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→Minimum skills: Adjusted the minimum skills, split up the support skills into two groups (hopefully to make it more visible that it's a bunch of core skills in there) and made the necessary changes for drones (new skills and focus). |
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Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time. | Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time. | ||
These minimum skills will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]] | These minimum skills will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]]. It will also allow you to fly most of the [[Assault Incursion fits#Battleships|assaults]] fits, although some of them might require you to touch up on a skill or two. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_cogs.png|32px|link=]] | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file: | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[File:Icon | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ | | ~ 13 days and 1 hour | ||
| ~ 22 days and | | ~ 8 days and 18 hours | ||
| ~ 5 days and | | ~ 22 days and 9 hours | ||
| ~ 13 days | | ~ 5 days and 8 hours | ||
|- valign="top" | | ~ 13 days | ||
| style="padding:8px;" | | |- valign="top" | ||
| style="padding:8px;" nowrap | | |||
Cybernetics I<br> | Cybernetics I<br> | ||
CPU Management IV<br> | CPU Management IV<br> | ||
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Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Capacitor Systems Operation IV<br> | Capacitor Systems Operation IV<br> | ||
Shield Upgrades IV<br> | Shield Upgrades IV<small> <ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br> | ||
Shield Operation IV<small> <ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br> | |||
Shield Management III<br> | |||
Hull Upgrades IV<small> <ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis IV<br> | Signature Analysis IV<br> | ||
Long Range Targeting IV<br> | |||
Target Management IV<br> | Target Management IV<br> | ||
Propulsion Jamming III<small> <ref><strong>Propulsion Jamming</strong> is a needed to use a stasis webifier.</ref></small><br> | |||
Propulsion Jamming | |||
Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br> | ||
Jury Rigging III<br> | Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br> | ||
Shield Rigging III<br> | Shield Rigging III<br> | ||
Shield | Tactical Shield Manipulation IV<br> | ||
EM Shield Compensation III | |||
EM Shield Compensation III | | style="padding:8px;" nowrap | | ||
| style="padding:8px;" | | |||
Gunnery V<br> | Gunnery V<br> | ||
Motion Prediction IV<br> | Motion Prediction IV<br> | ||
| Line 55: | Line 58: | ||
Surgical Strike IV<br> | Surgical Strike IV<br> | ||
Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br> | ||
Small <racial> Turret III<br> | Small <racial> Turret III<small> <ref><strong>Small <racial> Turret III</strong> is a starter skill, but this is included in case you have to crosstrain into another race''s weapon system.</ref></small><br> | ||
Medium <racial> Turret III<br> | Medium <racial> Turret III<br> | ||
Large <racial> Turret III | Large <racial> Turret III | ||
| style="padding:8px;" | | | style="padding:8px;" | | ||
<racial> Frigate III<br> | <racial> Frigate III<small> <ref><strong><racial> Frigate III</strong> is a starter skill, but this is included in case you have to crosstrain out of your initial race.</ref></small><br> | ||
<racial> Destroyer III<br> | <racial> Destroyer III<br> | ||
<racial> Cruiser III<br> | <racial> Cruiser III<br> | ||
| Line 70: | Line 73: | ||
Afterburner III<small> <ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br> | Afterburner III<small> <ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br> | ||
High Speed Maneuvering II<small> <ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small> | High Speed Maneuvering II<small> <ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small> | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
Drones V<br> | Drones V<br> | ||
Light Drone Operation V<br> | |||
Amarr Drone Specialization III<small> <ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones. But training this up only takes 20 hours.</ref></small><br> | |||
Drone Interfacing III<br> | Drone Interfacing III<br> | ||
Drone Navigation III<br> | Drone Navigation III<br> | ||
Drone Sharpshooting III | Drone Sharpshooting III<br> | ||
Drone Avionics III<br> | |||
Drone Durability I<small> <ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br> | |||
Repair Drone Operation II<small> <ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones. If you have room for heavies they require <strong>Repair Drone Operation III</strong>.</ref></small><br> | |||
Shield Emission Systems III<small> <ref><strong>Shield Emission System III</strong> is required to use shield maintenance drones.</ref></small> | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan= | | colspan=5 | ~ 62 days, 12 hours and 5 minutes worth of training in total | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
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It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The repping power of meta four remote shield boosters are inferior to that of the tech two variant, so moving out of the minimum fit should be a high priority. | It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The repping power of meta four remote shield boosters are inferior to that of the tech two variant, so moving out of the minimum fit should be a high priority. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_cogs.png|32px|link=]] | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[File:Icon | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ | | ~ 10 days and 9 hours | ||
| ~ 6 days and | | ~ 25 days and 22 hours | ||
| ~ | | ~ 6 days and 11 hours | ||
| ~ 5 days and | | ~ 32 days and 23 hours | ||
| ~ 5 days and 16 hours | |||
|- valign="top" nowrap | |- valign="top" nowrap | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
