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==Pilot Skills== | ==Pilot Skills== | ||
There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining| | There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining|Reprocessing] and [[Skills:Resource Processing#Refinery Efficiency|Reprocessing Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% for level, up to 10% at level 5 skill, and requires Reprocessing level IV to train and costs 250,000 ISK from NPC stations. | ||
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible refining efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. The max possible effiency in game with perfect skills and a [[Implants|+5% implant]] using a fully upgraded Minmatar outpost is 88%. Thus, you can never achieve "perfect refining" and there will always be some waste. | |||
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station. | |||
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==Compression== | ==Compression== | ||
Compression can only be done at a player-owned Station or | Compression offers significant savings in valuable cargo-space, and can only be done at a player-owned Station or with a [[Rorqual]] industrial ship. The compression array has no security restrictions and can be anchored at any POS. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to 1 unit of their compressed version. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the [[Ore|Ore table]] below for specific volumes. A single unit of compressed ore or ice can be refined for an equal amount of materials from their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 415 Tritanium as a single unit of compressed Veldspar, which was made from 100 units of uncompressed Veldspar. | ||
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Once the ore is placed in the Compression Array | Once the ore is placed in the Compression Array, or Rorqual's cargo-hold, simply right click and select compress. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space. | ||
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[[File:pos_compress.gif|center|]] | |||
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==Ore== | ==Ore== | ||
The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. | |||
Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station | Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. | ||
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