Difference between revisions of "Blueprints"

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==Blueprints==
 
  
===Blueprint Originals===
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Blueprints are instructions on how to manufacture items.  There are ship blueprints, module blueprints, ammunition blueprints and many more. To manufacture an item, you will need a blueprint, and the materials listed in the blueprint.  You can also copy blueprints - to make more blueprints - and research blueprints to make them more efficient.
  
Blueprint Originals (BPOs) are available from the market for all pure [[Techs, Tiers and Meta levels|Tech 1 (Meta 0)]] items. They start with a Material Efficiency of 0 and a Production Efficiency of 0, most T1 items BPO's are sold on the market from NPC vendorsThey may be purchased and resold by player characters, so check prices.
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Blueprints are either originals or copies. Originals (BPO) can be found on the market in the Blueprints section, sold by NPC sellers. Copies (BPC) cannot be sold on the market, but can be sold through contractsCopies are either created by players from BPOs, bought from Loyalty Point stores, or dropped by NPCs in the case of some rare ships & modules.
  
Blueprint originals for T2 items exist, but they are extremely rare and highly sought-after.
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[[File:Rifter BPO.png|left]]
  
*When initially introduced T2 original blue prints where distributed randomly in a lottery, this was changed some years ago and replaced with the [[Invention 101|invention system]], these items are now worth many billions of ISK.
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==Blueprint Information==
  
Researched blueprint originals may also be sold on contract between players -- but make sure that you're buying an original; it's quite common for holders of a well-researched BPO to sell copies. For expensive items, these may legitimately command prices similar to unresearched originals.  Or you may have stumbled on another contract scam.  As usual, [http://en.wikipedia.org/wiki/Caveat_emptor caveat emptor].
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Take a look at the blueprint to the left. This will build a [[Rifter]], a Minmatar frigate.
  
A BPO can be researched to improve time and materials efficiency, can be copied to produce limited-run blueprint copies (BPCs) which may be sold or used in T2 production; or it can be used as a blueprint to manufacture something.
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It is an original blueprint, as indicated by the text at the top. Original blueprints have infinite runs - you can produce as many Rifters as you have materials for. Copies (BPC) have a lighter blue icon and a limited number of runs.
  
===Research===
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The next line of icons shows what you can do with it. In order from left to right: Manufacturing - Material Efficiency Research - Time Efficiency Research - Copying - Invention - Reverse Engineering.  The last two cannot be done using a BPO; invention requires a BPC and Reverse Engineering is used only by some looted BPCs used in the [[Tech 3 Production]] process.
Only Blueprint Originals can be researched.
 
  
====Material Efficiency====
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Clicking the icon shows you information related to that activity; in this case we have selected Manufacturing - which shows us the time to build a single item, the outcome of the build process (a Rifter), required skills and required materials.
All Blueprints start will a built in waste of 10%. This can be reduced by researching the Material Efficiency (ME) of the BPO.  Since waste drops only by integer units, there is a ME beyond which it is fruitless to research further.  This number is often quite low for small items.
 
  
Related skills: Metallurgy (Lowers material efficiency research time by 5% per level)
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==Blueprint Originals==
  
====Production Efficiency====
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Blueprint Originals (BPOs) are available from the market for all pure [[Techs, Tiers and Meta levels|Tech 1 (Meta 0)]] items. They start with a Material Efficiency of 0% and a Time Efficiency of 0% - these can be [[Research|researched]] to greater levels for more efficiency in manufacturing. They are sold by NPC sellers on the market (sell orders with a >300 day duration), but they may be purchased and resold by player characters (sell orders with a <90 day duration), so check prices. 
  
Production Efficiency research reduces the production time of the item. This can be less critical to the cost of production than material efficiency, but may still have a significant effect on your cost of production.
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Blueprint originals for T2 items exist, but they are extremely rare and highly sought-after. You can sometimes find them for sale on contracts or on the [http://forums.eveonline.com/default.aspx?g=topics&f=278 Sell Orders] forum, for vast sums.
  
===Copies===
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{{expansion past|When initially introduced, T2 BPOs were distributed randomly in a lottery - players performed 'research' which granted them 'tickets' to the BPO lottery. This mechanic was inherently unfair, so about a year later CCP changed the T2 manufacturing process to use [[Invention]] instead, which only creates limited-run T2 BPCs. The T2 BPOs still in existence were left in-game, and are still used by their owners today.}}
Only Blueprint Originals can be copied.  The copies will have the ME and PE of the BPO being copied. In addition, they will be licensed for a set number of runs, the maximum of which is dictated by the BPO. Once the runs are used up, the BPC is consumed.
 
  
===Terminology===
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Blueprint originals may also be sold on contract between players - this is commonly done for well-researched BPOs, sold as 'BPO packs' for convenience to manufacturers. Make sure that you're buying an original; it's quite common for holders of a well-researched BPO to ''also'' sell BPC packs.  For expensive items, these may legitimately command prices similar to originals. Make sure you can tell the difference between BPOs and BPCs.  
BPO: Blueprint original. Has infinite licensed production runs.
 
  
BPC: Blueprint copy. Has limited licensed production runs. One can make copies of BPOs - the result are BPCs.
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===BPO Research & Copying===
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{{main|Research}}
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BPOs can be researched to improve their manufacturing efficiency, using both less materials and less time. They can also be copied, which produces a BPC. For more information see the main article.
  
