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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Minimum skills: Adjusted the minimum skills, split up the support skills into two groups (hopefully to make it more visible that it's a bunch of core skills in there) and made the necessary changes for drones (new skills and focus).
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Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.
Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.


These minimum skills will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]] and [[Assault Incursion fits#Battleships|assaults]].
These minimum skills will allow you to fly any of the '''minimum battleship fits''' for [[Vanguard Incursion fits#Battleships|vanguards]]. It will also allow you to fly most of the [[Assault Incursion fits#Battleships|assaults]] fits, although some of them might require you to touch up on a skill or two.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Support skills
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_turret.png|32px|link=]] Gunnery skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 22 days and 5 hour
| ~ 13 days and 1 hour
| ~ 22 days and 2 hours
| ~ 8 days and 18 hours
| ~ 5 days and 6 hours
| ~ 22 days and 9 hours
| ~ 13 days and 9 hours
| ~ 5 days and 8 hours
|- valign="top" nowrap
| ~ 13 days
| style="padding:8px;" |
|- valign="top"
| style="padding:8px;" nowrap |
Cybernetics I<br>
Cybernetics I<br>
CPU Management IV<br>
CPU Management IV<br>
Line 35: Line 37:
Capacitor Management IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Capacitor Systems Operation IV<br>
Shield Upgrades IV<br>
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Tactical Shield Manipulation IV<br>
Shield Operation IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
Shield Management III<br>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
| style="padding:8px;" nowrap |
Signature Analysis IV<br>
Signature Analysis IV<br>
Long Range Targeting IV<br>
Target Management IV<br>
Target Management IV<br>
Long Range Targeting IV<br>
Propulsion Jamming III<small>&nbsp;<ref><strong>Propulsion Jamming</strong> is a needed to use a stasis webifier.</ref></small><br>
Propulsion Jamming III<br>
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
Jury Rigging III<br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
Shield Rigging III<br>
Shield Rigging III<br>
Shield Operation IV<br>
Tactical Shield Manipulation IV<br>
Shield Management III<br>
EM Shield Compensation III
EM Shield Compensation III<br>
| style="padding:8px;" nowrap |
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
| style="padding:8px;" |
Gunnery V<br>
Gunnery V<br>
Motion Prediction IV<br>
Motion Prediction IV<br>
Line 55: Line 58:
Surgical Strike IV<br>
Surgical Strike IV<br>
Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
Small <racial> Turret III<br>
Small <racial> Turret III<small>&nbsp;<ref><strong>Small <racial> Turret III</strong> is a starter skill, but this is included in case you have to crosstrain into another race''s weapon system.</ref></small><br>
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>
Large <racial> Turret III
Large <racial> Turret III
| style="padding:8px;" |
| style="padding:8px;" |
<racial> Frigate III<br>
<racial> Frigate III<small>&nbsp;<ref><strong><racial> Frigate III</strong> is a starter skill,  but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
<racial> Destroyer III<br>
<racial> Destroyer III<br>
<racial> Cruiser III<br>
<racial> Cruiser III<br>
Line 70: Line 73:
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
| style="padding:8px;" |
| style="padding:8px;" nowrap |
Drones V<br>
Drones V<br>
Light Drone Operation V<br>
Amarr Drone Specialization III<small>&nbsp;<ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones. But training this up only takes 20 hours.</ref></small><br>
Drone Interfacing III<br>
Drone Interfacing III<br>
Scout Drone Operation V<small>&nbsp;<ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br>
Combat Drone Operation III<br>
Minmatar Drone Specialization III<small>&nbsp;<ref name="warriors"></ref></small><br>
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
Shield Emission Systems III<small>&nbsp;<ref name="maintenance"></ref></small><br>
Drone Navigation III<br>
Drone Navigation III<br>
Drone Sharpshooting III
Drone Sharpshooting III<br>
Drone Avionics III<br>
Drone Durability I<small>&nbsp;<ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones. If you have room for heavies they require <strong>Repair Drone Operation III</strong>.</ref></small><br>
Shield Emission Systems III<small>&nbsp;<ref><strong>Shield Emission System III</strong> is required to use shield maintenance drones.</ref></small>
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=4 | ~ 62 days and 23 hours worth of training in total
| colspan=5 | ~ 62 days, 12 hours and 5 minutes worth of training in total
|}
|}
<small><references/></small>
<small><references/></small>
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It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The repping power of meta four remote shield boosters are inferior to that of the tech two variant, so moving out of the minimum fit should be a high priority.
