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These operations must be done in the system, and this exposes you to risk. There are two ways to get goods off a planet (Customs Office, and Launch Container) and one way to get goods down to the planet (Customs Office). Many of these operations are done near the "(Planet Name)'s Customs Office", which you will have to add to your overview. The Customs Office is like any other container, in that you must be within 2,500 meters to transfer things into and out of it. However it is like your personal hangar in that things placed in it can only be seen by you. However, unlike your personal hangar, it has a capacity of only 25,000 m3. | These operations must be done in the system, and this exposes you to risk. There are two ways to get goods off a planet (Customs Office, and Launch Container) and one way to get goods down to the planet (Customs Office). Many of these operations are done near the "(Planet Name)'s Customs Office", which you will have to add to your overview. The Customs Office is like any other container, in that you must be within 2,500 meters to transfer things into and out of it. However it is like your personal hangar in that things placed in it can only be seen by you. However, unlike your personal hangar, it has a capacity of only 25,000 m3. | ||
[[File:Overview_CustomsOffice.jpg|left]] | |||
To view a planet's Customs Office you will need to ensure that "Planetary Customs Offices" in the section "Planetary Interaction" is enabled in your overview settings. | |||
[[File:PI-AccessCustomsOffice.jpg|400px|right]] | [[File:PI-AccessCustomsOffice.jpg|400px|right]] | ||
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Everything to do with the Customs Office must be done in the system, and in space. While you can perform the Import/Export operations out in the dark at a safe spot (but uncloaked), you must go to a known location to actually pick up the goods from the Customs Office. The Launch Container method, while more expensive, can be done from anywhere in the universe, including docked at a station or cloaked. However, you will still have to go to the system to pick up your launch can, and others can pick it up too if you don't get there first. There are some nuances to this: The cans are on directional scan so people can chase them down with substantial effort (and know that you launched them), get a bookmark from you, or probe you down when you arrive on grid to pick it up. The cans themselves do not appear on probe scans. | Everything to do with the Customs Office must be done in the system, and in space. While you can perform the Import/Export operations out in the dark at a safe spot (but uncloaked), you must go to a known location to actually pick up the goods from the Customs Office. The Launch Container method, while more expensive, can be done from anywhere in the universe, including docked at a station or cloaked. However, you will still have to go to the system to pick up your launch can, and others can pick it up too if you don't get there first. There are some nuances to this: The cans are on directional scan so people can chase them down with substantial effort (and know that you launched them), get a bookmark from you, or probe you down when you arrive on grid to pick it up. The cans themselves do not appear on probe scans. | ||
The Customs Office window is accessed either by right clicking on the Office, and choosing "Access Customs Office", or from the rocket icon on a | The Customs Office window is accessed either by right clicking on the Office, and choosing "Access Customs Office", or from the rocket icon on a Launchpad on the planet below. Use "Open Hangar" on the Customs Office in space to actually open up its inventory and take/place items.<br style="clear: both" /> | ||
[[File:PI-ImportToPlanet.jpg|475px|left]] | [[File:PI-ImportToPlanet.jpg|475px|left]] | ||
Importing: To import items to the planet, you must have a Launchpad (found under | Importing: To import items to the planet, you must have a Launchpad (found under Spaceport in your list of buildings.) Having built this, the operation is to place the items in the Customs Office in orbit via "Open Hangar." Next, right click on the Office and Access Customs Office. You can then move (or shift-drag to break up stacks) from the Planetary Customs Office pane on the left, to the To Be Transferred Pane in the middle. If you have multiple Launchpads make sure the target one is selected in the drop-down! When you have everything setup to your desire, click on "Import To Planet". The items will arrive in your Launch Pad, and can then be transported elsewhere through Expedited Transfer or Routing. There is a cost of 1 ISK/something to import. Experimental numbers below. | ||
<br style="clear: both" /> | <br style="clear: both" /> | ||
[[File:PI-Export1.jpg|475px|right]] | [[File:PI-Export1.jpg|475px|right]] | ||
