skills===
====Fitting Skills====
In order to fit almost any ship effectively and efficiently, certain skills should be trained:
In order to fit almost any ship effectively and efficiently, certain skills should be trained:
*[[Skills:Engineering#Power_Grid_Management| Power Grid Management]]
*[[Skills:Engineering#Power_Grid_Management| Power Grid Management]]
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*[[Skills:Engineering#Advanced_Weapon_Upgrades| Advanced Weapon Upgrades]]
*[[Skills:Engineering#Advanced_Weapon_Upgrades| Advanced Weapon Upgrades]]


===Capacitor Skills===
====Capacitor Skills====
For Gallente ships capacitor is important for active armor tanking, propulsion modules, and hybrid weapons. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.
For Gallente ships capacitor is important for active armor tanking, propulsion modules, and hybrid weapons. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.


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*[[Skills:Engineering#Capacitor_Systems_Operation| Capacitor Systems Operation]]
*[[Skills:Engineering#Capacitor_Systems_Operation| Capacitor Systems Operation]]


===Mobility Skills===
====Mobility Skills====
:''Main article: [[Support_Skills#Mobility|Mobility skills]]''
:''Main article: [[Support_Skills#Mobility|Mobility skills]]''


Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.
Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.


===Armor Tanking Skills===
====Armor Tanking Skills====
:''Main article: [[Basic_Skills#Armor_Tanking|Armor Tanking skills]]''
:''Main article: [[Basic_Skills#Armor_Tanking|Armor Tanking skills]]''


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*[[Skills:Armor#Repair_Systems| Repair Systems]]
*[[Skills:Armor#Repair_Systems| Repair Systems]]


===Weapons Skills===
====Weapons Skills====
====Hybrid Turrets====
=====Hybrid Turrets=====
:''Main article: [[Basic_Skills#Gunnery|Hybrid Turret skills]]''
:''Main article: [[Basic_Skills#Gunnery|Hybrid Turret skills]]''


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*[[Skills:Gunnery#Controlled_Bursts| Controlled Bursts]]
*[[Skills:Gunnery#Controlled_Bursts| Controlled Bursts]]


===Drone Skills===
====Drone Skills====
:''Main article: [[Basic_Skills#Drones|Drone skills]]''
:''Main article: [[Basic_Skills#Drones|Drone skills]]''


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*{{sk|Sentry Drone Interfacing}}
*{{sk|Sentry Drone Interfacing}}


=Rookie Ship=
==Rookie Ship==
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. Rookie ships are not particularly strong, although are useful for the initial tutorials and as a free shuttle.  
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. Rookie ships are not particularly strong, although are useful for the initial tutorials and as a free shuttle.  


==Velator==
===Velator===


{{Ship|Velator|box}}
{{Ship|Velator|box}}
<div style="clear: both"></div>
<div style="clear: both"></div>
=Frigate=
==Frigate==


[[Frigate|Frigates]] are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.
[[Frigate|Frigates]] are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.


==Atron==
===Atron===
{{Ship|Atron|box}}
{{Ship|Atron|box}}


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<div style="clear: both"></div>
<div style="clear: both"></div>


==Imicus==
===Imicus===
{{Ship|Imicus|box}}
{{Ship|Imicus|box}}
</noinclude>{{#ifeq:{{{1|Imicus}}}|Imicus|
</noinclude>{{#ifeq:{{{1|Imicus}}}|Imicus|
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Incursus==
===Incursus===
{{Ship|Incursus|box}}
{{Ship|Incursus|box}}


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<div style="clear: both"></div>
<div style="clear: both"></div>


==Maulus==
===Maulus===
{{Ship|Maulus|box}}
{{Ship|Maulus|box}}


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<div style="clear: both"></div>
<div style="clear: both"></div>


==Navitas==
===Navitas===
{{Ship|Navitas|box}}
{{Ship|Navitas|box}}


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<div style="clear: both"></div>
<div style="clear: both"></div>


==Tristan==
===Tristan===
{{Ship|Tristan|box}}
{{Ship|Tristan|box}}


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<div style="clear: both"></div>
<div style="clear: both"></div>


=Destroyer=
==Destroyer==


[[Destroyer|Destroyers]] are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for level 1 missions, and as salvaging ships for pilots that have not yet acquired a [[Noctis]].
[[Destroyer|Destroyers]] are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for level 1 missions, and as salvaging ships for pilots that have not yet acquired a [[Noctis]].