Cybernetics I<br> | Cybernetics I<br> | ||
CPU Management IV<br> | CPU Management IV<br> | ||
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Capacitor Systems Operation IV<br> | Capacitor Systems Operation IV<br> | ||
Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | Energy Grid Upgrades II<small> <ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br> | ||
Shield Upgrades IV<br> | Shield Upgrades IV<small> <ref><strong>Shield Upgrades IV</strong> is a requirement for the <strong>Large Shield Extender II</strong> modules. Only <strong>Basilisk</strong> pilots need this, <strong>scimitar</strong> pilots will not need it.</ref></small><br> | ||
Shield Management III<br> | Shield Management III<br> | ||
Hull Upgrades IV<small> <ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis V<small> <ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br> | |||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | |||
Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | Target Management V<small> <ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br> | ||
Advanced Target Management III<small> <ref>''' | Advanced Target Management III<br> | ||
Jury Rigging III<small> <ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br> | |||
Shield Rigging III | Shield Rigging III<small> <ref><strong>Shield Rigging</strong> is only needed if you use shield rigs, so <strong>scimitar</strong> pilots can skip this.</ref></small><br> | ||
Tactical Shield Manipulation IV | |||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
Shield Emission Systems IV<br> | Shield Emission Systems IV<br> | ||
Capacitor Emission Systems IV<small> <ref | Capacitor Emission Systems IV<small> <ref><strong>Capacitor Emission Systems IV</strong> is only required if you fly a <strong>Basilisk</strong> with remote capacitor transfer modules, the <strong>Scimitar</strong> does not need this skill.</ref></small><br> | ||
Sensor Linking IV<small> <ref | Sensor Linking IV<small> <ref><strong>Sensor Linking</strong> is only required if you can fit and reduce the cap usage for the <strong>Remote Tracking Computer II</strong> module.</ref></small> | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
<racial> Frigate III<br> | <racial> Frigate III<small> <ref><strong><racial> Frigate III</strong> is a starter skill, but this is included in case you have to crosstrain out of your initial race.</ref></small><br> | ||
<racial> Destroyer III<br> | <racial> Destroyer III<br> | ||
<racial> Cruiser V<br> | <racial> Cruiser V<br> | ||
Logistics IV<br> | Logistics IV<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
Warp Drive Operation III<br> | Warp Drive Operation III<br> | ||
Afterburner III | Afterburner III | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
Drones V<br> | Drones V<br> | ||
Drone Durability I<small> <ref | Drone Durability I<small> <ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br> | ||
Repair Drone Operation II<small> <ref | Repair Drone Operation II<small> <ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones.</ref></small><br> | ||
{{co|grey| | Drone Navigation III<br> | ||
Drone Avionics III<br> | |||
{{co|grey|Shield Emission Systems III<small> <ref><strong>Shield Emission Systems III</strong> is enough for maintenance drones, but <strong>Shield Emission Systems IV</strong> is already required <strong>Remote Shield Booster II</strong> modules.</ref></small>}} | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan= | | colspan=5 | ~ 81 days, 9 hours and 44 minutes worth of training in total | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
== | == Miscellaneous skills == | ||
Apart from the critical skills listed above, there are a few skills that you should get as soon as possible. We rely on offgrid boosters and as such we need people with leadership skills to pass boosts down the fleet hierarchy. Being able to [[Incursions_checklist#How_and_when_to_overheat|overheat can often save your ship]] when something bad happens. Basic navigation skills helps mitigate align times and capacitor consumption from propulsion modules or from initiating warp. Having the skills to use the [[How_to_find_Incursions#The_microwarpdrive_and_cloak_trick|microwarpdrive and cloak trick]] for safer travel is also handy and recommended. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_fleet.png|32px|link=]] Commander | |||
! [[file:icon_fleet.png|32px|link=]] | |||
! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics | ! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics | ||
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation | ! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation | ||
! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick | ! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick | ||
|- style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ 6 days and 16 hours | |||
| ~ 2 days and 20 hours | | ~ 2 days and 20 hours | ||
| ~ 9 days and 17 hours | | ~ 9 days and 17 hours | ||
| ~ 1 day and 19 hours | | ~ 1 day and 19 hours | ||
|- valign="top" | |- valign="top" | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
{{co|grey| | Leadership V<br> | ||
Science IV<small> <ref | Wing Command III | ||
| style="padding:8px;" nowrap | | |||
{{co|grey|Power Grid Management IV<small> <ref>'''Power Grid Management IV''' is required to train the '''Thermodynamics''' but is already covered by the minimum skills.</ref></small>}}<br> | |||
Science IV<small> <ref>'''Science IV''' is required to for the '''Thermodynamics''' skill.</ref></small><br> | |||
Thermodynamics III | Thermodynamics III | ||
| style="padding:8px;" | | | style="padding:8px;" nowrap | | ||
Acceleration Control IV<small> <ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br> | Acceleration Control IV<small> <ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br> | ||
Afterburner IV<small> <ref name="ab"></ref></small><br> | Afterburner IV<small> <ref name="ab"></ref></small><br> | ||