For Export, you have two options: Launch or Export. Export is performed in the same way as Import, by Accessing the Customs Office, and clicking on the Export radio button in the upper right corner. This swaps the positions of the Customs Office and Launchpad such that the Launchpad(s) is/are over on the left. Add items to the shipment, or drag them to the center "To Be Transferred" pane. When everything is to your satisfaction, click on Export From Planet | For Export, you have two options: Launch or Export. Export is performed in the same way as Import, by Accessing the Customs Office, and clicking on the Export radio button in the upper right corner. This swaps the positions of the Customs Office and Launchpad such that the Launchpad(s) is/are over on the left. Add items to the shipment, or drag them to the center "To Be Transferred" pane. When everything is to your satisfaction, click on Export From Planet. | ||
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Some interesting notes about the Customs Office | Some interesting notes about the Customs Office | ||
* There is only one Customs Office per planet shared between all on-planet. | * There is only one Customs Office per planet shared between all on-planet. | ||
* Even if you don't have a Colony on the planet you can still use the Customs Office and place items in it. | * Even if you don't have a Colony on the planet you can still use the Customs Office and place items in it. | ||
* It is safe to warp away leaving some of your goods in the Customs Office (no idea for how long however) | * It is safe to warp away leaving some of your goods in the Customs Office (no idea for how long however) | ||
[[File:Launch_Setup.jpg|300px|left]] | |||
Alternatively, you can launch your products into orbit using your Command Center, with a volume limit of 500m3 (which is conveniently the same as the CC's maximum storage capacity). Click on the rocket icon in the Command Center, which brings up the launch prep panel, where you can pick whole stacks to go into the rocket by selecting it and then clicking on the Add button. Once you are satisfied, you can click on launch. It will then launch a package into orbit for you to pickup within the next 5 days. You can find your package and warp to it in your Journal, under the Planetary Launches tab. | |||
To create a warpable bookmark (eg if you want to ask someone else to pickup for you), you must warp to the can and bookmark the can. There is no ranged warp available, but you might land more than 2,000m from the can, so you may be able to do it without being decloaked. You (and others) can not probe down the launch canister with a combat probe, but a ship picking up the package can be probed down to or scanned with the directional scanner, which also shows the can itself. | |||
[[ | ===Tax Rates=== | ||
High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please. | |||
The NPC portion of the tax rate can be reduced by the [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]] skill. | |||
The tax rate shown in the description of a specific high-sec Customs Office is equal to: | |||
<pre> | |||
10% + % Player Tax - 1% per level of Customs Code Expertise | |||
</pre> | |||
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). | |||
For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is simply: | |||
<pre> | |||
% Player Tax | |||
</pre> | |||
Once you know your cumulative tax rates, the formula for the final cost is: | |||
<pre> | |||
Export fee = Base cost * tax rate (*1.5 if launched via Command Center) | |||
Import fee = Base cost * tax rate * 0.5 | |||
</pre> | |||
{{example|Example: Exporting a unit of Biomass (P1) using a launchpad from a low-sec planet with a 10% Player Tax will cost will cost 40 ISK (400 * 10% * 1 ) <br> | |||
Importing that unit of Biomass to a high-sec factory planet will cost at minimum an additional 20 ISK (400 * (10% + % Player Tax) * 0.5 )}} | |||
Base costs for each tier of products can be found in this table. Base costs are '''per unit.''' | |||
{| class="wikitable" style="text-align: center" | |||
|- | |||
|Commodity level | |||
| Base Cost | |||
|- | |||
|R0 | |||
| 4 ISK | |||
|- | |||
|[[Planetary_Commodities#Tier_1_-_Processed_Materials_.28P1.29 | P1]] | |||
| 400 ISK | |||
|- | |||
|[[Planetary_Commodities#Tier_2_-_Refined_Commodities_.28P2.29 | P2]] | |||
|7,200 ISK | |||
|- | |||
|[[Planetary_Commodities#Tier_3_-_Specialized_Commodities_.28P3.29 | P3]] | |||
|60,000 ISK | |||
|- | |||
|[[Planetary_Commodities#Tier_4_-_Advanced_Commodities_.28P4.29 | P4]] | |||
|1,200,000 ISK | |||
|} | |||
E-Uni owns several High Sec customs offices near Aldrat set to a 2% tax rate for E-Uni members and 5% for neutral parties. [http://forum.eveuniversity.org/viewtopic.php?f=45&t=74077 List] | |||
The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the cost. It can also launch far larger amounts, and is the only way to import stuff on to the planet. However, keep in mind that you are charged 50% of the export fee to import items to your launchpad. Consider the costs carefully before setting up a multi-planet production chain. Player corporations now own all high-sec customs offices and can set any tax rate they wish—if you have an large factory system making Level 4 items and need to import and export this needs to be kept in mind. | |||
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