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Support skills: Difference between revisions

From EVE University Wiki
Converted section to use {{sk}} template for skills links. Updated rig notes for Crius.
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This concept can seem counterintuitive.  In many MMORPGs the value of expensive equipment comes from its inherent bonuses. For example a +5 sword of slashing will be just as effective for anyone who can wield it. However, in EVE most of the value of an expensive ship is dependent on the skill allocation of the pilot operating it. This allows for significantly increased power in the hands of a well trained character, while simultaneously offering very little advantage over a cheaper alternative in the hands of a poorly trained one.
This concept can seem counterintuitive.  In many MMORPGs the value of expensive equipment comes from its inherent bonuses. For example a +5 sword of slashing will be just as effective for anyone who can wield it. However, in EVE most of the value of an expensive ship is dependent on the skill allocation of the pilot operating it. This allows for significantly increased power in the hands of a well trained character, while simultaneously offering very little advantage over a cheaper alternative in the hands of a poorly trained one.


Tech 1 frigates and cruisers are more forgiving of poor skills, and often have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a Griffin can testify) so long as those skillpoints are distributed into '''good support skills''' and not concentrated in a misguided attempt to sit in a Tech 2 ship.
Tech 1 frigates and cruisers are more forgiving of poor skills, and often have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a [[Griffin]] can testify) so long as those skillpoints are distributed into '''good support skills''' and not concentrated in a misguided attempt to sit in a Tech 2 ship.


Since good support skills are so important, both to fly tech 1 ships well and often crucial to flying tech 2 ships effectively, this page attempts to suggest what training qualifies as 'good' in different circumstances. This page also lists some particular categories of support skills for ease of reference, and contains links to other lists of skills on this wiki.
Since good support skills are so important, both to fly tech 1 ships well and often crucial to flying tech 2 ships effectively, this page attempts to suggest what training qualifies as 'good' in different circumstances. This page also lists some particular categories of support skills for ease of reference, and contains links to other lists of skills on this wiki.