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Mobile structures: Difference between revisions

From EVE University Wiki
Fixed some frankly super-wrong stuff.
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== Mobile Tractor Unit ==
== Mobile Tractor Unit ==
[[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]]
[[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit reaching into the depths of space to pluck the most succulent fruit]]
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000 m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you don't have access to a Noctis.
A Mobile Tractor Unit (or MTU) is essentially a massive cargo container with a tractor beam bolted on. Once deployed, it uses as single tractor beam to pull in any tractorable items. It has a range of 125 km, with a 1,000 m/sec tractor velocity, and a 27,000 m3 cargohold. Deployment time is only 10 seconds, and the MTU will last 2 days in space before despawning. The MTU is only accessible by its owner. When destroyed it drops partial loot the same way a destroyed ship does.


For some applications, if used right an MTU can be a godsend for time saving. Put one (maybe 2 or 3) down at the start of combat and keep the wrecks within 125km and you wont need to worry about slowboating towards each individual wreck as they will likely all be now clustered around the unit, just park up and let your salvager get to work. Other possible applications are within mining gangs who don't have access to say an Orca, put these down and jettison the ore for it to pick up and come back in a transport ship later on to pick up the goods.
The MTU targets the closest item first, tractors it in, and loots it. Due to the "closest first" behaviour, you can't use more than one MTU per site, as they will interfere with each other and pull nothing in at all.  


These have seen some heavy use in missions, for those that had not historically spent much time looting and salvaging they provide an easy way to get most of the loot out of a mission with little to no effort. Coupling a MTU with one or two salvage drones can pick a mission clean roughly as fast as some missions are run.  While the MTU doesn't do salvaging itself, by pulling the wrecks into a central location it can effectively improve the time efficiency of salvager drones by reducing their travel time.  Further, if your fit and mission do not require kiting or maneuverability at all, you can orbit the MTU and use a salvager in a utility slot to work through your wrecks as you run the mission.
The MTU has become extremely popular despite its cost, particularly for looting mission rats. Though not as fast at tractoring and looting as a Noctis, the MTU continues to loot a field even when you're not there, and deposits wrecks in an easy-to-salvage group around itself. This can allow your mission ship to salvage while running the mission, using either a utility high slot, or salvage drones.


Some systems have seen an increase in organized griefing centered on MTUs. Similar to [[Ninja_Salvaging_and_Stealing]] a group will take up residence in a high activity missioning area and scan down the MTUs. They will then aggress the MTU attempting to bait the missioner into engaging them. As with Ninja Looters your options are limited. Engaging the griefer will set your engagement timer and their friends can warp in an finish you off. Not engaging the griefer will cost you not just your loot but the roughly 10M that the MTU cost. Orbiting the MTU at close range mitigates this heavily. As soon as you see them warp into your pocket you can empty the contents of the MTU into your hold and scoop the unit.  They will be left with a mission pocket that you have already looted and are likely to move on.   
Some systems have seen an increase in organized griefing centred on Mobile Tractor Units. Similar to [[Ninja_Salvaging_and_Stealing|ninja salvaging and stealing]], a gang will take up residence in a high activity missioning area and scan down the MTUs. They'll then aggress the MTU, attempting to bait the missioner into engaging them. As with ninja looters your options are fairly limited. Engaging the griefer will set your engagement timer and their friends can warp in an finish you off. Not engaging will cost you both your loot and the cost of the MTU. Orbiting the MTU at close range mitigates this heavily. As soon as you see them warp into your pocket you can empty the contents of the MTU into your hold and scoop the unit.  They will be left with a mission pocket that you have already looted and are likely to move on.   


It should be noted, MTUs do not loot wrecks that are not yours. There are some griefers that prey on this misunderstanding.  After having landed in your mission pocket they may drop an MTU of their own hoping you will engage it, presumably because you think that it will collect your loot for them. It is best to ignore these rogue MTUs as they won't affect you and even if the griefer warps out leaving it behind they can monitor you in local to see if you've become a criminal and then warp right back in with friends.
It should be noted, MTUs do not loot wrecks that are not yours. There are some griefers that prey on this misunderstanding.  After having landed in your mission pocket they may drop an MTU of their own hoping you will engage it, presumably because you think that it will collect your loot for them. It is best to ignore these rogue MTUs as they won't affect you and even if the griefer warps out leaving it behind they can monitor you in local to see if you've become a criminal and then warp right back in with friends.


== Mobile Cynosural Inhibitor ==
== Mobile Cynosural Inhibitor ==