Difference between revisions of "User:Cassiel Seraphim/Sandbox8"
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! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
− | | ~ | + | | ~ 10 days and 9 hours |
− | | ~ | + | | ~ 25 days and 22 hours |
| ~ 6 days and 11 hours | | ~ 6 days and 11 hours | ||
− | | | + | | ~ 32 days and 23 hours |
− | | ~ | + | | ~ 5 days and 16 hours |
|- valign="top" nowrap | |- valign="top" nowrap | ||
| style="padding:5px;" nowrap | | | style="padding:5px;" nowrap | | ||
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Capacitor Systems Operation IV<br> | Capacitor Systems Operation IV<br> | ||
Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | ||
− | Shield Upgrades IV<br> | + | Shield Upgrades IV<small> <ref><strong>Shield Upgrades IV</strong> is a requirement for the <strong>Large Shield Extender II</strong> modules. Only <strong>Basilisk</strong> pilots need this, <strong>scimitar</strong> pilots will not need it.</ref></small><br> |
Shield Management III<br> | Shield Management III<br> | ||
− | + | Hull Upgrades IV<small> <ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small> | |
− | Hull Upgrades IV<small> <ref> | ||
| style="padding:5px;" nowrap | | | style="padding:5px;" nowrap | | ||
Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br> | Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br> | ||
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Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | ||
Advanced Target Management III<br> | Advanced Target Management III<br> | ||
− | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br> | + | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br> |
− | Shield Rigging III | + | Shield Rigging III<br> |
+ | Tactical Shield Manipulation IV | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Shield Emission Systems IV<br> | Shield Emission Systems IV<br> | ||
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Sensor Linking IV<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small> | Sensor Linking IV<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small> | ||
| style="padding:5px;" nowrap | | | style="padding:5px;" nowrap | | ||
− | <racial> Frigate III<br> | + | <racial> Frigate III<small> <ref>You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.</ref></small><br> |
<racial> Destroyer III<br> | <racial> Destroyer III<br> | ||
<racial> Cruiser V<br> | <racial> Cruiser V<br> | ||
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| style="padding:5px;" nowrap | | | style="padding:5px;" nowrap | | ||
Drones V<br> | Drones V<br> | ||
− | Drone Durability I<small> <ref | + | Drone Durability I<small> <ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br> |
− | Repair Drone Operation II<small> <ref | + | Repair Drone Operation II<small> <ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones.</ref></small><br> |
− | {{co|grey| | + | Drone Navigation III<br> |
+ | Drone Avionics III<br> | ||
+ | {{co|grey|Shield Emission Systems III<small> <ref><strong>Shield Emission Systems III</strong> is enough for maintenance drones, but <strong>Shield Emission Systems IV</strong> is already required <strong>Remote Shield Booster II</strong> modules.</ref></small>}} | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
− | | colspan=5 | ~ | + | | colspan=5 | ~ 81 days, 9 hours and 44 minutes worth of training in total |
|} | |} | ||
<small><references/></small> | <small><references/></small> |
Revision as of 05:04, 8 June 2014
Damage dealers
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 16 days and 18 hours | ~ 5 days and 1 hour | ~ 22 days and 9 hours | ~ 5 days and 8 hours | ~ 13 days |
Cybernetics I |
Signature Analysis IV |
Gunnery V |
<racial> Frigate III |
Drones V |
~ 62 days, 12 hours and 5 minutes worth of training in total |
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Target Painting III is only needed if you'll use a Target Painter module.
- ^ Jury Rigging III is a required for Shield Rigging.
- ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ Afterburner III is required for High Speed Maneuvering.
- ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.
Logistics
Core skills | Utility skills | Logistics skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 10 days and 9 hours | ~ 25 days and 22 hours | ~ 6 days and 11 hours | ~ 32 days and 23 hours | ~ 5 days and 16 hours |
Cybernetics I |
Signature Analysis V [4] |
Shield Emission Systems IV |
<racial> Frigate III [9] |
Drones V |
~ 81 days, 9 hours and 44 minutes worth of training in total |
- ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
- ^ Shield Upgrades IV is a requirement for the Large Shield Extender II modules. Only Basilisk pilots need this, scimitar pilots will not need it.
- ^ Hull Upgrades IV is required to fit the Damage Control II module. Scimitar pilots could initially skip this.
- ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
- ^ Target Management V is a requirement for Advanced Target Management.
- ^ Jury Rigging III is a required for the Shield Rigging skill.
- ^ Capacitor Emission Systems is only required if you fly a Guardian or a Basilisk with energy transfer modules, the Oneiros and the Scimitar does not need this skill.
- ^ Sensor Linking is only required if you can fit the Tracking Link module and only needed at higher skill-levels if you try to fit several faction links at once.
- ^ You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.
- ^ Drone Durability I is required to use shield maintenance drones.
- ^ Repair Drone Operation II is required to use light and medium shield maintenance drones.
- ^ Shield Emission Systems III is enough for maintenance drones, but Shield Emission Systems IV is already required Remote Shield Booster II modules.