==Algos==
===Algos===


{{Ship|Algos|box}}
{{Ship|Algos|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Catalyst==
===Catalyst===


{{Ship|Catalyst|box}}
{{Ship|Catalyst|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


=Cruiser=
==Cruiser==


==Celestis==
===Celestis===


{{Ship|Celestis|box}}
{{Ship|Celestis|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Exequror==
===Exequror===
The Exequror is the Gallente logistics cruiser. It's bonuses to remote armor repair range and power allow it to serve as a T1 armor logistic cruiser. It is an effective ship for new logistics pilots.
The Exequror is the Gallente logistics cruiser. It's bonuses to remote armor repair range and power allow it to serve as a T1 armor logistic cruiser. It is an effective ship for new logistics pilots.
{{Ship|Exequror|box}}
{{Ship|Exequror|box}}
<div style="clear: both"></div>
<div style="clear: both"></div>


==Thorax==
===Thorax===
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets.
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets.
{{Ship|Thorax|box}}
{{Ship|Thorax|box}}
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<div style="clear: both"></div>


==Vexor==
===Vexor===
The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
{{Ship|Vexor|box}}
{{Ship|Vexor|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


=Battlecruiser=
==Battlecruiser==


==Brutix==
===Brutix===


{{Ship|Brutix|box}}
{{Ship|Brutix|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Myrmidon==
===Myrmidon===


{{Ship|Myrmidon|box}}
{{Ship|Myrmidon|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Talos==
===Talos===


{{Ship|Talos|box}}
{{Ship|Talos|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


=Battleship=
==Battleship==


==Dominix==
===Dominix===


{{Ship|Dominix|box}}
{{Ship|Dominix|box}}
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<div style="clear: both"></div>
<div style="clear: both"></div>


==Hyperion==
===Hyperion===


{{Ship|Hyperion|box}}
{{Ship|Hyperion|box}}
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<br><br>
<br><br>


==Megathron==
===Megathron===


{{Ship|Megathron|box}}
{{Ship|Megathron|box}}
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<br><br>
<br><br>


=Industrial=
==Industrial==


The Gallente industrial hauler ships between them provide tremendous flexibility in hauling. The Nereus and the Iteron Mark V are the "standard" haulers, with the Nereus focusing on speed and tank over cargo capacity, and the Iteron Mark V focusing on the opposite. The Kryos, Epithal and Miasmos  are specialised haulers with massive cargo bays for specific cargo (minerals, planetary commodities, and ore, respectively).   
The Gallente industrial hauler ships between them provide tremendous flexibility in hauling. The Nereus and the Iteron Mark V are the "standard" haulers, with the Nereus focusing on speed and tank over cargo capacity, and the Iteron Mark V focusing on the opposite. The Kryos, Epithal and Miasmos  are specialised haulers with massive cargo bays for specific cargo (minerals, planetary commodities, and ore, respectively).   
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<div style="clear: both"></div>
<div style="clear: both"></div>


=Ammunition, Range, and Kiting=
==Ammunition, Range, and Kiting==


You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.
You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.
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When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.
When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.


=Tech and Meta Levels=
==Tech and Meta Levels==
{{see also|Techs, Tiers and Meta levels}}
{{see also|Techs, Tiers and Meta levels}}
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.
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Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.
Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.


=Drones=
==Drones==


Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.
Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.
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See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment.
See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment.


=Related Links=
==Related Links==


{{ShipGuideLinks}}
{{ShipGuideLinks}}