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Tanking: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m Plebe moved page Smurfprime's Guide to Basic Tanking to Tanking over redirect: A number of pages link to this one. If this is to be the tanking guide, it's better to put it at the main location, and redirect links there instead.
Plebe (talk | contribs)
m Armor Tanking Basis Skill Summary: added skill links; changed from basis skill to basic skill
Line 104: Line 104:
In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. However, this is an advanced technique that requires a good deal of coordination to function effectively, and is better left for discussion in another guide.
In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. However, this is an advanced technique that requires a good deal of coordination to function effectively, and is better left for discussion in another guide.


== Armor Tanking Basis Skill Summary ==
== Armor Tanking Basic Skill Summary ==
The following skills are recommended to help with fitting your ship:
The following skills are recommended to help with fitting your ship:
*CPU Management I-V:to maximize CPU
*{{sk|CPU Management}} I-V:to maximize CPU
*Power Grid Management I-V: to maximize Power Grid
*{{sk|Power Grid Management}} I-V: to maximize Power Grid
*Capacitor Management I-V: to increase max Capacitor
*{{sk|Capacitor Management}} I-V: to increase max Capacitor
*Capacitor Systems Operations I-V: to maximize Capacitor recharge rate
*{{sk|Capacitor Systems Operations}} I-V: to maximize Capacitor recharge rate
*Energy Grid Upgrades I-V: to fit Capacitor related Modules
*{{sk|Energy Grid Upgrades}} I-V: to fit Capacitor related Modules


Assuming you have enough of the skills listed above fit your ship, the following skills are required to field a full Tech 2 Armor tank:
Assuming you have enough of the skills listed above fit your ship, the following skills are required to field a full Tech 2 Armor tank:
*Hull Upgrades V: To fit Tech 2 Resistance and Plate modules and maximize Armor hit points
*{{sk|Hull Upgrades|V}}: To fit Tech 2 Resistance and Plate modules and maximize Armor hit points
*Mechanic III-V: to fit Tech 2 Armor Repairers and maximize your structure hit points
*{{sk|Mechanic}} III-V: to fit Tech 2 Armor Repairers and maximize your structure hit points
*Repair Systems III-IV: to fit Tech 2 Armor Repairers
*{{sk|Repair Systems}} III-IV: to fit Tech 2 Armor Repairers


Armor compensation Skills: These skills will improve the effectiveness of passive modules such as Resistance and Energized plates. Most importantly, these skills enhance the use of EANM modules so it is recommended these skills be trained to at least IV, with the exception of Explosive Armor compensation which should be trained to V to help compensate for Armor’s inherent weakness to that type of damage.
Armor compensation Skills: These skills will improve the effectiveness of passive modules such as Resistance and Energized plates. Most importantly, these skills enhance the use of EANM modules so it is recommended these skills be trained to at least IV, with the exception of Explosive Armor compensation which should be trained to V to help compensate for Armor’s inherent weakness to that type of damage.