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* {{sk|Industry}} and {{sk|Mass Production}} - faster manufacturing and multiple manufacturing lines. | * {{sk|Industry}} and {{sk|Mass Production}} - faster manufacturing and multiple manufacturing lines. | ||
If your researching character also builds items from the BPOs (or BPCs) then do not neglect the [[manufacturing]] skills. | If your researching character also builds items from the BPOs (or BPCs) then do not neglect the [[manufacturing]] skills. | ||
==Material Efficiency Research== | ==Material Efficiency Research== | ||
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The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. | The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. | ||
Materials will always round up to the next whole number, so you will never need 23.75 units of | Materials will always round up to the next whole number, so you will never need 23.75 units of tritanium to build a module, for example, or you will never need 0.75 [[Atron]]s to build an [[Ares]]. | ||
It is important to note that material rounding happens ''after'' you have multiplied by the number of runs. Here's an example, the | It is important to note that material rounding happens ''after'' you have multiplied by the number of runs. Here's an example, the Scourge Rocket BPO. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. If you researched it to 2% ME, it would require 30.38 Tritanium and 25.48 Pyerite. Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change. | ||
[[ | [[File:Mineral rounding 1.png]] | ||
However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. | |||
[[ | [[File:Mineral rounding 2.png]] | ||
{{note box|''EXCEPTION: certain input materials, most particularly ships and drones, are fixed. Most T2 ships and drones are constructed using a T1 version of the hull/drone; for example you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched.''}} | |||
==Time Efficiency Research== | ==Time Efficiency Research== | ||
Time Efficiency (henceforth known as TE) research reduces the amount of time required to manufacture the item from the BPO. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be. New BPOs bought from the market will have a TE of 0%, but you can often find BPO sellers in contracts or on the [ | Time Efficiency (henceforth known as TE) research reduces the amount of time required to manufacture the item from the BPO. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be. New BPOs bought from the market will have a TE of 0%, but you can often find BPO sellers in contracts or on the [http://forums.eveonline.com/default.aspx?g=topics&f=278 Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. | ||
The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform TE research on a BPO, it will reduces the time required by 2%. You can do TE research 10 times in total, for a total reduction of -20% on manufacturing time required. | The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform TE research on a BPO, it will reduces the time required by 2%. You can do TE research 10 times in total, for a total reduction of -20% on manufacturing time required. | ||
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{{note box|ME and TE levels and research duration are counted separately. }} | {{note box|ME and TE levels and research duration are counted separately. }} | ||
All BPOs have a Rank (not visible in-game) which determines how long they take to research. T1 ammunition is Rank 1, and the duration for each level of research is shown here (before bonuses from skills or facilities): | |||
{| class="wikitable" | |||
|- | |||
! Research Level !! Seconds !! Approximate Time | |||
|- | |||
| 1 || 105 || 1m 45s | |||
|- | |||
| 2 || 250 || 4m | |||
|- | |||
| 3 || 595 || 10m | |||
|- | |||
| 4 || 1,414 || 24m | |||
|- | |||
| 5 || 3,360 || 56m | |||
|- | |||
| 6 || 8,000 || 2hr | |||
|- | |||
| 7 || 19,000 || 5hr | |||
|- | |||
| 8 || 45,255 || 12hr | |||
|- | |||
| 9 || 107,700 || 1 day | |||
|- | |||
| 10 || 256,000 || 3 days | |||
|} | |||
Carriers and Dreadnought BPOs are rank 200, giving them a time to research to ME or TE -1% of: ''105 seconds'' x ''rank 200'' = ''21,000 seconds'', or 5hr 50m. In general, the bigger or more expensive a thing is, the higher rank its BPO is, and the longer it takes to research. | |||
{{note box|A Research Laboratory can be anchored in a POS, and gives a 30% reduction to both TE and ME research times. The Hyasyoda Research Laboratory, a faction variant, gives 35% time reductions. Researching in a POS represents a very significant time saver.}} | {{note box|A Research Laboratory can be anchored in a POS, and gives a 30% reduction to both TE and ME research times. The Hyasyoda Research Laboratory, a faction variant, gives 35% time reductions. Researching in a POS represents a very significant time saver.}} | ||
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# Multiple manufacturing jobs | # Multiple manufacturing jobs | ||
#* You can only run a single manufacturing job at a time from a BPO. Using the BPO to create multiple BPCs, and then manufacturing from those BPCs instead, can increase your productivity. | #* You can only run a single manufacturing job at a time from a BPO. Using the BPO to create multiple BPCs, and then manufacturing from those BPCs instead, can increase your productivity. | ||
# Copying as a business | |||
#* Selling well-researched BPCs, for other manufacturers to build from, can be a lucrative business in itself. | |||