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==Material Efficiency Research== | ==Material Efficiency Research== | ||
Material Efficiency (henceforth known as ME) research reduces the amount of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [ | Material Efficiency (henceforth known as ME) research reduces the amount of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [http://forums.eveonline.com/default.aspx?g=topics&f=278 Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. | ||
The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. | The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. | ||
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You can see that at 0% ME, the tech 1 nanofiber requires 10 Isogen and 1 Noxcium to build. If you researched it to | You can see that at 0% ME, the tech 1 nanofiber requires 10 Isogen and 1 Noxcium to build. If you researched it to 5% ME, it would require 9.5 Isogen and 0.95 Noxcium. Because minerals round up, if you only did a single run to build a single nanofiber, the amount of materials required would not actually change. However, if you did 100 runs to build 100 nanofibers, because material rounding occurs ''after'' you multiply by the number of runs, you would need 950 Isogen and 95 Noxcium to build 100 nanofibers. | ||
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{{note box|''EXCEPTION: ships, and certain other input materials, are fixed. Example: you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched.''}} | {{note box|''EXCEPTION: ships, and certain other input materials, are fixed. Example: you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched.''}} | ||
==Time Efficiency Research== | ==Time Efficiency Research== | ||