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Warp disruption: Difference between revisions

From EVE University Wiki
Standard: points with module characteristics
m Typo fixes
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Is referred to as “point” (especially during fleet communication) and has the warp strength of “1”. It has unaffected range of 20km (24km for tech II module).
Is referred to as “point” (especially during fleet communication) and has the warp strength of “1”. It has unaffected range of 20km (24km for tech II module).
* long range
* long range
* high capacitro usage
* high capacitor usage
* 1 point of warp scramble strength
* 1 point of warp scramble strength


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Are tech II destroyers which have the capability to fit specialized module called “Interdiction sphere launcher” and therefore have the capability to launch warp disrupt probes. Such probes create interdiction bubbles/spheres having 20km in diameter and sharing the same characteristic as “bubbles” (described below). They however are different in two key aspects:  
Are tech II destroyers which have the capability to fit specialized module called “Interdiction sphere launcher” and therefore have the capability to launch warp disrupt probes. Such probes create interdiction bubbles/spheres having 20km in diameter and sharing the same characteristic as “bubbles” (described below). They however are different in two key aspects:  
*cannot be targeted
*cannot be targeted
*last 120sec after which they disappear
*last 120 seconds after which they disappear


===Heavy Interdictors===
===Heavy Interdictors===
Are tech II cruisers which have the capability to fit specialized module called “Warp Disruption Field Generator”. This module (while having several adverse effects on the ship that it is used on - please consult the in-game description of this module) creates a warp disruption sphere having 16km in diameter and centred upon the ship for its entire duration. As it is a ships module, not an individual object it cannot be targeted. This field shares characteristic with “bubbles” (described below).  This module is not targeted (unless scripted, see below) and can therefore be activated instantly after de-cloaking, making it an excellent "surprise" bubble.
Are tech II cruisers which have the capability to fit specialized module called “Warp Disruption Field Generator”. This module (while having several adverse effects on the ship that it is used on - please consult the in-game description of this module) creates a warp disruption sphere having 16km in diameter and centered upon the ship for its entire duration. As it is a ships module, not an individual object it cannot be targeted. This field shares characteristic with “bubbles” (described below).  This module is not targeted (unless scripted, see below) and can therefore be activated instantly after de-cloaking, making it an excellent "surprise" bubble.


The "Warp Disruption Field Generator" module can also be loaded with “Focused Warp Disruption” script considerably changing its characteristics. When loaded this module no longer creates a sphere, but works like a “standard” warp disruptor module in that it can be used only on one target. This script also allows function of this module in Empire space. It also ignores any attribute of target ship making it otherwise immune to warp disruption – known as “infinity point”. These two distinctions make the use of it crucial in anti-capital warfare in Empire space.  
The "Warp Disruption Field Generator" module can also be loaded with “Focused Warp Disruption” script considerably changing its characteristics. When loaded this module no longer creates a sphere, but works like a “standard” warp disruptor module in that it can be used only on one target. This script also allows function of this module in Empire space. It also ignores any attribute of target ship making it otherwise immune to warp disruption – known as “infinity point”. These two distinctions make the use of it crucial in anti-capital warfare in Empire space.  
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*cannot be used in Empire space. Their use is therefore limited to 0.0 and WH space.
*cannot be used in Empire space. Their use is therefore limited to 0.0 and WH space.
*prevent initiating warp  within its area of effect and stop capital ships from using their jump drives.
*prevent initiating warp  within its area of effect and stop capital ships from using their jump drives.
*“drag” ships out of warp. Imagine a line along which you travel to your destination and project that line beyond your destination. If such line intersects with a bubble anywhere less than 100km from your final destination you will be either stopped or dragged to the edge of such bubble. (Yes! Dragged beyond your destination! Bubbles situated in this way are commonly referred to as drag bubbles.) Looking at the diagram below you can see what trajectories make you susceptible to being dragged by a bubble – as long as your final destination is less than 100km from the intersection of your trajectory with a bubble (otherwise you will fly right through a bubble as if it wasn’t there).
*“drag” ships out of warp. Imagine a line along which you travel to your destination and project that line beyond your destination. If such line intersects with a bubble anywhere less than 100km from your final destination you will be either stopped or dragged to the edge of such bubble. (Yes! Dragged beyond your destination! Bubbles situated in this way are commonly referred to as drag bubbles.) Looking at the diagram below you can see what trajectories make you susceptible to being dragged by a bubble – as long as your final destination is less than 100km from the intersection of your trajectory with a bubble (otherwise you will fly right through a bubble as if it wasn't there).
*Bubbles will influence you only if they are online when you enter warp. This means that if a bubble is placed (or a Warp Disruptor probe launched, or Warp Disruption Field Generator activated) at your destination after you entered warp you can land right in the middle of it rather than landing on the edge.
*Bubbles will influence you only if they are online when you enter warp. This means that if a bubble is placed (or a Warp Disruptor probe launched, or Warp Disruption Field Generator activated) at your destination after you entered warp you can land right in the middle of it rather than landing on the edge.