M.L.: Material Level.
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==Blueprint Copies==
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BPCs are created by copying a BPO. BPCs have a limited number of ones, and once these runs are all used up the BPC will disappear. For instance, the BPC in the screenshot below has 10 runs. You can use it to start a single 10-run manufacturing job, and at the end you will receive the 10 items (in this case 10 x 100 rockets) and the BPC will be used up in the process. Alternatively you can start a 5-run manufacturing job, at the end of which you will receive the BPC back with 5 runs remaining.
  
P.L.: Productivity Level.
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BPCs are used similarly in invention - at the end of the invention process, whether or not the invention is successful, your BPC will be returned with one fewer run on it.
  
Licensed production runs: The number of times a blueprint (BPO or BPC) can be used to produce an item.
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If you have researched your BPO for material and/or time efficiency, then when copying it the resulting BPCs will have the same ME and TE level as the BPO.
  
===How to Identify a Blueprint===
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===How to identify blueprints ===
1. Right-click on the blueprint and select "Show Info"
 
  
2. Select the "Attributes" tab
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*'''Blueprint copies''' have a lighter shade of blue on the icon than originals,
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*will have a limited number of runs,
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*will clearly say 'Copy' on their information,
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*will not be able to be ME or TE researched, and
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*''may'' be able to be used for invention (not all BPCs can be invented from).
  
3. The first line/row will indicate if this is a BPO or a BPC: For BPO it will say "Original Blueprint", and for BPC it will say "Blueprint Copy"
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[[File:BPO-BPC comparison.png]]
 
 
4. The original blueprints have a darker blue icon.  The BPCs are a lighter blue.  But double-check.
 
 
 
[[Category:Guides]]
 

Revision as of 11:32, 19 July 2014


Blueprints are instructions on how to manufacture items. There are ship blueprints, module blueprints, ammunition blueprints and many more. To manufacture an item, you will need a blueprint, and the materials listed in the blueprint. You can also copy blueprints - to make more blueprints - and research blueprints to make them more efficient.

Blueprints are either originals or copies. Originals (BPO) can be found on the market in the Blueprints section, sold by NPC sellers. Copies (BPC) cannot be sold on the market, but can be sold through contracts. Copies are either created by players from BPOs, bought from Loyalty Point stores, or dropped by NPCs in the case of some rare ships & modules.

Rifter BPO.png

Blueprint Information

Take a look at the blueprint to the left. This will build a Rifter, a Minmatar frigate.

It is an original blueprint, as indicated by the text at the top. Original blueprints have infinite runs - you can produce as many Rifters as you have materials for. Copies (BPC) have a lighter blue icon and a limited number of runs.

The next line of icons shows what you can do with it. In order from left to right: Manufacturing - Material Efficiency Research - Time Efficiency Research - Copying - Invention - Reverse Engineering. The last two cannot be done using a BPO; invention requires a BPC and Reverse Engineering is used only by some looted BPCs used in the Tech 3 Production process.

Clicking the icon shows you information related to that activity; in this case we have selected Manufacturing - which shows us the time to build a single item, the outcome of the build process (a Rifter), required skills and required materials.

Blueprint Originals

Blueprint Originals (BPOs) are available from the market for all pure Tech 1 (Meta 0) items. They start with a Material Efficiency of 0% and a Time Efficiency of 0% - these can be researched to greater levels for more efficiency in manufacturing. They are sold by NPC sellers on the market (sell orders with a >300 day duration), but they may be purchased and resold by player characters (sell orders with a <90 day duration), so check prices.

Blueprint originals for T2 items exist, but they are extremely rare and highly sought-after. You can sometimes find them for sale on contracts or on the Sell Orders forum, for vast sums.

Blueprint originals may also be sold on contract between players - this is commonly done for well-researched BPOs, sold as 'BPO packs' for convenience to manufacturers. Make sure that you're buying an original; it's quite common for holders of a well-researched BPO to also sell BPC packs. For expensive items, these may legitimately command prices similar to originals. Make sure you can tell the difference between BPOs and BPCs.

BPO Research & Copying

Main article: Research

BPOs can be researched to improve their manufacturing efficiency, using both less materials and less time. They can also be copied, which produces a BPC. For more information see the main article.

Blueprint Copies

BPCs are created by copying a BPO. BPCs have a limited number of ones, and once these runs are all used up the BPC will disappear. For instance, the BPC in the screenshot below has 10 runs. You can use it to start a single 10-run manufacturing job, and at the end you will receive the 10 items (in this case 10 x 100 rockets) and the BPC will be used up in the process. Alternatively you can start a 5-run manufacturing job, at the end of which you will receive the BPC back with 5 runs remaining.

BPCs are used similarly in invention - at the end of the invention process, whether or not the invention is successful, your BPC will be returned with one fewer run on it.

If you have researched your BPO for material and/or time efficiency, then when copying it the resulting BPCs will have the same ME and TE level as the BPO.

How to identify blueprints

  • Blueprint copies have a lighter shade of blue on the icon than originals,
  • will have a limited number of runs,
  • will clearly say 'Copy' on their information,
  • will not be able to be ME or TE researched, and
  • may be able to be used for invention (not all BPCs can be invented from).

BPO-BPC comparison.png