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Ghost Sites: Difference between revisions

From EVE University Wiki
Minor typos; layout/section fixes; and cargo scanning suggestion.
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* Tank the explosion and the rats
* Tank the explosion and the rats


Recommended ships:
=== Recommended ships===
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]])
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]])
* [[Gnosis]] battlecruiser
* [[Gnosis]] battlecruiser
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* [[Strategic Cruisers|Strategic (T3) Cruiser]]
* [[Strategic Cruisers|Strategic (T3) Cruiser]]


=== Mid slots===
In order to hack the containers as quickly as possible, the following mid-slot modules are needed:
In order to hack the containers as quickly as possible, the following mid-slot modules are needed:
* Microwarpdrive (to fly as quickly as possible between containers)
* Microwarpdrive (to fly as quickly as possible between containers)
* Data or Relic Analyzer, to hack the site. Either will work, so use the one you have the best skills for. For ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations), it can be good to use T2 versions of these modules to make up the shortfall and increase your chances of completing the hacking minigame.  
* Data or Relic Analyzer, to hack the site. Either will work, so use the one you have the best skills for. For ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations), it can be good to use T2 versions of these modules to make up the shortfall and increase your chances of completing the hacking minigame.  
* a Cargo Scanner but because of the limited engagement time this should not be used if you are using warp core stabilizers or anything that causes your targeting to take longer. You do not want to waste precious time cherry-picking.  (One option is to cargo scan other cans while hacking the first one, to choose the best can do to next.)


* a Cargo Scanner but because of the limited engagement time this should not be used if you are using warp core stabilizers or anything that causes your targeting to take longer. You do not want to waste precious time cherry-picking.
=== Tank ===
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. The [[Stratios]] or a Strategic Cruiser are excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets during wartime.  The [[Gnosis]] is a good choice, as it is not that expensive, and has lots of slot for required modules, and to mount a good tank.   T1 exploration frigates or covert ops frigates are not recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites.  


Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. The Stratios or a Strategic Cruiser are excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets during wartime. T1 exploration frigates or covert ops frigates are not recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites.
This will work for all areas of hi sec space regardless of pirate faction!


The tank:
<br>
This will work for all areas of hi sec space regardless of pirate faction!
<br>
The recommended fitting is as follows:
The recommended fitting is as follows:
*1x 1600mm Armor Plate
*1x Medium Armor Repairer
*2x Energizes Adaptive Membranes
*1x Anti-Explosive Armor Pump I


*1x 1600mm Armor Plate
Less might do, but with this you will survive! While not critical a Damage Control is always a good idea. It should be noted that shield tanking is also an equally viable option.


*1x Medium Armor Repairer


*2x Energizes Adaptive Membranes
It might seem counter intuitive to fit both a plate and a repairer, but remember that without decent buffer the explosion might hurt you and the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in hi sec but when you move on to other parts of space both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage.


*1x Anti-Explosive Armor Pump I


Less might do but with this you will survive! While not critical a Damage Control is always a good idea. It should be noted that shield tanking is also an equally viable option.
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will deal damage according to their faction! So tank accordingly!
<br>
<br>
It might seem counter intuitive to fit both a plate and a repairer, but remember that without decent buffer the explosion might hurt you and the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the reparier in hi sec but when you move on to other parts of space both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage.
<br><br>


It is worth remembering that the explosion of the cans is ALWAYS explsosive damage, but the rats will deal damage according to their faction! So tank accordingly!
<br>
*Guristas - Kinetic / Thermal  
*Guristas - Kinetic / Thermal  
*Serpentis - Kinetic / Thermal  
*Serpentis - Kinetic / Thermal