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m →RR battleships: they often fit ECCM (I think?) |
→Mid slots (6): changes to sensor booster information |
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This leaves two further midslots free. It is often useful to have a propulsion module, most commonly a Microwarpdrive, to help you move around the battlefield and control range to some extent. Remember that a MWD reduces your total cap when you fit it, and uses a lot of cap when running -- pulse it, don't leave it on. MWDs are indispensible in nullsec fleets, where they can help you burn out of warp disruption bubbles. | This leaves two further midslots free. It is often useful to have a propulsion module, most commonly a Microwarpdrive, to help you move around the battlefield and control range to some extent. Remember that a MWD reduces your total cap when you fit it, and uses a lot of cap when running -- pulse it, don't leave it on. MWDs are indispensible in nullsec fleets, where they can help you burn out of warp disruption bubbles. | ||
A Sensor Booster will increase your scan resolution (helping you lock enemies quicker) | A Sensor Booster will increase your scan resolution (helping you lock enemies quicker) or your targeting range. You can use a Scan Resolution script to get even faster locking with lower targeting range, or a Targeting Range script to get even longer targeting range with a penalty to your locking time. If you fit a Sensor Booster you should load one script (probably Scan Resolution) and carry the other one in your cargo for quick swapping if necessary. | ||
There are other options: a Large Shield Extender can give you a bit more buffer to survive in time to warp out if you're primaried, without slowing you down like an armor plate would; a fifth jammer helps you cause even more mayhem at the cost of the utility module you could otherwise have fitted in its place; if the enemy often field their own ECM ships, you may want to fit an ECCM module. | There are other options: a Large Shield Extender can give you a bit more buffer to survive in time to warp out if you're primaried, without slowing you down like an armor plate would; a fifth jammer helps you cause even more mayhem at the cost of the utility module you could otherwise have fitted in its place; if the enemy often field their own ECM ships, you may want to fit an ECCM module. | ||