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Wormhole Community: Difference between revisions

From EVE University Wiki
m Beyond Skills: The Wormhole Mindset: Many people are in BCs now
Line 176: Line 176:
# Battleships are too big for most of what we do.  
# Battleships are too big for most of what we do.  
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.  
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.  
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, and Heavy Interdiction Cruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and combat battlecruisers (not tier 3 or attack battlecruisers) are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* Theft of expensive ships in the common POS happens. If you want to use a Battleship, E-Uni has corporate battleships for rolling holes and defense that you can borrow by asking a WHC officer.
#* Theft of expensive ships in the common POS happens. If you want to use a Battleship, E-Uni has corporate battleships for rolling holes and defense that you can borrow by asking a WHC officer.
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below.
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below.