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The repping power of meta four remote shield boosters are inferior to that of the tech two variant, so moving out of the minimum fit should be a high priority.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_cogs.png|32px|link=]] Support skills
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics support skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 20 days and 14 hours
| ~ 10 days and 9 hours
| ~ 6 days and 9 hours
| ~ 25 days and 22 hours
| ~ 47 days and 16 hours
| ~ 6 days and 11 hours
| ~ 5 days and 6 hours
| ~ 32 days and 23 hours
| ~ 5 days and 16 hours
|- valign="top" nowrap
|- valign="top" nowrap
| style="padding:8px;" |
| style="padding:8px;" nowrap |
Cybernetics I<br>
Cybernetics I<br>
CPU Management IV<br>
CPU Management IV<br>
Line 109: Line 114:
Capacitor Systems Operation IV<br>
Capacitor Systems Operation IV<br>
Energy Grid Upgrades II<small>&nbsp;<ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
Energy Grid Upgrades II<small>&nbsp;<ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
Shield Upgrades IV<br>
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Upgrades IV</strong> is a requirement for the <strong>Large Shield Extender II</strong> modules. Only <strong>Basilisk</strong> pilots need this, <strong>scimitar</strong> pilots will not need it.</ref></small><br>
Shield Management III<br>
Shield Management III<br>
Tactical Shield Manipulation IV<br>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small>
| style="padding:8px;" nowrap |
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
Advanced Target Management III<small>&nbsp;<ref>'''Advanced Target Management III''' is required to lock up 10 fleet members.</ref></small><br>
Advanced Target Management III<br>
Jury Rigging III<br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
Shield Rigging III<br>
Shield Rigging III<small>&nbsp;<ref><strong>Shield Rigging</strong> is only needed if you use shield rigs, so <strong>scimitar</strong> pilots can skip this.</ref></small><br>
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
Tactical Shield Manipulation IV
| style="padding:8px;" |
| style="padding:8px;" nowrap |
Shield Emission Systems IV<br>
Shield Emission Systems IV<br>
Capacitor Emission Systems IV<small>&nbsp;<ref name="emission">'''Capacitor Emission Systems''' is only required if you fly a '''Guardian''' or a '''Basilisk''' with energy transfer modules, the '''Oneiros''' and the '''Scimitar''' does not need this skill.</ref></small><br>
Capacitor Emission Systems IV<small>&nbsp;<ref><strong>Capacitor Emission Systems IV</strong> is only required if you fly a <strong>Basilisk</strong> with remote capacitor transfer modules, the <strong>Scimitar</strong> does not need this skill.</ref></small><br>
Sensor Linking IV<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small>
Sensor Linking IV<small>&nbsp;<ref><strong>Sensor Linking</strong> is only required if you can fit and reduce the cap usage for the <strong>Remote Tracking Computer II</strong> module.</ref></small>
| style="padding:8px;" |
| style="padding:8px;" nowrap |
<racial> Frigate III<br>
<racial> Frigate III<small>&nbsp;<ref><strong><racial> Frigate III</strong> is a starter skill,  but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
<racial> Destroyer III<br>
<racial> Destroyer III<br>
<racial> Cruiser V<br>
<racial> Cruiser V<br>
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Logistics IV<br>
Logistics IV<br>
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Warp Drive Operation III<br>
Warp Drive Operation III<br>
Afterburner III
Afterburner III
| style="padding:8px;" |
| style="padding:8px;" nowrap |
Drones V<br>
Drones V<br>
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
Drone Durability I<small>&nbsp;<ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones.</ref></small><br>
{{co|grey|''Shield Emission Systems III''<small>&nbsp;<ref>This skill is a requirement for '''Remote Shield Boosters''' and '''Shield Maintenance Bots''' and is covered in the '''Logistics support skills''' section.</ref></small>}}
Drone Navigation III<br>
Drone Avionics III<br>
{{co|grey|Shield Emission Systems III<small>&nbsp;<ref><strong>Shield Emission Systems III</strong> is enough for maintenance drones, but <strong>Shield Emission Systems IV</strong> is already required <strong>Remote Shield Booster II</strong> modules.</ref></small>}}
|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=4 | ~ 79 days and 21 hours worth of training in total
| colspan=5 | ~ 81 days, 9 hours and 44 minutes worth of training in total
|}
|}
<small><references/></small>
<small><references/></small>


== Leadership skills ==
== Miscellaneous skills ==
Since we always run with offgrid boosters and need people to sit in squad or wing command to pass boosts and tag, having leadership trained on as many pilots as possible is extremely useful.
Apart from the critical skills listed above, there are a few skills that you should get as soon as possible. We rely on offgrid boosters and as such we need people with leadership skills to pass boosts down the fleet hierarchy. Being able to [[Incursions_checklist#How_and_when_to_overheat|overheat can often save your ship]] when something bad happens. Basic navigation skills helps mitigate align times and capacitor consumption from propulsion modules or from initiating warp. Having the skills to use the [[How_to_find_Incursions#The_microwarpdrive_and_cloak_trick|microwarpdrive and cloak trick]] for safer travel is also handy and recommended.
 
The actual warfare skills are less important, as they will be passed on through from the offgrid booster in the fleet. So while they might be worth training for other reasons, there's no reason to train it for regular incursion runners.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_person.png|32px|link=]] Squad Commander
! [[file:icon_fleet.png|32px|link=]] Commander
! [[file:icon_leader.png|32px|link=]] Wing Commander
! [[file:icon_fleet.png|32px|link=]] Wing Command III
|- valign="top" style="background:#222222;"
| ~ 5 days and 8 hours
| ''+ 5 hours and 38 minutes''
| ''+ 1 day and 2 hours''
|- valign="top"
| style="padding:8px;" |
Leadership V
| style="padding:8px;" |
{{co|grey|''Leadership V''<small> <ref name="leadership">'''Leadership V''' is covered by the skills needed for '''Squad Commander''' already.</ref></small>}}<br>
Wing Command II
| style="padding:8px;" |
{{co|grey|''Leadership V''<small> <ref name="leadership"/></small>}}<br>
Wing Command III<small> <ref>Consider spending another 6 days to train '''Wing Command IV''' while you're at it.</ref></small>
|}
<small><references/></small>
== Miscellaneous skills ==
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. Basic navigation skills are good too, especially a decent level in warp drive skills so you don't cap out in long warps. Having the skills to use the microwarpdrive and cloak trick for safer travel is also handy.
 
As such, it's also recommended that people train the following skills:
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics
! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation
! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick
! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick
|- style="background:#222222;"  
|- valign="top" style="background:#222222;"
| ~ 6 days and 16 hours
| ~ 2 days and 20 hours
| ~ 2 days and 20 hours
| ~ 9 days and 17 hours
| ~ 9 days and 17 hours
| ~ 1 day and 19 hours
| ~ 1 day and 19 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" |
| style="padding:8px;" nowrap |
{{co|grey|''Power Grid Management IV''<small>&nbsp;<ref name="thermo">'''Power Grid Management IV''' and '''Science IV''' are required to train '''Thermodynamics''' (training time assuming you have '''Power Grid management IV''' already, as per the recommendations).</ref></small>}}<br>
Leadership V<br>
Science IV<small>&nbsp;<ref name="thermo">.</ref></small><br>
Wing Command III
| style="padding:8px;" nowrap |
{{co|grey|Power Grid Management IV<small>&nbsp;<ref>'''Power Grid Management IV''' is required to train the '''Thermodynamics''' but is already covered by the minimum skills.</ref></small>}}<br>
Science IV<small>&nbsp;<ref>'''Science IV''' is required to for the '''Thermodynamics''' skill.</ref></small><br>
Thermodynamics III
Thermodynamics III
| style="padding:8px;" |
| style="padding:8px;" nowrap |
Acceleration Control IV<small>&nbsp;<ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br>
Acceleration Control IV<small>&nbsp;<ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br>
Afterburner IV<small>&nbsp;<ref name="ab"></ref></small><br>
Afterburner IV<small>&nbsp;<ref name="ab"></ref></small><br>